auto attack for dark forest

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Whodunitnow User
FirefoxWindows

If you could add a crude auto attack function for dark forest it would be most helpful. It doesn't have to be 100% auto. I tried using the old auto-attack but it didn't work so well. It wouldn't have to be fancy, just have a place where the user could copy and paste cords to from the search, and tell it how many troops to send in the attack. We would have to re-add new cords in every time but, it would be easier than constant clicking of cords, adding troop counts and a knight for every attack.

Thanks

BTW, love the script and appreciate all your efforts.

 
MDV User
FirefoxWindows

is impossible, if you see the message from kabam, the dark forests appear in the map without advise, the auto attack need coo stable...

 
Whodunitnow User
FirefoxWindows

It's not impossible. All I want is something that will let me input a set of cords, and a troop count and let the script send those troops to those cords 1 time. Then I can do another search, get another set of cords and do it again.

 
preetksgill Scriptwright
FirefoxWindows

we search for lvl 1 dark forest in a set distance

press button to send coords to attack which sends a preset 1 scout + 10,000 archers

then stops after 1 attack

then we search again

not tough to make if someone really has the time to write it, the benefit of lvl 1 is trop count is known, each attack gives a knight skill bonus which can be used to train marshalls

question is who will code this first.

 
bobby200 User
FirefoxWindows

Y cant we search the map like human beings for once,,, this script does just bout everything for us ;)

IMO this shouldnt be up to us this should be up to jonty

 
Whodunitnow User
FirefoxWindows

It's not up to us, I was just requesting a feature.

The answer to your other question is because I don't want to.

 
Silver_hand User
FirefoxWindows

8 knights at 255 so far and above 20 in the 230, I've automated the DF using an old script once praised (hint). Not the most efficient troop lose-wise but I can remake them (all marches are programmed for lv.4 in case a lv.1 pop as a lv.4 in the next respawn, so there is useless lose for lower level), dunno when kabam will screw us with the knights experience so I prefer losing troops than the chance to upgrade my knights (also my Foreman, a 55 combat can handle lv.1 and 2 easily)...

BTW don't increase a knight stat above 255, after a refresh they go back to 255 and the point are lost, kabam couldn't (rather don't want to) explain why a player on my server got a 262 marshall (scouting report as fact from various players) for days.

 
msalasar User
FirefoxWindows

I already added an attack feature to mine and it hits all four lvls with a max loss of 5k mm at lvl4 and yes i already have most of my city marshalls at lvl255 ill be sending it to jontey when ever he gets back to me so he can realease it

 
FishDawg User
FirefoxWindows

Thanks msalasar. That's great.

 
TheGreatFrank User
FirefoxWindows

I would love a working copy of this. BUT as far as it being impossible, I don't understand. If you had it set to re-search every 5 minutes and attack only level 1's you should have a great script that would do all your knights in a matter of a day.

 
jontey Scriptwright
ChromeWindows

Added to trunk. Changed the link to http://koc-power-bot.googlecode.com/svn/trunk/K... while I sort out some issues with the other trunk version

 
preetksgill Scriptwright
FirefoxWindows

the script is good, but it is attacking dark forest 5 also when set for 1 only, it attacks any lvl randomly

but yes, this script is damn good if it works fine

 
shawno User
FirefoxWindows

has anyone found which troop types r best against wat yet ? i been busy in rl .. kinda outta loop ..

 
preetksgill Scriptwright
FirefoxWindows

100k mm till lvl 5 df, depending on knight combat.

 
ShadoWalker User
FirefoxWindows

The only consistent one we have been able to use is level one.

1 scout and 20 k archers and knights combat level doesn't matter.

Troop loss of one scout.

Also tested it last night for a few rounds and it worked great. Came back today and tried again without clearing the old data and it hit higher lvl's. Cleared the DF cache and it went back to lvl 1's.

Wondering if the DF's can come back at a higher lvl when they regenerate.

 
jontey Scriptwright
ChromeWindows

The latest update should sort that. Do let me know of other issues

 
Ralph486 User
FirefoxWindows

it seems they can and do sometimes. best bet is to clear all old DF coords after each round of attacks.

 
preetksgill Scriptwright
FirefoxWindows

jontley is the latest update on the same link ?

http://koc-power-bot.googlecode.com/svn/trunk/K...

 
shawno User
FirefoxWindows

ok i tried since last night .. my bud Kron explained how it should set up ... but even tho i only checked lvl1 df to attack it is hitting n losing arch on lvls 2, 3 , 4 which r not checked .. nor r troops assigned to hit those lvls .. so its hittin lvl 4 df with 1 scout 20k arch .. lol lost lots of arch so far ..

 
shawno User
FirefoxWindows

example of wat i mean .. this after i jus reset df's n made sure manually n visually that lvl 1 df only to b hit ... Battle at Dark Forest Lv.7 (111,445)
Oct 25, 12:31 AM
Report No: 41356257

You were defeated!

Gold0
Food0
Wood0
Stone0
Ore0

The Archer was no match against the Sahereen Hound
Back to Reports
Attackers (xxxxxxx) - (77,428)

Knight Combat Skill: 145

Troops Fought Survived
Scout 1 0
Archer 20,000 0
Defenders (Enemy) Winner

Knight Combat Skill: None

Your troops were overwhelmed in battle. Unable to determine enemy strength.
Troops Killed
Wanderer of Din 1,902
Blade of Netzekt 96
Arm of Gevrah 0
Priest of Yeshod 1
Sahereen Hound 0

 
shawno User
FirefoxWindows

example of wat i mean .. this after i jus reset df's n made sure manually n visually that lvl 1 df only to b hit ... Battle at Dark Forest Lv.7 (111,445)
Oct 25, 12:31 AM
Report No: 41356257

You were defeated!

Gold0
Food0
Wood0
Stone0
Ore0

The Archer was no match against the Sahereen Hound
Back to Reports
Attackers (xxxxxxx) - (77,428)

Knight Combat Skill: 145

Troops Fought Survived
Scout 1 0
Archer 20,000 0
Defenders (Enemy) Winner

Knight Combat Skill: None

Your troops were overwhelmed in battle. Unable to determine enemy strength.
Troops Killed
Wanderer of Din 1,902
Blade of Netzekt 96
Arm of Gevrah 0
Priest of Yeshod 1
Sahereen Hound 0

 
Dai Bach User
FirefoxWindows

hate to report bugs Jontey, but mine is doing much the same as what "shawno" is saying above, i have only got troops loaded up into lev1 boxes, all other level options are not ticked and nor do they have any troops entered either, but from time to time it does hit other levels, eg just hit a lev9 DF and i had my butt kicked, no surprise there, lol

Thanks for looking
BTW i'm using version 24e

 
preetksgill Scriptwright
FirefoxWindows

This is how I use this

set for lvl 1 lvl 2 and lvl 3

set for city 1 only , and keep 7 knights only in city 1

these 7 will be marshalls for 7 cities when they get 255 skill

set 100k mm for each lvl ; 1 2 and 3

then click ON

every 30 minutes or 50 minutes, click reset forests to refresh coords

do not use any other script with this

power tools and power bot only.

works fine for me now, at 210 skill per knight, this is cool stuff.

 
Dai Bach User
FirefoxWindows

this is just a thought Jontey, shot me down if u think it sounds like a load of rubbish, last nite i was a bit greedy and ran auto df all nite and had a few issues as above same as shawno

Okay so i searched for a load of lev 1 DF's, BOT remembers the cords of all these lev1 dfs, lets say cords 123,456 is a lev1 in my list, thing is somebody gets to 123,456 before me, so 123,456 turns back into a bog, but it still has those cords logged as a lev1, BOT then cant attack it as it is now a bog, then at some time 123,456 turns back to a df, this time it is now a lev4, (i have looked at my reports and df's that were lev 1 now have changed level so i know this can happen). I assume BOT doesnt see the change in level so it sends the 15K arch + 1 MM at the lev 4, wipe out lol.

Is there a way to delete the cords if it cant launch if the cords show it as a bog and not a df, this way it will not then launch at the regenerated df at a later time?

Just a thought
Dai Bach

 
Ralph486 User
FirefoxWindows

my guess is guys that jontey is working on getting the "auto re-search" function to work right. that not working is why we're getting unchecked levels hit now and then, as they can and will re-spawn as different levels at the same coords.
in 140 hits overnight, i had 9 "miss hits", overall, not too bad really.

one minor thing i noticed: after hitting the "reset forests" button, the search will sometimes freeze, a simple refresh fixes that tho.

i know you're probly still busy offline jontey, thanks for the time you put into this man!