Comments by Bolemeus on scripts

9 comments

Comment on:
Travian3 Beyond With Autobuild

Aug 15, 2008

well, the script doesnt refresh the page here and thus doesnt build anything automatically. :(

Comment on:
Travian3 Beyond With Autobuild

Aug 8, 2008

Script doesnt work for me. It seems this script is based on an older version of travian beyond. :(

Comment on:
Travian: Village Manager 1.6

Jul 20, 2008

Dutch update:

case 'nl': //Dutch, translation by Bolemeus
lang['VILLAGE'] = 'Dorp';
lang['ALREADY_LIST'] = 'staat al op de lijst';
lang['ADD_VILLAGE'] = 'Voeg toe aan';
lang['NO_VILLAGES'] = 'Geen dorpen in de lijst!';
lang['MAP'] = 'Kaart';
lang['PLAYER'] = 'Speler';
lang['PLAYER_PROFILE'] = 'Speler profiel';
lang['ALLY'] = 'Alliantie';
lang['ALLY_PROFILE'] = 'Alliantie profiel';
lang['DISTANCE'] = 'Afstand';
lang['DISTANCE_VILLAGE'] = 'Afstand vanaf';
lang['DELETE'] = 'Verwijder';
lang['SEND_TROOPS'] = 'Stuur troepen';
lang['DRAG'] = 'Slepen';
lang['HIDE'] = 'Verberg';
lang['SHOW'] = 'Toon';
lang['SORT_BY'] = 'Sorteer op';
lang['MINIMIZE'] = 'Minimaliseer';
lang['MAXIMIZE'] = 'Maximaliseer';
lang['YOUR_VILLAGE'] = 'je dorp';
lang['COLUMNS'] = 'kolommen';
lang['OPTIONS'] = 'opties';
lang['SEND_RESOURCES'] = 'Stuur handelaren';
lang['VILLAGE_PROFILE'] = 'Overzicht van het dorp';
lang['OTHER_OPTIONS'] = 'Andere opties';
lang['DELETE_ALL'] = 'Verwijder alle dorpjes';
lang['RESTORE'] = 'Standaardinstellingen';
lang['CONFIRM'] = 'Weet je het zeker?';
lang['LUMBER'] = 'hout';
lang['CLAY'] = 'klei';
lang['IRON'] = 'ijzer';
lang['CROP'] = 'graan';
lang['TRIBE'] = 'Stam';
lang['ROMANS'] = 'Romeinen';
lang['GAULS'] = 'Galliërs';
lang['TEUTONS'] = 'Germanen';
lang['UPDATE_CHECK'] = 'Controleer op updates';
lang['LAST_VERSION'] = 'Je beschikt al over de meest recente versie';
lang['NEW_VERSION'] = 'Er is een nieuwe versie beschikbaar';
lang['UPDATE_NOW'] = 'Update nu';
lang['DATE'] = 'Datum';
lang['POPULATION'] = 'Populatie';
lang['SERVER_DOWN'] = 'De statistieken server is tijdelijk niet beschikbaar, probeer het later nog eens...';
lang['CLOSE'] = 'Sluiten';
lang['TYPE'] = 'Type';
lang['VILLAGE_TYPE'] = 'Soort dorp';
lang['F1'] = '9 graner (3-3-3-9)';
lang['F2'] = '+ijzer (3-4-5-6)';
lang['F3'] = 'standaard (4-4-4-6)';
lang['F4'] = '+klei (4-5-3-6)';
lang['F5'] = '+hout (5-3-4-6)';
lang['F6'] = '15 graner (1-1-1-15)';
lang['W1'] = '+25% hout/uur';
lang['W2'] = '+25% hout/uur';
lang['W3'] = '+25% hout & +25% graan/uur';
lang['W4'] = '+25% klei/uur';
lang['W5'] = '+25% klei/uur';
lang['W6'] = '+25% klei & +25% graan/uur';
lang['W7'] = '+25% ijzer/uur';
lang['W8'] = '+25% ijzer/uur';
lang['W9'] = '+25% ijzer & +25% graan/uur';
lang['W10'] = '+25% graan/uur';
lang['W11'] = '+25% graan/uur';
lang['W12'] = '+50% graan/uur';
lang['WIDTH'] = 'Breedte van';
lang['SAVE'] = 'Opslaan';
lang['TROOPS'] = 'Troepen';
lang['TIME'] = 'Tijd';
lang['ARRIVAL'] = 'Aankomst';
lang['TOT'] = 'Reistijd';
lang['TOURNAMENT'] = 'Toernooiveld Niveau';
lang['SPEED'] = 'Speed server';
lang['POPUPS'] = 'Popups';
lang['TAG'] = 'Markering';
lang['NO_TAG'] = 'Geen dorpjes met markering';
lang['FILTER'] = 'Sorteer op: ';
lang['ADD'] = 'Voeg toe';
lang['REMOVE'] = 'Verwijder';
lang['NOTE'] = 'Notitie';
lang['EDIT'] = 'Wijzig';
lang['START_EDITING'] = 'Wijzig eerst!';
lang['LINK'] = 'Link';
lang['IMAGE'] = 'Plaatje';
lang['BOLD'] = 'Vet';
lang['ITALIC'] = 'Cursief';
lang['UNDERLINE'] = 'Onderstreept';
lang['STRIKET'] = 'Doorhalen';
lang['SUPERS'] = 'Superscript';
lang['SUBS'] = 'Subscript';
lang['JLEFT'] = 'Links uitlijnen';
lang['JCENTER'] = 'Centreren';
lang['JRIGHT'] = 'Rechts uitlijnen';
lang['JFULL'] = 'Uitvullen';
lang['OLIST'] = 'Geordende lijst';
lang['ULIST'] = 'Ongeordende lijst';
lang['HRULE'] = 'Horizontale streep';
lang['INDENT'] = 'Inspringing vergroten';
lang['OUTDENT'] = 'Inspringing verkleinen';
lang['UNFORMAT'] = 'Opmaak verwijderen';
lang['COLOR'] = 'Tekstkleur';
lang['IE_DATA'] = 'Data importeren/exporteren';

Deze script voert dezelfde bwerking automatisch opnieuw uit als de vorige klaar is...

Als je bijvoorbeeld fakes wilt sturen, (20x fakes) en je hebt het niet door, (laat de pagina aan staan) dan stuur je net zo lang fakes tot je troepen op zijn. :p

Ik denk niet dat dit de bedoeling van het script is. :p

Comment on:
Travian: Village Manager 1.6

May 30, 2008

Great work, this script is well on its way on becoming one of the most popular scripts for travian. ;)

Anyway, here's an update for the Dutch translations. ;)

case '.nl': //Dutch, translation by Bolemeus
langFile['VILLAGE'] = 'Dorp';
langFile['ALREADY_LIST'] = 'staat al op de lijst';
langFile['ADD_VILLAGE'] = 'Voeg toe aan';
langFile['NO_VILLAGES'] = 'Geen dorpen in de lijst!';
langFile['MAP'] = 'Kaart';
langFile['PLAYER'] = 'Speler';
langFile['PLAYER_PROFILE'] = 'Speler profiel';
langFile['ALLY'] = 'Alliantie';
langFile['ALLY_PROFILE'] = 'Alliantie profiel';
langFile['DISTANCE'] = 'Afstand';
langFile['DISTANCE_VILLAGE'] = 'Afstand vanaf';
langFile['DELETE'] = 'Verwijder';
langFile['SEND_TROOPS'] = 'Stuur troepen';
langFile['DRAG'] = 'Slepen';
langFile['HIDE'] = 'Verberg';
langFile['SHOW'] = 'Toon';
langFile['SORT_BY'] = 'Sorteer op';
langFile['MINIMIZE'] = 'Minimaliseer';
langFile['MAXIMIZE'] = 'Maximaliseer';
langFile['YOUR_VILLAGE'] = 'je dorp';
langFile['COLUMNS'] = 'kolommen';
langFile['OPTIONS'] = 'opties';
langFile['SEND_RESOURCES'] = 'Stuur handelaren';
langFile['VILLAGE_PROFILE'] = 'Overzicht van het dorp';
langFile['OTHER_OPTIONS'] = 'Andere opties';
langFile['DELETE_ALL'] = 'Verwijder alle dorpjes';
langFile['RESTORE'] = 'Standaardinstellingen';
langFile['CONFIRM'] = 'Weet je het zeker?';
langFile['LUMBER'] = 'hout';
langFile['CLAY'] = 'klei';
langFile['IRON'] = 'ijzer';
langFile['CROP'] = 'graan';
langFile['TRIBE'] = 'Stam';
langFile['ROMANS'] = 'Romeinen';
langFile['GAULS'] = 'Galliërs';
langFile['TEUTONS'] = 'Germanen';
langFile['UPDATE_CHECK'] = 'Controleer op updates';
langFile['LAST_VERSION'] = 'Je beschikt al over de meest recente versie';
langFile['NEW_VERSION'] = 'Er is een nieuwe versie beschikbaar';
langFile['UPDATE_NOW'] = 'Update nu';
langFile['DATE'] = 'Datum';
langFile['POPULATION'] = 'Populatie';
langFile['SERVER_DOWN'] = 'De statistieken server is tijdelijk niet beschikbaar, probeer het later nog eens...';
langFile['CLOSE'] = 'Sluiten';
langFile['TYPE'] = 'Type';
langFile['VILLAGE_TYPE'] = 'Soort dorp';
langFile['F1'] = '9 graner (3-3-3-9)';
langFile['F2'] = '+ijzer (3-4-5-6)';
langFile['F3'] = 'standaard (4-4-4-6)';
langFile['F4'] = '+klei (4-5-3-6)';
langFile['F5'] = '+hout (5-3-4-6)';
langFile['F6'] = '15 graner (1-1-1-15)';
langFile['W1'] = '+25% hout/uur';
langFile['W2'] = '+25% hout/uur';
langFile['W3'] = '+25% hout & +25% graan/uur';
langFile['W4'] = '+25% klei/uur';
langFile['W5'] = '+25% klei/uur';
langFile['W6'] = '+25% klei & +25% graan/uur';
langFile['W7'] = '+25% ijzer/uur';
langFile['W8'] = '+25% ijzer/uur';
langFile['W9'] = '+25% ijzer & +25% graan/uur';
langFile['W10'] = '+25% graan/uur';
langFile['W11'] = '+25% graan/uur';
langFile['W12'] = '+50% graan/uur';
langFile['WIDTH'] = 'Breedte van';
langFile['SAVE'] = 'Opslaan';
break;

@Berrick

You corrected the wheat field correctly, but you forgot some bugs in the dutch names, namely the bakery, the teuton wall and the world wonder...

Here's the correct Dutch names...

case "nl": //by Roshaoar & Kris Fripont, fixed by Bolemeus
aLangBuildings = ["", "Houthakker", "Klei-afgraving", "IJzermijn", "Graanakker", "Zaagmolen", "Steenbakkerij", "IJzersmederij", "Korenmolen", "Bakker", "Pakhuis", "Graansilo", "Wapensmid", "Uitrustingssmederij", "Toernooiveld", "Hoofdgebouw", "Verzamelplaats", "Marktplaats", "Ambassade", "Barakken", "Stal", "Werkplaats", "Academie", "Schuilplaats", "Raadhuis", "Residentie", "Paleis", "Schatkamer", "Handelskantoor", "Grote Barakken", "Grote Stal", "Stadsmuur", "Muur van aarde", "Palissade", "Steenbakkerij", "Brouwerij", "Vallenzetter", "Heldenhof", "Groot Pakhuis", "Grote Graansilo", "Wereldwonder"];
aLangTasks = ["Gebouw Bouwen", "Verbeter", "Val Aan", "Ontwikkel", "Train", "Stuur handelaren"];
aLangStrings = ["Bouw later", "Verbeter later", "Val later aan", "Ontwikkel later", "Plan deze taak voor later.", "Bouw is begonnen ", " geprobeerd maar resultaat onbekend.", "Niveau", " kan niet worden gebouwd.", " kan niet worden verbeterd.", "deze taak was gepland.", "Productie:", "We kunnen deze taak nu niet plannen.", "Deze taak plannen is niet beschikbaar!", "Geplande taken", "Verwijder", "Stuur later", "De aanval kan niet worden gepland omdat er geen troepen zijn geselecteerd.", "Jou troepen zijn gestuurd naar", "Jou troepen konden niet worden gestuurd naar", "Versterk", "Val aan", "Roof", "De katapulten zullen mikken op", "willekeurig", "op", "of na", "seconden", "minuten", "uren", "dagen", "spioneer naar voorraden en troepen", "spioneer naar troepen en verdediging", "weg", "Het aanval kan niet worden gepland omdat geen bestemming gezet was.", "op bouwplaats nummer ", "Sorteer via:", "soort ", "tijd ", "doel ", "keuzen ", "dorp "];
aLangTroops[0] = ["Legionair", "Praetoriaan", "Imperiaan", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Battering Ram", "Vuurkatapult", "Senator", "Kolonist", "Held"]; //Romeinen
aLangTroops[1] = ["Knuppelvechter", "Speervechter", "Bijlvechter", "Verkenner", "Paladijn", "Germaanse Ridder", "Ram", "Katapult", "Leider", "Kolonist", "Held"]; //Germanen
aLangTroops[2] = ["Phalanx", "Zwaardvechter", "Padvinder", "Toetatis Donder", "Druideruiter", "Haeduaan", "Ram", "Trebuchet", "Onderleider", "Kolonist", "Held"]; //Galliërs
break;

I've also found it greatly annoying that you cannot select the hero when he's not around...

Comment on:
Travian: Village Manager 1.6

May 21, 2008

Here's an update for Dutch. ;)


case '.nl': //Dutch
langFile['VILLAGE'] = 'Dorp';
langFile['ALREADY_LIST'] = 'staat al op de lijst';
langFile['ADD_VILLAGE'] = 'Voeg toe aan Village Manager';
langFile['NO_VILLAGES'] = 'Geen dorpen in de lijst!';
langFile['MAP'] = 'Kaart';
langFile['PLAYER'] = 'Speler';
langFile['PLAYER_PROFILE'] = 'Speler profiel';
langFile['ALLY'] = 'Alliantie';
langFile['ALLY_PROFILE'] = 'Alliantie profiel';
langFile['DISTANCE'] = 'Afstand';
langFile['DISTANCE_VILLAGE'] = 'Afstand vanaf';
langFile['DELETE'] = 'Verwijder';
langFile['SEND_TROOPS'] = 'Stuur troepen';
langFile['DRAG'] = 'Slepen';
langFile['HIDE'] = 'Verberg';
langFile['SHOW'] = 'Toon';
langFile['SORT_BY'] = 'Sorteer op';
langFile['MINIMIZE'] = 'Minimaliseer';
langFile['MAXIMIZE'] = 'Maximaliseer';
langFile['YOUR_VILLAGE'] = 'je dorp';
langFile['COLUMNS'] = 'kolommen';
langFile['OPTIONS'] = 'opties';
langFile['SEND_RESOURCES'] = 'Stuur Handelaren';
langFile['VILLAGE_PROFILE'] = 'Overzicht van het dorp';
langFile['OTHER_OPTIONS'] = 'Andere opties';
langFile['DELETE_ALL'] = 'Verwijder alle dorpjes';
langFile['RESTORE_POS'] = 'Herstel positie van de lijst';
break;

Comment on:
Travian3 Beyond - all language

Apr 25, 2008

Also, when in the menu of a building, you could see the resources required for the next level of that building... Since the update in travian this doesnt work anymore for most buildings. It does work for the warehouse, hero's mansion, the residence, trade centre, and some others, but it doesn't work for the city hall, the armoury, the workshop, the barracks, the academy, the stables, the blacksmith...

I haven't tried all the buildings, but I don't know how to fix it anyway...

PS: I play on the dutch speedserver, and I recall that the city hall never worked...

Comment on:
Travian: Village Manager 1.6

Apr 24, 2008

Nice script. ;)

Do you want to make this script multilanguage?

Anyway, here's the Dutch translations...

case '.nl': //Dutch
langFile[langExt] = ['Dorp',
'is aan de lijst toegevoegd',
'Voeg toe aan farmlijst',
'Farm manager',
'staat al op de lijst',
'Geen farms!!!',
'Kaart',
'Verwijder',
'Stuur troepen',
'Sleep'];
break;