Comments by nikoum on scripts
19 comments
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Ijust noticed something... when I am under attak the follwoing thing happens: instead of seing village troop totals in the rally point for each villae on top... I see a similarbox, but it has the name of thw first person attacking me and NA/NA/NA ..etc at the cells where my troop numbers should be. Also something more. when i try to send troops to a village, either mine or someone elses, the "quick scout" option takes over. so for example say i am in the map. I cklick on a village and I'm taken to the village screen. If i press the "send troops here" link instead of being presented with the full rally point screen with options etc, i see it flashing by and it works like if i chose to "quick scout" the village which i'm 100% sure i havent done. |
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problems here as well, the colors for resource fields do work, BUT the levels for village center buildings do not show up at all! |
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welcome back :-) I have a problem with this script: when iam in dorf1 page the tables it creates appear on top of the troops from each village, thius making it impossible to see both at one glance. Very annoying and it makes me want to shut it off all the time. The previous
Also the navigator while useful takes too much place onscreen, could you come up with an idea to make it much more compact? |
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i have a problem with this otherwose excelleny script. it appears only in karte2.php th min-popup window with the three "buttons", it appears a bit further away than it should be, and when i omve the mouse to push one of the buttons i dont have the time to do it, because the mini window disapears ( because i omved away from the map square). |
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ok, this is strange... I've installed this script in the 3 PCs i use to run travian.. in two of them it works ok, but on the last one it reports huge and inaccurate amounts of resources for some reason. ( in front ogf me at this moment it calculates resources as about 12- 13 times more than it should.) I use other scripts but they are the same in all 3 Pcs AND i tired working without any other active script and the situation remained the same.... any suggestions on how i could help with bug-solving? |
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ok, tried again, but nothing. the "menu" link is not there.. so i don't know how we;re supposed to make this work :( i mean.. where should i go to activate your scripts options? all i see is that it replaces all my screen with nice looking floating windows and nothing more. also the leftmost floating window jumps a bit up and covers the amount of wood :) |
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oh and the building troops later part is... quite unpredictable. Usually the button doesnt appear on either of 4 PCs i use to play travian.. sometimes i have to hit reload page 40 times before it appears.. sometimes nomatter what i do it never appears. Then I usually uninstall and reinstall and it works at least once. and afterwards sometimes the troops get built even though i get a failure message on my screen, and other times they dont get built at all.. even though there are plenty of resources. I know you said we should post the outcome of the log but by it outputs tones of lines and it is sort of impractical... maybe if it was possible to send it to a text file?? |
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hmm no "add" lin appears or anything.. I deactivate aother scripts to see if maybe they interfered but nothing :) so for me this seems broken. |
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extremely usefull scirpt.. especially when scouting for nice areas for new villages... I've got only one problem, using this makes i cannot see the notes placed on the map by the "notes" script. if you could implement a notes function this would be AWESOME cause we would be able to take notes on what we notice and not search all over again :) and.. thanks and keep up the good work :) |
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i've got a little problem specifically with your other script "extended map". The yellow "menu" that appears when you press the main menu link appears "below' this new floating window and cannot be pressed ... I thought we should uninstall the previous script and use just this one but then the original scripts functionality isn't there any more.... |
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ok this may sound silly but the task que "window" somehow ended up too high... i can only see its bottom if it has over 8 or 10 commands and i cant get it any lower because there is no place to grab it ( the "grabable area is on top...).. how do i get it down? oh and the same with the completed tasks list... :( |
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ok even further clarification after some testing. when playing romans if i try to send Imperians to raid or attack later, instead i get the 'scouting" dialog. if on the other hand i try to send a roman scout to "scout later', i get the normal attack and not the one with the scouting options... so something seems mixed up between those two. all other roman troop seem to work so far.dito with gaulish troops Also.. in the academy and baracks the "research later" link, and train later button sometimes disappear. If i reload the page usually they appear again. |
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ok... even further clarification after much testing |
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furter clarification: if there IS a scout in the city and you program it to scout X time later it works ( you get the extended dialog that permits you to choose between the 2 scouting options..). however if at the moment there is no scout present , alla you get is a normal attack/raid dialog. so if you have sent your two scouts to scout other villages and one is bound to come back in 30 minutes and te other in 90 minutes... if you go and pick ( by hand) a scouting unit and press "attack later| you dont get the option of a scouting missions..only a normal attack or raid. hope this helps.. |
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for some reason after the latest patches, setting up scout missions in advance doesnt work. |
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is there a way to move notes from one PC to another? by moving a cookie or something? |
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well
strangest thing though i installed the eaxact same collection of scripts.... on my laptop. and i twas like that there as well... but after visiting page
and installing Travian QP targets ( that says enables your script to run even with one vilalge.. it worked!.. after i visted 2-3 times each page... i was ready to give up)
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i second the idea of storing data of already searched pages locally... it would lighten the load on the servers and perhaprs more importantly it woul d make the script much less annoying to the companies running travain.. so they wouldnt have an incentive to chace those that use it., btw...would it be possible to have this appear on the larger map provided by the "travian plus" ? |
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would it be possible to add a way to track future resource levels?... I think the easier way to iplement this would be to add a table with entries every 1 hour or so... but taking into acount futere build orders. This way we would have a more long term apporoach and could strategically decide what we could build at later points in time.. :) |
