Comments by Risi on scripts
71 comments
|
Comment on: |
@Voltron & BUA:
|
|
Comment on: |
@roeecicu: It is possible, but undesirable. I do not wish to take the script in this direction. It is not supposed to substitute player's ability to foresee and plan strategies in the game. Specifically, there are many tactical and strategic ways of saving your troops. Try to think of them. ;-) |
|
Comment on: |
Post the Error console listing please (with LOG_LEVEL set to 3 inside the script). Without more information it is impossible to determine the cause. |
|
Comment on: |
Hi guys: A new version is up. Besides new languages submitted to me from various users, it features variables storage inside Greasemonkey instead of cookies. Should provide greater privacy. I haven't had time to test this thoroughly, so please let me know if something doesn't work properly. |
|
Comment on: |
@m4tini:
@Ricardo_Peixoto:
|
|
Comment on: |
Thanks QP, this is one of the 3 Travian scripts I use most. Good job! |
|
Comment on: |
@oscahie:
|
|
Comment on: |
Email alerts:
|
|
Comment on: |
@fallenangel:
|
|
Comment on: |
Yes, Guinness is right, the messed up characters are causing these problems. However, the intriguing part is that for me the script installed from this website works without problems even on a Portuguese server (I have just checked it using the account that Guinness kindly provided). That tells me that the bad stuff happens on your PCs, maybe because of the Portuguese locale your operating system is using? I admit I don't know what is going on here, do all Portuguese users experience these problems? The character encoding of the downloaded script should be UTF-8 without BOM. If it's something different, look for problems there. |
|
Comment on: |
@kokost & Rui:
@kokost:
@Pegaso:
@ascom:
|
|
Comment on: |
@ascom:
@Keeg:
@Pegaso:
To all users:
|
|
Comment on: |
M4rtini, good work!
|
|
Comment on: |
@oskar:
|
|
Comment on: |
@GrEn:
|
|
Comment on: |
@ascom: [problems with Turkish names]
|
|
Comment on: |
@nikoum:
@wiggen:
@KGB:
@Almer: [bugreport]
|
|
Comment on: |
@Almer:
b) I have just upgraded my Rally pt to lvl 20. Now I can implement this. Wait for the new version. c) Server time - what are the console listings d) If you wish to help, feel free to look at the code, implement some of the features from the wishlist and send them to me. I will look at them and eventually include in the script for all to use. You can as well try to fix some bugs. One useful thing to do would be moving the translations to a separate file to reduce the size of the script, but as far as I know, GM won't read from a local file. Hm, maybe we could post the translations on some public server... :) |
|
Comment on: |
Version 1.2 is up. It may have few bugs, I didn't test this too much. |
|
Comment on: |
Guys,
|
|
Comment on: |
Kubiix, ďakujem. :-) |
|
Comment on: |
@baryu:
|
|
Comment on: |
Thanks. I made a quick fix for now - valley coordinates are displayed instead of its Z coordinate. Maybe later I will make the distinction between abandoned and occupied valley. |
|
Comment on: |
@Metador:
|
|
Comment on: |
@Rej:
P.S. Robím to, lebo ma to baví. Požiera to ale strašne veľa môjho času. :-) |
