KOCAttack - Extra Features!

By Thomas Chapin Last update Apr 8, 2013 — Installed 949,921 times.

Please Update!

in
Subscribe to Please Update! 13 posts, 9 voices



LadySwede User
ChromeWindows

I love this script! I don't care how old, or cobbled together it is. It's still my favorite one! Now I'm being told that the only way to fix the lines of code at the top of my screen is to uninstall Attack Extra and I refuse! I'll quit koc first. Please update!

 
shad0wwolf1987 User
FirefoxWindows

I completely agree

 
Nug User
FirefoxWindows

It seems to be fixed in the SVN: http://kocattackextra.googlecode.com/svn/trunk/...

And i too agree. If there was a primer on how to fix this script when KoC/Kabam makes changes I would volunteer to help keep it up-to-date and/or move more features from this script into KoC Tools/Bot. I just don't know enough right now to be confident I can help.

 
RLCorey User
FirefoxWindows

That svn trunk does seem to fix things, thanks

 
jontey Scriptwright
ChromeWindows

Updated on svn. Will get tom to update this when he comes on.

 
RLCorey User
FirefoxWindows

Thanks Jontey you guys are very much appreciated

 
LadySwede User
ChromeWindows

Thank you Jontney, I really appreciate that you all do this for us! xoxo

 
Thomas Chapin Script's Author
FirefoxWindows

Jontey's latest update to the kocattack extra features script has been published here now. Thanks for the update, Jon!

 
daddy10 User
FirefoxWindows

Thanks jon for updating this script and on behalf of tom. Great to c u tom and putting time and effort away from R/L to maintain and fix crucial bugs :)

 
zydicious User
FirefoxWindows

Thanks Tom for fixing the problem with the coding that was mucking up the top of our game screens. Sadly there seems to be a new problem and the script isn't changing cities or sending out additional attacks unless you change cities then change back to the attacking city.

 
Ryod User
FirefoxWindows

IM also glad you guys you updated the koc attack... it's the only way to autofarm none of the others allow us to do autofarming and since most of us now haven't any field whent kocattack won't work at all it will be a tragedy. I tried to find an alternative to koc attack but there isn't any. if you could make the attacks without opening the rally point every time, toggle the cities and opening the repports to delete them it would be nice and I think it would also increase the game perfomance (like the bot transport and reassign in auto) anyway good jobs jontey and tom ^^

 
jontey Scriptwright
ChromeWindows

The only reason this script runs perfectly without much updates is because it uses the game's interface to run instead of running behind the scenes. Also many ppl think that auto crest/transport/reassign/train is "not" working mainly because they can't see what is happening.

 
zydicious User
FirefoxWindows

@Jontey the problem I was having with the script didn't have anything to do with not being able to see what was happening. I had attacks set up to farm ore from inactive players which worked fine before Kabam's latest update (did we really NEED sound?). The update to your script got rid of the annoying script coding that was littering the top of the browser window and cutting off the bottom of my game, but it stopped switching cities; and thus quit sending marches from any other city than 1st city.

Nvm, I'm not sure what changed; as I haven't had the script enabled since I couldn't get it to work, but it's working correctly now. Keep up the good work guys. --Zyd