Script Walk-through and Breakdown

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thebowfamily User
ChromeWindows

Steps you need to take to run this script:

FIREFOX
1) Download and install RefControl at http://www.stardrifter.org/refcontrol/
2) Once installed click Tools -> RefControlOptions
3) Click Add Site and type in wonderhill.com
4) Check the Block - Send no referer radio box
5) Click OK and then OK again
6) Download and install Greasemonkey at https://addons.mozilla.org/en-US/firefox/addon/...
7) Go to the script website at http://userscripts.org/scripts/show/118446 and click the green install button to the right

CHROME
Windows
1) Right click on your "Chrome" icon [either on your Desktop or your Taskbar]
2) Choose properties
3) At the end of your target line, place these parameters:
--no-referrers
4) Click OK
5) Go to the script website at http://userscripts.org/scripts/show/118446 and click the green install button to the right
6) Click “Continue” down at the bottom of the browser and then click “Install”

e.g. "C:\Documents and Settings\username\Local Settings\Application Data\Google\Chrome\Application\chrome.exe" --no-referrers

NOTE: The --no-referrers option will only work when you open Chrome from the icon you modified. It is best if you modify both the Desktop shortcut AND Taskbar shortcut.

IMPORTANT: Make sure you look at the example above closely. If your path contains spaces then it MUST be encapsulated with " ". There MUST be a single space between the end of your path and --no-referrers. Notice that --no-referrers has two minus symbols in front of it contains two r's and ends with an s. If even one small typo is made then it won't work.

JAWZ74’S SCRIPT BREAKDOWN

INFO TAB

The INFO TAB is pretty much self-explanatory. From this TAB you can see the overview of your city and all of your outposts. This will give you a total troop count (to include any reinforcements YOU are doing), list your Generals and their current locations, see what is being qued in your city and outposts see your inventory, and see any quests you have yet to claim or complete.

TASKS TAB

The TASKS TAB is broken down into 4 subsections: Summary, Train, Build, and Research. They are outlined below:

SUMMARY – This is a brief overview of your city and outposts. This is a smaller and less detailed breakdown of the INFO TAB. This subsection shows you the troops, building upgrades, and any research being conducted. As you can see it shows you the time of the ques just like the INFO TAB does.
TRAIN – This subsection is used for the training of troops in the city and outposts. It also is broken down further into 2 additional subsections.
TRAIN (TRAIN) – You enter the amount for each que in the boxes for the respective area you wish to have built. They will autoque this amount every time a que is filled. You can use any number you wish, I prefer to build in groups of 500 unless I am building Lava Jaws and Fire Mirrors. Due to their slowness to build, I don’t build more than 200 of these at a time in each que. The idea behind filling ques is to get access to troops faster so you have them available for use sooner rather than later. Bigger ques are to only be done when you expect to be done for longer periods of time from the game. This is done because you will not need the immediate access to those troops being built and it saves time in preparing all those ques.
TRAIN (CONFIG) – This subsection is used to set the configuration for troop building ques. Minimum Housing means that the script will use the barest of your Idle Population. This is what you would use in the event you do not have a high Idle Population count. This will only fill a single que in the city and each outpost. Minimum Resources means that the script will make attempts to fill every que, spread evenly amongst the city and outposts, until it runs out of resources. The Maximum Troops section below that is used in the event that you wish to stop queuing a certain troop type when you reach that number. (For example you have it set to train a maximum of 20k SSDs and 15k BDs, the script will train one type of unit until it reaches that limit and then will switch to the other type to build) I personally do not use this section because I change my troop numbers manually when I wish to train another type.
BUILD – This subsection is what is utilized for the upgrading of all buildings in the city and the outposts. It WILL NOT build the Level 1 Building in an empty spot. This section only does UPGRADES to any buildings. The grayed out number is the current level (it will always reflect the lowest level) of that building type in that city or the outpost. The drop down number if the level of that building you wish to train it too. Once you have the levels set up as you wish, click the box for the respective type you want upgraded and when this section of the script is enabled it will continue to build ALL BUILDINGS that you have designated to the level you chose. (For example, it will build all Training Camps to level 2 before it will start building any to level 3.) The script will alternate between the building types choosing to build the quickest building type next.
RESEARCH – This subsection is just like the BUILD SUBSECTION. Instead of buildings it’s all the research located in your Science Center. It operates in the same way the BUILD SUBSECTION does. Choose the levels of your research and activate them.

Question – Can you set up the script to build more than one type of troop in your city and outposts?
Answer – Yes. You can enter values for any of the types you wish to have built in that section. It will alternate between filling ques with that value until you stop it manually, run out of ques, run out of resources, or the maximum is reached if you entered a value for that troop type.

Question – Once the number of troops is maxed then does it go on to the next troop type?
Answer – Yes. If you say have ques of 500 SSDs, 500 BDs, and 500 LBM then the ques will alternate in filling those troop counts until each one is maxed out. Once you max out a troop count then it will stop building that type and work on maxing out the other troop types you have entered values for. This will stop the maxed out troop type in your city and all of your outposts.

WAVE TAB

NOTE: This is the section you will most likely use to farm for eggs/armor from the wilds and for speeds and elite troop items. Also be advised, if you lose troops in an attack and you have the box marked to Stop attacks if you lose troops, any attacks that you have that has already left your city will not be recalled. This will have to be done manually.

The WAVE TAB is broken down into 2 subsections: Attack and History. This TAB will allow you to attack a spot repeatedly with successive waves. This tab is perfect for farming a particular spot on the map (For example, a glitched city, a camp, or a wild).

ATTACK – You will enter the coordinates for the spot you wish to hit first. The script will automatically update to reflect what that spot is and its level. Next you will enter the troop totals that you wish to go on every wave. If you click the “Include Great Dragon” box it will send an available Great Dragon or Elemental Dragon with each attack. Ensure you have the “Delete Battle Reports” and the “Stop if any troops lost” boxes checked. Auto deleting the Battle Reports will ensure that your message box does not fill up unnecessarily. The Troops lose box will ensure you do not lose needed troops with the successive waves. If troops are lost this section of the script will automatically turn off. Once you have the waves set up how you want them to be you can click the green button marked “Save Attaque” to save it into the HISTORY subsection for later retrieval/use.
HISTORY – This subsection contains a record of all your saved wave attacks. You can recall the attack and place it back into the ATTACK subsection just as you had set it up. Or you can click the red X button to delete it.

ATTACK TAB

NOTE: This section you will most likely use more than any other.

The ATTACK TAB is broken down into 5 subsections: Levels, Targets, Statistics, Map, and Config. I will break these down in the order that I find the most efficient to use in setting up this TAB.

MAP – Here is where you should start first. Set the radius for the script to search for all the wilds, camps, cities, outposts, etc. Then click the blue “Search” button. The script will then give you a countdown timer until the search is complete. You do this first because you need to know what targets are in your area to attack. The range in this subsection has no bearing on the range that troops go out unless this radius is less than the attack range you set in the LEVELS subsection.
TARGETS – This section is where you will choose the type of target you wish to attack in the drop down box. When you initially set this, and you have no levels selected in the LEVELS subsection, you will see no targets appear. This will be fine. Once you have the LEVELS subsection set up you will come back here and you will see it populated with targets. You will see the distance to the target, the coordinates, the level, how long ago your last attack left your city for that target, and your green “Attack!” and “Spy!” buttons. In the case of cities and outposts you will see additional information. You will see a box to the right of the “Spy!” button. This must be checked if you wish the script to attack this target. If you wish the script to ignore it then leave it unchecked. To the right of that you will see who owns that target (i.e. their game name) and then their alliance if they are a part of one. Additionally, if you highlight the mouse over their name you can see the person’s power level as well.
LEVELS – Here is where you will choose the set up for the levels and the troops you wish to send for the attacks. You will check the “Enable” box for each level you wish to include as targets. For example, you wish to farm camps levels 1-4 for speeds, you would check the box for all 4 levels and leave the rest unchecked. Next you will enter the maximum attack range that your troops will go out to attack. The box under that enables you to send either the Great Dragon or an Elemental Dragon with the attack. Below that going straight down is the Troop types, here you can enter the amount of troops you want to go in each attack. (WARNING: Ensure you put the right amounts in the correct box or you could sent the wrong type of troop or the wrong amount to the targets you are attacking)
CONFIG – Pretty much self-explanatory and is of the same setup that is in the WAVE TAB. This CONFIG subsection is exclusively for the ATTACKS TAB and not for the WAVE TAB or the MULTI TAB.
STATISTICS – This is also self-explanatory. This will give you the total number of attacks you have done with the ATTACK TAB and list the totals of all the resources and loot acquired.

Advice: Keep your delay times up. The default times are recommended and can still give you Exceeded Limit errors. Recommended settings are 60-90 second delays between attacks. If you continue to get Exceeded Limit errors then increase the delay time until you find a good time delay.

ALLIANCE TAB

The ALLIANCE TAB has 3 subsections: Members, Transport, and Reinforcement. Click the blue “Refresh List” button to update this tab with your realm information.

MEMBERS – This will list all the members of your alliance. It will give the distance from you, their coordinates, the player name, their alliance rank, their power level, and their evolution. This Evol column is important to note because it will tell you the progress of your members from the last time you refreshed this tab. A green “+” will signify they gained power by that amount. A red “-” signifies that the member lost power by that amount. A “0” signifies that there was no power gained or lost since your last refresh. A “x” means that the member was not on your previous list and is a new member.
TRANSPORT – This is where you can send resources to another alliance member. You choose the name in the drop down box. You will then enter the amount of the troops to use for the transport of the resources. Below that you can enter the amounts of each type of resource to be sent up to the maximum allowable by the amount of troops you had selected. Once ready you will then click the blue “Send Transport” button to send them out. If you are trying to float some resources out so they aren’t taken in an impending attack you can also check the box for them to recall in the event you forget about them.
REINFORCEMENT – Here is where you can reinforce any member of your alliance. This is the same as in the game. You choose who you want to reinforce and the numbers of troops you want to reinforce with. Once ready you will then click the blue “Send Reinforcement” button to send them out.

MAP TAB

The MAP TAB contains 2 subsections: Player Cities and Wildernesses. This tab is different from the MAP subsection in the ATTACKS TAB. Your city coordinates will automatically show here. You also have a default range of 50. The maximum is 75. This will search for all cities, outposts, and any wildernesses in your range. This is broken down by the alliances in the realm and then the players within that alliance that are around you. You will set your range first and then click the blue “Refresh Map Data” button. This will take some time to complete as well. Once complete then you can select the alliance and then the player. You will see the same columns here that were in the ALLIANCE TAB. You can also monitor the progress of players around you the same as you can for your alliance with the Evol column. You can also spy them as well. If you choose to attack then you can do so from the ATTACKS TAB.

BATTLE TAB

The BATTLE TAB is not currently working correctly. More information will be forthcoming on this tab once it is fixed.

TOWER TAB

The TOWER TAB is a feature that incorporates the use of Sentinel Messages from your Message box. You can enable or disable it by checking the box for it. This tab scans your message box for the Sentinel Messages if it finds one it activates causing an alarm to go off. This is a nice addition to the script and ensures you know when you are being attacked or spied and are not actively sitting at your computer. It will give you the arrival time, the troop counts coming in, and who the attacker is and their alliance if any. The options here are pretty much self-explanatory.

OPTIONS (OPTS) TAB

The OPTS TAB is self-explanatory as well. Here you can set the options to auto-harvest resources from your outposts. You can enable the use of the MULTI TAB and the SPY TAB. You can also set it up so that the data located in the tabs auto-refresh at the timeframe you designate. This is so you are not constantly hitting F5 and refreshing the window. This also reduces the pinging (i.e. multiple server requests from refreshing the window) the server. At the bottom you have the option to set up time frames for the script to go through your realm message box and to delete messages that you designate in the parameters.

MULTI TAB

The MULTI TAB is an extra WAVE TAB enabling you the option to wave farm 2 spots at once. You set this up exactly as you set up your WAVE TAB.

SPY TAB

The SPY TAB enables you to send out spies to a single target. You are essentially sending waves of single spies to hit the same spot over and over. The purpose of this is to flood the message box of the target with Sentinel and Spy Report messages.

FINAL COMMENTS

This script was brought to you by Jawz74 and the creators of other scripts. They deserve the credit for making these scripts. I wrote this to help and assist these creators with this breakdown and hope they will give me credit for assisting them with this.

Please, do not abuse these scripts by spam waving to a single spots like every 2-3 seconds. Do not abuse the script by sending floods of spies to a city in an effort to glitch that city. Do not abuse the script in a way in which it was not meant to be used. These scripts are tools to assist you in performing the basic functions of the game in your absence so that they do not detract from your personal lives. They ASSIST you in playing the game. They ARE NOT the game.

I do not disclose or offer advice on game mechanics. I will not tell you what armies to send to what. There is a wiki located at http://dragonsofatlantis.wikia.com/wiki/Dragons... for that purpose. You can also turn to your alliance members who are experienced in the game for advice before sending out armies. The script is NOT at fault for the loss of your armies. So take measures to ensure you do not lose them on your own please.

NOTICE: According to the terms and agreement you made upon joining this game, this script and all others constitute abuse and is a violation of Kabam’s Terms of Service. If you abuse these tools and thereby send a red flag to Kabam that you are using them, you will be banned from the game. The script will also be broken and the creators will have to work hard to find a work around so they become operational again. So be careful of its use.

 
thebowfamily User
ChromeWindows

Bumping this so it doesn't get lost among all the other topics.