Script Walk-through and Breakdown
Steps you need to take to run this script:
e.g. "C:\Documents and Settings\username\Local Settings\Application Data\Google\Chrome\Application\chrome.exe" --no-referrers
NOTE: The --no-referrers option will only work when you open Chrome from the icon you modified. It is best if you modify both the Desktop shortcut AND Taskbar shortcut.
IMPORTANT: Make sure you look at the example above closely. If your path contains spaces then it MUST be encapsulated with " ". There MUST be a single space between the end of your path and --no-referrers. Notice that --no-referrers has two minus symbols in front of it contains two r's and ends with an s. If even one small typo is made then it won't work.
JAWZ74’S SCRIPT BREAKDOWN
The INFO TAB is pretty much self-explanatory. From this TAB you can see the overview of your city and all of your outposts. This will give you a total troop count (to include any reinforcements YOU are doing), list your Generals and their current locations, see what is being qued in your city and outposts see your inventory, and see any quests you have yet to claim or complete.
The TASKS TAB is broken down into 4 subsections: Summary, Train, Build, and Research. They are outlined below:
SUMMARY – This is a brief overview of your city and outposts. This is a smaller and less detailed breakdown of the INFO TAB. This subsection shows you the troops, building upgrades, and any research being conducted. As you can see it shows you the time of the ques just like the INFO TAB does.
Question – Can you set up the script to build more than one type of troop in your city and outposts?
Question – Once the number of troops is maxed then does it go on to the next troop type?
NOTE: This is the section you will most likely use to farm for eggs/armor from the wilds and for speeds and elite troop items. Also be advised, if you lose troops in an attack and you have the box marked to Stop attacks if you lose troops, any attacks that you have that has already left your city will not be recalled. This will have to be done manually.
The WAVE TAB is broken down into 2 subsections: Attack and History. This TAB will allow you to attack a spot repeatedly with successive waves. This tab is perfect for farming a particular spot on the map (For example, a glitched city, a camp, or a wild).
ATTACK – You will enter the coordinates for the spot you wish to hit first. The script will automatically update to reflect what that spot is and its level. Next you will enter the troop totals that you wish to go on every wave. If you click the “Include Great Dragon” box it will send an available Great Dragon or Elemental Dragon with each attack. Ensure you have the “Delete Battle Reports” and the “Stop if any troops lost” boxes checked. Auto deleting the Battle Reports will ensure that your message box does not fill up unnecessarily. The Troops lose box will ensure you do not lose needed troops with the successive waves. If troops are lost this section of the script will automatically turn off. Once you have the waves set up how you want them to be you can click the green button marked “Save Attaque” to save it into the HISTORY subsection for later retrieval/use.
NOTE: This section you will most likely use more than any other.
The ATTACK TAB is broken down into 5 subsections: Levels, Targets, Statistics, Map, and Config. I will break these down in the order that I find the most efficient to use in setting up this TAB.
MAP – Here is where you should start first. Set the radius for the script to search for all the wilds, camps, cities, outposts, etc. Then click the blue “Search” button. The script will then give you a countdown timer until the search is complete. You do this first because you need to know what targets are in your area to attack. The range in this subsection has no bearing on the range that troops go out unless this radius is less than the attack range you set in the LEVELS subsection.
Advice: Keep your delay times up. The default times are recommended and can still give you Exceeded Limit errors. Recommended settings are 60-90 second delays between attacks. If you continue to get Exceeded Limit errors then increase the delay time until you find a good time delay.
The ALLIANCE TAB has 3 subsections: Members, Transport, and Reinforcement. Click the blue “Refresh List” button to update this tab with your realm information.
MEMBERS – This will list all the members of your alliance. It will give the distance from you, their coordinates, the player name, their alliance rank, their power level, and their evolution. This Evol column is important to note because it will tell you the progress of your members from the last time you refreshed this tab. A green “+” will signify they gained power by that amount. A red “-” signifies that the member lost power by that amount. A “0” signifies that there was no power gained or lost since your last refresh. A “x” means that the member was not on your previous list and is a new member.
The MAP TAB contains 2 subsections: Player Cities and Wildernesses. This tab is different from the MAP subsection in the ATTACKS TAB. Your city coordinates will automatically show here. You also have a default range of 50. The maximum is 75. This will search for all cities, outposts, and any wildernesses in your range. This is broken down by the alliances in the realm and then the players within that alliance that are around you. You will set your range first and then click the blue “Refresh Map Data” button. This will take some time to complete as well. Once complete then you can select the alliance and then the player. You will see the same columns here that were in the ALLIANCE TAB. You can also monitor the progress of players around you the same as you can for your alliance with the Evol column. You can also spy them as well. If you choose to attack then you can do so from the ATTACKS TAB.
The BATTLE TAB is not currently working correctly. More information will be forthcoming on this tab once it is fixed.
The TOWER TAB is a feature that incorporates the use of Sentinel Messages from your Message box. You can enable or disable it by checking the box for it. This tab scans your message box for the Sentinel Messages if it finds one it activates causing an alarm to go off. This is a nice addition to the script and ensures you know when you are being attacked or spied and are not actively sitting at your computer. It will give you the arrival time, the troop counts coming in, and who the attacker is and their alliance if any. The options here are pretty much self-explanatory.
OPTIONS (OPTS) TAB
The OPTS TAB is self-explanatory as well. Here you can set the options to auto-harvest resources from your outposts. You can enable the use of the MULTI TAB and the SPY TAB. You can also set it up so that the data located in the tabs auto-refresh at the timeframe you designate. This is so you are not constantly hitting F5 and refreshing the window. This also reduces the pinging (i.e. multiple server requests from refreshing the window) the server. At the bottom you have the option to set up time frames for the script to go through your realm message box and to delete messages that you designate in the parameters.
The MULTI TAB is an extra WAVE TAB enabling you the option to wave farm 2 spots at once. You set this up exactly as you set up your WAVE TAB.
The SPY TAB enables you to send out spies to a single target. You are essentially sending waves of single spies to hit the same spot over and over. The purpose of this is to flood the message box of the target with Sentinel and Spy Report messages.
This script was brought to you by Jawz74 and the creators of other scripts. They deserve the credit for making these scripts. I wrote this to help and assist these creators with this breakdown and hope they will give me credit for assisting them with this.
Please, do not abuse these scripts by spam waving to a single spots like every 2-3 seconds. Do not abuse the script by sending floods of spies to a city in an effort to glitch that city. Do not abuse the script in a way in which it was not meant to be used. These scripts are tools to assist you in performing the basic functions of the game in your absence so that they do not detract from your personal lives. They ASSIST you in playing the game. They ARE NOT the game.
I do not disclose or offer advice on game mechanics. I will not tell you what armies to send to what. There is a wiki located at http://dragonsofatlantis.wikia.com/wiki/Dragons... for that purpose. You can also turn to your alliance members who are experienced in the game for advice before sending out armies. The script is NOT at fault for the loss of your armies. So take measures to ensure you do not lose them on your own please.
NOTICE: According to the terms and agreement you made upon joining this game, this script and all others constitute abuse and is a violation of Kabam’s Terms of Service. If you abuse these tools and thereby send a red flag to Kabam that you are using them, you will be banned from the game. The script will also be broken and the creators will have to work hard to find a work around so they become operational again. So be careful of its use.
Bumping this so it doesn't get lost among all the other topics.