KA - AO

By vOidSenses Last update Apr 10, 2010 — Installed 1,653 times.

helo

in
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jozo User
ChromeWindows

how do you use this

 
vOidSenses Script's Author
FirefoxWindows

install it...
go to the castle and click on the thumbnails of each building type to add it to the stack, add what you want... then let your browser with that page on, it will refresh by itself and build the next building when available...

 
Jonathan aka... User
FirefoxWindows

I like the concept and thanks for creating it. I have installed it. I will post a reply later when I have had a chance to use it. I wish KA would create a page or at least a link for scripts.

 
vOidSenses Script's Author
FirefoxWindows

thanks for the comment

any suggestions or bug reports are welcome ;]

 
danutz User
FirefoxWindows

doesn't work for me.i play on .ro server.browser ver 3.5.9.
"go to the castle" are 2 options:build main and overview;on which of this to go because in my case doesn't appear nothing.

 
vOidSenses Script's Author
MozillaWindows

@danutz: just go to the castle and click on the thumbnails of each building type to add it

i even registered an account there to test it, and it works (not exactly with your language but it works)
see here http://img2.pict.com/99/6b/3d/3333072/0/testing...

 
danutz User
FirefoxWindows

when first option is selected you're script option doesn't appear that's why i said on the other post but works for the other 2 options.thx for sharing&time.

feature/bug:if i have multiple villages to build it's not working for all only for that village which browser window is open

 
vOidSenses Script's Author
MozillaWindows

thx for the feedback
i'm gonna fix those two things as soon as possible, by tomorrow i should have something ;)

[edit]ok just uploaded a new version, it should work with the classic view now, but i think it breaks something else, nothing very important and i'll fix it later (its the level count when something is building)...

about the other stuff though, maybe i understood you wrong or you didn't understand how the script works, the current script actually REQUIRES at least one tab for each village, so it actually works if you have more than one, it works for all, in each of them you have to setup or building order[/edit]

 
danutz User
FirefoxWindows

didn't try this update.i understand how it works but in my case i have at least 5 towns to build and i don't want to open in my browser so much windows.i got it-every town whit every window.what i'm saying that i want 1 window open to work for the others towns after give building order and that don't happen.on non premium you have 3 free buildings to build then you're script helps whit any refresh window when 1 of the 3 free is finish takes place one building from the building order but requires tab for each village even i already give the building order won't update.it will update when i browse on each village.

 
vOidSenses Script's Author
MozillaWindows

let me see if i understood you, what you are saying is that you want one window to update all villages, or are you saying that when you have more than one window (or tab) only the one you are seeing is the one that updates?

let me explain you how this script works, this script injects javascript code on one page, this page exists on the client side (meaning, on your computer), so it doesn't matter how many pages you have open, be it in different windows or in different tabs, the script will always run on every single one of them regardless of what you have running or not running on other pages... that said i made it like this so that you could build different orders on different builds, the reason the scripts requires one tab for each page is because its easier to setup for different villages and servers and more difficult to track down and be banned

since the script only checks for new available buildings on refresh, in order to make it refresh only on one tab or window the script would have to go through all of your villages and check for updates, they can easily track you down with this kind of behavior and this would be a pain in the ass to manage your villages because in order to make this every single castle would refresh to the next castle on the list, so if you were just playing the game normally the script would jump to next castle without warning

and frankly i don't understand whats the problem of leaving 5 tabs open, if fact i think its easier to manage, imagine that you have 20 villages, i wont need the script running on all of them, lets say you only need it on 8 of them, you open them separately on different tabs, build your order for each of them and just let it on, go to sleep, go play some games, go study, do whatever you want, the script will hopefully build your orders on all of them, whats the problem of having a lot of tabs open? performance? whats the point, even if it does hit on your pc performance you aren't there no notice it... thats the point of this bot...

 
danutz User
FirefoxWindows

i want one window to updates the others and yes only the curent page is updating.if i will open multiple tabs all will update.i don't want 5-10 tabs open only for this game because i play other browser games plus my usual open tabs whit email and bla-bla so all of this will eat up ram.i don't have a issue whit ram size but when i see all this huge stuff open in tabs and i don't need it i like things to be clean not spread all over.
exemple:let's say i have 18 villages all of them are new whit max 2000 points.after i setup building order whit 5 buildings task(different 5 buildings on every village-iron,stone,wood,farm,stable- not all buildings the same-5xiron-using you're script on all 18 i leave only one tab open.if it's safe to update all 18 villages whitout opening 18 tabs only 1 tab it's enough.i think this way because i already give the orders for all villages it's like when you talk to somenone on the phone "hey go and buy a cake;-ok i go;-i'll wait on the phone as it necessary until come back and tell me if you got that cake".what's the point to wait so much time on the phone because i already said what to do.so it's the same in the game why open 5,10,20 tabs for something to do when i already give tasks.
i don't undermine you're work far away that thought in my point of view we have a constructive discussion.thx for time and work!

 
vOidSenses Script's Author
MozillaWindows

you are making a lot of assumptions, you are assuming that you have the materials for your constructions, the script MUST wait and keep checking because first you might not have the resources for the next build and second if you don't refresh the page from time to time your session ends and the scripts breaks and stops working

and i still don't understand why do you want to use the script when you are using your computer, thats not its purpose, if you are using your pc build it yourself, if you have a village with lots of points each build will take a ton of time so theres no need to use the script, if its a new village though and you are using your pc i don't see a problem of letting one tab open for it... i don't play kingsage but i did play tribalwars which is basically the same thing and the script is only useful when the village is new with little points, you are not going to tell me all of your 20 villages are like that are you?

look, the thing here is that i want to code something useful, i don't play this game and the only reason i continue to makes changes to this script is because i like to code, but i like when that code has some utility, i not gonna waste 2 or 3 hours coding something simply because someones prefers to have only one tab open, not only that but doing so would make the script a lot more easy to detect which defeats the initial purpose of the script...

if you give me a reason to do it aside from your preferences i don't mind coding it... but hey keep the suggestions coming, if they are useful i'll see what i can do

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