Translation
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add this strings to script:
// Selecting language
Xlang="com";
checkLang();
/**
* Updates the Xlang variable, which is used in language initialization.
*/
function checkLang()
{
var host = window.location.hostname;
hosts = host.split(".");
Xlang = hosts[hosts.length-1];
}
var Lang = new Array();
//// Translation strings ////
switch (Xlang) {
case "ru":
Lang['BigMap']="Большая карта";
Lang['Village']="Деревня";
Lang['Player']="Игрок";
Lang['Population']="Население";
Lang['Alliance']="Альянс";
break;
default:
Lang['BigMap']="BigMap";
Lang['Village']="Village";
Lang['Player']="Player";
Lang['Population']="Population";
Lang['Alliance']="Alliance";
}
replace strings in script: in var Board link.innerHTML = Lang['BigMap'] + " " + given_size; and in var Map
if (box.length > 6){
Dhtml += "<tr>";
Dhtml += "<td>"+Lang['Village']+"</td>";
Dhtml += "<td style='width: 200px;'>"+box[6].split('"')[1]+"</td>";
Dhtml += "</tr>";
Dhtml += "<tr>";
Dhtml += "<td>"+Lang['Player']+"</td>";
Dhtml += "<td style='width: 200px;' >"+box[7].split('"')[1]+"</td>";
Dhtml += "</tr>";
Dhtml += "<tr>";
Dhtml += "<td>"+Lang['Population']+"</td>";
Dhtml += "<td style='width: 200px;' >"+box[8].split('"')[1]+"</td>";
Dhtml += "</tr>";
Dhtml += "<tr>";
Dhtml += "<td>"+Lang['Alliance']+"</td>";
Dhtml += "<td style='width: 200px;' >"+box[9].split('"')[1]+"</td>";
Dhtml += "</tr>";
}
and you give Russian and English language :D You can easy add more language ;) |
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Dear Sir, If i want to display Chinese Characters, what should i do? Thanks. |

