Castle Age Autoplayer

By erik a. Last update Feb 26, 2010 — Installed 167,112 times. Daily Installs: 2205, 2799, 2498, 2027, 1893, 2450, 1573, 1411, 1713, 2337, 1660, 1406, 1099, 900, 773, 871, 751, 675, 698, 858, 765, 796, 807, 1428, 617, 661, 656, 698, 805, 729, 669

Feature request - Manual Delay on attacks

Subscribe to Feature request - Manual Delay on attacks 2 posts, 2 voices

nom User
FirefoxWindows

Could you consider incorporating a manually set time delay range in the auto-monster and auto-battle scripts?

I'd like to be able to manually enter a number of seconds, as a range (1-60 for instance) that the script should wait before attacking.

This would address the fact that a script user is painfully obvious both to an auditing developer, and another player, if you look at the time stamps of our attacks.

Alternatively, could simply you modify the existing algorithm to wait a random number of seconds between 1-60 before attacking?

Thanks!

 
Nvious1 User
FirefoxWindows

I kinda like this request also. It has always bothered me that when the script is doing several power attacks in a row on a monster it does them at 10 sec intervals. One way I have found to get around this is to lower my auto banking, so it basically forces the script to bank on each attack making the attack times a bit more random.

Cross
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