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Ikariam Reloaded

By Buzzy Last update Feb 17, 2011 — Installed 164,975 times.

Request to improve timing

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Subscribe to Request to improve timing 3 posts, 2 voices



TheMagicPickle User
FirefoxWindows

On the Town Hall page, the growth timing assumes that the population per hour doesn't change, but it does change, depending on the happiness, which in turn depends on how many people are in the town. Could you modify the script, or at least let me know which portion of the script deals with the timing so I could modify it? I haven't been able to find it in the script or I would do it myself. Thanks.

 
Buzzy Script's Author
FirefoxWindows

My script doesn't modify the growth time but the wine consumption when the population is not maximum depends on it.

 
TheMagicPickle User
FirefoxWindows

What I'm saying is that the growth rate gets lower hour by hour, but that isn't taken into account in the formula for the time, so the time it reports is lower than what it should actually be.

Also, as a sidenote: Its current population could possibly never reach the maximum, depending on the happiness. As each new citizen is created, the happiness will eventually be zero, or negative (assuming it starts somewhat close to 0), and then hang out around zero, going back and forth, right?

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