Facebook MobWars Auto Helper(TM) V4.0

By Scripts Last update Feb 10, 2012 — Installed 235,596 times.

New Version 2.34v

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Subscribe to New Version 2.34v 21 posts, 10 voices



Scripts Script's Author
FirefoxWindows

- Fixed the leveling partner/revenge force mode to work for all settings of "Attack each user how many times when attacking on each opportunity?" (wouldn't work at all on a setting of '1', and not always for higher #s either)
- The Leveling Partner/Revenge routine now makes sure you have enough stamina to fight at the force level you wish before attempting to fight the partner/mob.
- BETA Heist automation is put in place. This version will start the heist you have set in preferences whenever possible, will remind you to recruit members (but will not automatically do it for you), and will perform the getaway at the appropriate time. Then will immediately, if possible (almost always?), start the heist again. If you don't want it to do heists for you, just set it to 'None' under the Heist/Gift/Boost Preferences section.
- Captcha Solver warning (when low on captchas, etc.) is now in a moveable window. Same with new heist messages.
- Going to the GodFather for hired guns is no longer 'delayed' until level partner/revenge routine is shut off (when the restart interval is less then a few seconds).
- Minor element creation changes.
- Enforcer section is still there, but no longer has any default entries. You can clear it out completely if you want, and you may still put any mob ids in there that you want to, for whatever reason.
- Changed the 'safety' calls from always going to the home page to the home page to retrying the same thing over.
- BETA Boost acceptance/sending is implemented. This is enabled/disabled in the Heist/Gift/Boost Preferences section. There is only an enable/disable option for this.
--- >> Known issue: If a job should become available to do, at the same time a boost can be sent or received, it can get stuck in a loop. Normally only an issue if the script has been shut off (or stuck) until both instances become true, and then is restarted.
- Can now implement 'Disable Tab' with 'Ctrl-F2'.

 
remarkable Scriptwright
FirefoxMacintosh

Ah i was really looking forward to "perform X number of jobs at once feature"

great work on the heists though!

 
Scripts Script's Author
FirefoxWindows

Yea, I just couldn't get the jobs thing done... It should be in the next one though.

 
remarkable Scriptwright
FirefoxMacintosh

cool, I appreciate the hard work.

Thanks

 
sletje User
FirefoxWindows

Nice work again Scripts.
Thanx very much.

1 question though:
I enebled accepting and sending boosts.
But in my list of boosts to accept are also some health boosts I don`t wanna accept.
They have complete no function for nobody and energy boost rule.
Is the script auto accepting only accepting energy boosts every 12 hours?

I hope so, would be one of the best upgrades you did in my opinion!
I even leave for work earlier to get home right after 12 hours of waiting for next boost accept!
Now I can leave the script do the work, SUPER!

Would love to hear how it`s working.

Sletje.

 
Scripts Script's Author
FirefoxWindows

Haven't noticed that health boosts even still exist (are the ones you have carryovers from when they did?)

... So no, it doesn't currently check to make sure it's a energy boost....

It will only send energy boosts, I can be 98% sure of that... But since I don't have any health boosts in my queues to accept, I don't know if it will accept health or not (depends on how Mob Wars has those set up and if the way I have it select the items to accept would also select health)... So I don't know...

It will select the first boost on the list.... If you have health boosts waiting, they are probably the oldest... Which is probably top of the list. So... it might.

If you want to send me the page source of your boost page, showing the health boosts, to my email address, I could check and/or update it.

 
sletje User
FirefoxWindows

While being not able to choose to accept the boosts manually anymore from Facebook into the game, there will also appear health boosts if there are silly people who send health boosts to you (or did).

My first boost is energy in some hours and the second oldest is a health boost and after that only a bunch of energy.

So I have only 1x a problem, but it on a second account where I don`t use this script there are big bunches of old healt boosts on top because I don`t accept them and I can get rid of them once they are in the game.
That means that there are also people using the script on accounts with massive amounts of health boosts in the wrong place (on top of the list).

.

!!!
If you want to send me the page source of your boost page, showing the health boosts, to my email address, I could check and/or update it.
I`m not sure about what you mean with source code and how I can see and or message it to you.
Would be happy to help you, but maybe you can explain in PM to me how to manage that for you.
!!!

EDIT: @ Scripts: I`ve sent you a PM with the details already...

 
shakey User
FirefoxWindows

nice job on the heists and boosts scripts, thanks :D

 
Scripts Script's Author
FirefoxWindows

sletje: Yes, the info you sent me in a PM was/is what I wanted (sending it via email is normally better, however, as the PM system on here can mangle the code a bit.... But I was able to get what I needed from what you sent. Thanks!)

Yes, the current version of the script WILL accept health boosts as well... So if you have a lot of health boosts waiting to be used, and you don't want to use them, then you don't want to use the automatic acceptance....

I'll change that so it only accepts energy boosts for the next version.

 
Rufus User
FirefoxWindows

Great job.

 
shakey User
FirefoxWindows

does this version support Chicago Outfit Heist? I only just noticed it, so i don't know if this heist was available before the script came out

 
Scripts Script's Author
FirefoxWindows

shakey wrote:
does this version support Chicago Outfit Heist? I only just noticed it, so i don't know if this heist was available before the script came out
It didn't exist (to my knowledge) before this version came out.

It will, however, work with it.

However, it is currently set up to only work with one heist at a time, while it appears that you can actually do many heists at once (I have both available heists running right now).....

Soo... yes, it will work with it, but now that there are more then one heist available, I'll probably have to rework it a bit to do both at the same time automatically.

 
shakey User
FirefoxWindows

I swear they hold onto their new features, until they see you've released a new script. the timing is just too uncanny.

 
Scripts Script's Author
FirefoxWindows

shakey wrote:
I swear they hold onto their new features, until they see you've released a new script. the timing is just too uncanny.
Yea, I've sort of noticed that too.... I'm sure it's just a coincidence, but then again.... :)

Anyway, I have the code updated to work with multiple heists at once already.... Just have to adjust the preferences for it, and do a bit of testing for any hiding bugs.

MIGHT have a new version tomorrow.... (It's hard to do testing on things that take up to 24 hours to really do in the game itself....)

 
Rufus User
FirefoxWindows

I love the energy boost thing. I've got 20 or 30 of them waiting. since it only lets me cash one in every 12 hours, this will waste no time at all. Nice.

 
TC007 User
FirefoxWindows

getting "Error in module 'Bt' on line 36: bH is null"

on accept boosts page

Not sure it is picking up "Accept boosts sent by your Mob below. Show your loyalty and send boost back to your friends!
You have accepted the maximum amount of boost for the day, please wait ."

also to note - the script is set to auto buy stockpile and it did need to. not sure if this is relevant

 
sletje User
FirefoxWindows

Error in module 'Bt' on line 36: bH is null

In Queue: (Reset Queue)
Level Partner fighting...
at 01:25:13
Doing Hiijack Electronics Shipments...
at 01:50:10

Status:
Checking boosts.....
in 0 s

It keps checking for boosts in stead of level partner fighting (stuck in checking boosts loop.)

 
mwah User
FirefoxMacintosh

great work scripts!

 
Bananat User
FirefoxWindows

Hey Scripts, there is a bug when you try using force 9 with a leveling partner. It says invalid user and goes to resting. If you refresh the page it shows that the attack actually went though but then will repeat the invalid user part and rest once again.

 
poopsy User
FirefoxWindows

If you turn off fast page loading force will work. I have the same issue.

 
DrugCrazedDr... Scriptwright
FirefoxWindows

Scripts wrote:
shakey wrote:
I swear they hold onto their new features, until they see you've released a new script. the timing is just too uncanny.
Yea, I've sort of noticed that too.... I'm sure it's just a coincidence, but then again.... :) Anyway, I have the code updated to work with multiple heists at once already.... Just have to adjust the preferences for it, and do a bit of testing for any hiding bugs.
MIGHT have a new version tomorrow.... (It's hard to do testing on things that take up to 24 hours to really do in the game itself....)

Will that just be a case of people just clicking 'Do heists'? Heists seem to me to be a waste of time, but hey! Freebies :D

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