AntiGame

By Tarja The Witch Last update Nov 12, 2011 — Installed 912,630 times.

Production info not reflected for speed unis

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Subscribe to Production info not reflected for speed unis 36 posts, 4 voices



freestyler7 User
FirefoxWindows

First of let me tell you that i've been using the script from the very first day it came out (i had to change the included/excluded url from within greasemonkey to make it work on .org) and i got to tell that it's shaping up really nice.
I had a problem with missing features but that was only cause somehow i had 2 versions installed. (1.5 & 1.8) Deleted the earlier one and now it's back on track.

As title suggests, the production info is only true for the normal speed unis.

 
freestyler7 User
FirefoxWindows

Also i was playing a bit with colors and it seems like transport & deploy missions share the same color even tho they have different fields to customize.
Specifically deploy mission gets the same color as the one used in transport.

 
Tarja The Witch Script's Author
FirefoxWindows

1. Speed unis are not handled at all yet, sorry. ANd I nave no idea of how to detect speed factor of the uni. Probably I just have to hard-code the list of such unis.

2. Colors. It could happen if Deploy and Transport strings in the English localization are not the same as actual text in Fleet movement page (I have to compare the text 'cause there is no specific classes for each mission like it was in old unis).
Unfortunately I don't have an account at ORG server to check this. May be you could help me by posting all mission names as they are displayed at fleet movement.

 
freestyler7 User
FirefoxWindows

ok here they are in order they appear in antigame menu:
Attack
Colonization
Deployment
Moon Destruction
Espionage
Expedition
ACS Attack
Harvest
ACS Defend
Transport

Acs attack is federation i guess.

The only redesign speed uni on .org is uni 42 (uni42.ogame.org) and i think it will stay that way for long time.
So if it's possible to add an exception for this uni with different values, that would be great. :)

 
Tarja The Witch Script's Author
FirefoxWindows

Thank you.
And one more thing, please.
Buildings page: when you select Metal mine its cost is shown together with amount of additional energy it will consume.
Could you post here the exact string that is displayed at ORG server saying something like 'Energy required'?

 
HeD_pE Scriptwright
FirefoxWindows

Here's the string "Energy needed:"

i also have an account on .org ;)

 
Tarja The Witch Script's Author
FirefoxWindows

Thank you very much :). Hope these things will work fine in 1.8.2 (coming soon)

 
HeD_pE Scriptwright
FirefoxWindows

1. Speed unis are not handled at all yet, sorry. ANd I nave no idea of how to detect speed factor of the uni. Probably I just have to hard-code the list of such unis.

you don't need to hard-code the list of unis, in fact it's very simple, with an if statement to any of the mines to check it's level compared it's production, and if it's 2x the normal value it's a speed uni...

 
Tarja The Witch Script's Author
FirefoxWindows

No. The mine production can be less than 100% (due to lack of energy or manually set percentage).

 
Tarja The Witch Script's Author
FirefoxWindows

Is my undestanding correct, that in 2x uni mine production is 2 times greater than in normal?
And what about fusion reactor (deut consumption and energy production)?

 
HeD_pE Scriptwright
FirefoxWindows

energy production is the same, deut comsumption is doubled...

 
DerWoNetDaIst Scriptwright
FirefoxWindows

energy for gravi don't needs transporter ^^

maybe you can also show energie production for solar sats ?

this script is the best one for redesign =)
big thx !

 
Tarja The Witch Script's Author
FirefoxWindows

2 DerWoNetDaIst
Oops, really :). Thank you, will fix it.

Production for satellites is displayed in the information block so I decided not to copy that once again :)

 
HeD_pE Scriptwright
FirefoxWindows

tarja, the speed uni prod values are wrong, it is exactly 2x the normal, but the shown values are more than that...

 
Tarja The Witch Script's Author
FirefoxWindows

It's strange.
As you can see from the script, all I do there is multiplying the production value with speedfactor (that is hard-coded to 2 for uni42.org).

Could you provide an example with exact numbers of the mine level and what the script shows.
Also a screenshot of tech info for the mine (where consumption and production are shown in the table for several adjacent levels) could be useful.

 
HeD_pE Scriptwright
FirefoxWindows
here it is: Free Image Hosting at www.ImageShack.us

QuickPost
 
Tarja The Witch Script's Author
FirefoxWindows

additional 20 - is a normal production of a planet (even without any mines). It is added to the production of the mine in my script to always see real production.

But here is another bug :). I guess normal production in 42org is 40 instead of 20 :). I'll fix it. Or probably it would better to remove planet production from the script.

 
HeD_pE Scriptwright
FirefoxWindows

yep, 40 for metal and 20 for crystal ;)

but now it has an additional 40...

btw, could you implement own ally members highlight on galaxy view, with option to choose color?

 
HeD_pE Scriptwright
FirefoxWindows

so, that means you won't? :p

 
Tarja The Witch Script's Author
FirefoxWindows

I will ).
Actually, I have already :).

It will appear in the new version soon. For the last two weeks I had too much work and too less spare time for Antigame.

 
HeD_pE Scriptwright
FirefoxWindows

take your time man ;)

just one more thing, please add an option for the new moon thingy so people can activate/deactivate it like all other functions.

 
HeD_pE Scriptwright
FirefoxWindows

Tarja,

can u add capella.ogame.com.pt as a speed x4 uni please?

or instead of that, i had an idea for u, why don't u just put an option to show speed uni's values instead of making the script autodetecting it? this way u wouldn't need to hardcode all the speed unis to make it work, if someone is in a speed uni, just tick the option in the options window. what do u think?

 
Tarja The Witch Script's Author
FirefoxWindows

Yep, that is just how I wanted it to be done :).
Will add it in the new version.

 
HeD_pE Scriptwright
FirefoxWindows

tarja, production info's not correct again, and it's not the 40 base production... i set it to 4x and antigame's info for deut synth lv 2 is 123 (+67) but the game tells me it is 136 (+76)...

 
Tarja The Witch Script's Author
FirefoxWindows

Could you provide me with the table of deut production in Capella (shown when you click Info) and your planet temperature?
I'm afraid, something's wrong with the formula I'm using.

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