Production info not reflected for speed unis
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First of let me tell you that i've been using the script from the very first day it came out (i had to change the included/excluded url from within greasemonkey to make it work on .org) and i got to tell that it's shaping up really nice.
As title suggests, the production info is only true for the normal speed unis. |
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Also i was playing a bit with colors and it seems like transport & deploy missions share the same color even tho they have different fields to customize.
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1. Speed unis are not handled at all yet, sorry. ANd I nave no idea of how to detect speed factor of the uni. Probably I just have to hard-code the list of such unis. 2. Colors. It could happen if Deploy and Transport strings in the English localization are not the same as actual text in Fleet movement page (I have to compare the text 'cause there is no specific classes for each mission like it was in old unis).
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ok here they are in order they appear in antigame menu:
Acs attack is federation i guess. The only redesign speed uni on .org is uni 42 (uni42.ogame.org) and i think it will stay that way for long time.
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Thank you.
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Here's the string "Energy needed:" i also have an account on .org ;) |
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Thank you very much :). Hope these things will work fine in 1.8.2 (coming soon) |
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1. Speed unis are not handled at all yet, sorry. ANd I nave no idea of how to detect speed factor of the uni. Probably I just have to hard-code the list of such unis. you don't need to hard-code the list of unis, in fact it's very simple, with an if statement to any of the mines to check it's level compared it's production, and if it's 2x the normal value it's a speed uni... |
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No. The mine production can be less than 100% (due to lack of energy or manually set percentage). |
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Is my undestanding correct, that in 2x uni mine production is 2 times greater than in normal?
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energy production is the same, deut comsumption is doubled... |
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energy for gravi don't needs transporter ^^ maybe you can also show energie production for solar sats ? this script is the best one for redesign =)
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2 DerWoNetDaIst
Production for satellites is displayed in the information block so I decided not to copy that once again :) |
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tarja, the speed uni prod values are wrong, it is exactly 2x the normal, but the shown values are more than that... |
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It's strange.
Could you provide an example with exact numbers of the mine level and what the script shows.
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here it is:
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additional 20 - is a normal production of a planet (even without any mines). It is added to the production of the mine in my script to always see real production. But here is another bug :). I guess normal production in 42org is 40 instead of 20 :). I'll fix it. Or probably it would better to remove planet production from the script. |
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yep, 40 for metal and 20 for crystal ;) but now it has an additional 40... btw, could you implement own ally members highlight on galaxy view, with option to choose color? |
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so, that means you won't? :p |
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I will ).
It will appear in the new version soon. For the last two weeks I had too much work and too less spare time for Antigame. |
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take your time man ;) just one more thing, please add an option for the new moon thingy so people can activate/deactivate it like all other functions. |
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Tarja, can u add capella.ogame.com.pt as a speed x4 uni please? or instead of that, i had an idea for u, why don't u just put an option to show speed uni's values instead of making the script autodetecting it? this way u wouldn't need to hardcode all the speed unis to make it work, if someone is in a speed uni, just tick the option in the options window. what do u think? |
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Yep, that is just how I wanted it to be done :).
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tarja, production info's not correct again, and it's not the 40 base production... i set it to 4x and antigame's info for deut synth lv 2 is 123 (+67) but the game tells me it is 136 (+76)... |
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Could you provide me with the table of deut production in Capella (shown when you click Info) and your planet temperature?
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