Comments?
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Feedback accepted here. |
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good script however... it would be better if your able to move the "Lowest Cost per Unit" box to the top right of the screen that why it won't interfere with the astroempirestools mod |
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Haven't tried installing yet... but I love the cleanliness of the source code. Readable, simple, straightforward! A huge improvement over the mess that the AEXtras CP had become... |
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How does it work... I've installed it but nothing seems to work. Does it need additional scripts in order to work properly? |
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Solar Wing: All it does so far is highlight duplicate trade routes on Empire>Trades, highlight names of players you already have routes with on the Trade board, and on the Structures page of each base, it shows the cheapest structure (MR, RF, NF, AF) for construction, and cheapest structure (MR, RF, NF, AF, SY, OSY) for production. Feel free to make feature requests. EDIT: Forgot one. It also summarizes credits spent on construction/production and debris collection on the Credits page. c2juk: Positioning will be customizable in the next version. |
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Solar Wing: Are you using old layout, or the new one? This script is built for the new one. I may eventually make it work with both, but right now it is just for the new one. |
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I am using the old layout. |
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Just uploaded version 0.3, which should work on both old and new layouts. |
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Just uploaded version 0.4, with improved optimal structure calculation. |
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"How does it work... I've installed it but nothing seems to work. Does it need additional scripts in order to work properly?" Me too, i can't see any improvment.
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Go to the "Structures" page on any one of your bases. A box should show up with a list of structures that should be built next. If it doesn't, please do the following: Hold control and shift and j
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as i don't like The new Layout i prefer the original layout it states this in the ctrl shift J section after being cleared and refreshed Error: urbanLevel.snapshotItem(i) is null
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Thanks, c2juk, I'm checking that now. |
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0.7 release (uploading now) has that fixed. |
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Can you add the Empires (Events, Capacities) all that to all the boards? That's one of my favorite features as it saves a click every other 10 seconds I'm on the board, which really adds up. =P |
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Will work on that. I no longer have the server I was hosting the automatic update on, so next time I update everyone will have to download manually from this site. |
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Sweet. There are relatively few things I've wanted from scripts, but having that Empire view bar on all the pages should clearly be the way the site is set up. It's annoying as hell to have to click on Empire and then click on the global tabs. |
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Uploaded 0.8 with the menu added. Automatic update may be having issues. |
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Perfect. I see no "cheating" here, just reasonable fixes. Thanks man. That constant empire tabs is awesome. |
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Having an issue with the move section. It does not calculate anything automatically and you have to do a number of the things manually you otherwise wouldn't. Other than that, loving it. |
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I've noticed that. I'm not sure what is causing that, as this script doesn't touch anything the fleet links do. |
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Found the problem. Empire menu links have some similar names to fleet number stuff. Uploading new version in a minute. |
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Nice. Fixed. The constant empire tabs alone makes this one a must. Good job man. |
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Just uploaded 0.9. After updating, please view the "Bases" and "Commanders" pages to so the script can calculate properly. It should automatically put a message in the box asking you to do so. This version adds current (when you click build button, and it has a countdown timer) and queued construction to the calculations for optimal build sequence. Now you can fill your queue and be sure you've got the right structures, instead of having to wait for the current building to finish to know what to build next. |
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How about a fleet scanner like in AETools? |



