hirak99 FB MH/MM essential

By hirak99 Last update Feb 9, 2010 — Installed 178 times.

About the Script

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Subscribe to About the Script 7 posts, 3 voices



nosferatu87 User
FirefoxWindows

Hello hirak99 and tnx a lot for making an effort to give us script users a different way to make it better in MH + MM

However I'd like you to specify me,due to the description being actually non-existent, what actually this script does?

It is just a horn and turn alerter or does it also refresh our pages ?

 
nosferatu87 User
FirefoxWindows

ok I made it out myself by reading your comments at the source :P
Looks like I'm gonna love that thing!
Plz tell me if you can which values I can edit at the script so that I can change the minimum and maximum delay after the ten minutes!

For example at the previous script I was using, I went to that part of the code

(Math.round(Math.random() * X) + Y) * 1000));

and played with the values x and y in seconds so that I could give it a different time delay than the others using the same script.

However watching yours I couldn't make it out somehow :(
I'm really sorry for bothering you m8 but would you mind helping me out at this?

Tnx a lot hirak

 
hirak99 Script's Author
FirefoxWindows

In the current implementation, delay comes from the following random number:

var idlePeriod = 5 + (Math.random()<0.75 ? Math.floor(Math.random()*5) : Math.floor(Math.random()*120));

Which reads "Delay atleast 5 seconds. To this, add a random delay between 0 to 4 (with 75% chance), or add a delay of 0 to 119 secs (with 25% chance)."

The variable idlePeriod stores delay in seconds after the game is ready. You can always replace this by any other random number. It is advisable to have a minimum value of >=2 always, just to wait in case the clock was offset while waiting for the game.

 
ceewye User
FirefoxWindows

hi hirak,

firstly, i've gotta say thanks for cr8ing this script. unfortunately, the script has broken down with the current update to MM.

It now doesn't detect when the "PLAY" has been taken. andd it refrshes at every 5mins. I changed the value of the "line var timeAlotted = 5*60;" to 12*60 as a quick fix but i dont know whether this will still detect catchpas.

can you please have a look at the script and try to fix it. i very much prefer your script to other's as I can change the random times for your script as compared to other's scripts...

have been banned from MH... dont wanna be banned from MM...
btw, im no expert at scripting... i dont know where to start learning from... sadly... T_T

 
hirak99 Script's Author
FirefoxWindows

ceewye,

Thanks for bringing it to my notice. Also thanks for the direct message, otherwise it would have taken me longer to see this. I have confirmed the problem and will post a fix within 12 hours from now.

 
hirak99 Script's Author
FirefoxWindows

ceewye,

The script has been fixed. Let me know if you still face any problem after reinstalling.

Cheers

 
ceewye User
FirefoxWindows

wooo!! thanks! love ya! haha... let me know if u come to singapore... drinks on me! haha!

btw... where do you learn scripting? any directions to lead me?

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