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FB Monsters Enhancer VX

By ViXaY Xavier Last update Dec 29, 2009 — Installed 8,869 times.

Monsters has been vastly updated

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Subscribe to Monsters has been vastly updated 8 posts, 2 voices



daveshuck User
FirefoxWindows

Monsters has done a massive update on the UI. I'm not sure what is failures in the new game interface and what is incompatibilities with the enhancer.

 
daveshuck User
FirefoxWindows

Well, it has gone back to the last version for a while.

 
daveshuck User
FirefoxWindows

OK the new world is up again. Every thing has changed.

 
ViXaY Xavier Script's Author
FirefoxWindows

give me a week... no time this week :(. Have to deal with virus crisis on network.

 
ViXaY Xavier Script's Author
FirefoxWindows

so any ideas on what needs to be done? The stats panel is kinda useless now isn't it? coz they show you all the info upfront. Only use would be to compare it with other monsters. should i integrate that into the new interface or leave it as is?

What needs to be fixed and changed? where are the errors? Does some parsing need to be fixed?
Oh boy this is going to be a lot of work.

 
daveshuck User
FirefoxWindows

Here are my thoughts on what I would like to see in Facebook Monsters Enhancer. In no way do I expect that all of it can be done. Some of it is probable imposable. I want to thank you again for making this available.

Quests seem to have been changed. It is now broken up into 4 groups by level with an additional new category, City of Eternals (I don't know what this is, quests or some sort of social club). I think it would be nice to be able to pick some quests over others or ignore certain quests all together. I have about 40 silver bullets right now, I would love to be able to skip it and do more high level quests.

Buying has been changed. It is, again, broken up into sub categories. I think that there should be a few more items added to the auto buy list so that all buyable quest items (defensive and offensive items) are in stock.
How about this:
Featured - don't auto buy anything. Make the user buy sale items if they want.
Weapons - one of each of the top 5 in inventory (no chainsaws)
Armor - one of each in stock
Misc - don't buy a chicken suit.
Rituals, Quest, Collections - user should take care of this.

Fighting - Now this could get tricky. You get one extra attack per level, so my 19th level monsters all get 22 attacks per round. It would be nice if it balanced the fighting so that the total fights won per monster type are all about the same. This would help the newer players to finish some of the more high value quests quicker.

Also, use the strongest weapon, rather than the oldest. If I have a sweet crossbow, use it rather than a silver bullet.

Another option could be to allow selecting a specific monster type or even a specific other user's monsters to be the target.

Achievements – I would like a list of my achievements to up on the enhancer. Now, I keep an Excel spreadsheet open with all of my collectables, quest items, and fights needed by monster type.
Lastly, I have multiple accounts. I would love to be able to log into all of my family’s Facebook Monsters accounts and play them all at once. I can use a cookie manager (cookiepie), but if I try to run 2 accounts at once, the enhancer gets confused.

 
daveshuck User
FirefoxWindows

Seriously though, All we need are buttons for Fight, Feed, Quest and Buy. Buy might be broken into 2 buttons for Weapons and Armor.

It might be nice to see the stats only so that you could see all 4 characters at once, but it is not really needed as much with the new layout.

 
ViXaY Xavier Script's Author
FirefoxWindows

i'm still really busy at work. Anybody care to step up until I sort it out?
They just need to figure out the new parsing rules for the various stats and buttons... you can use jquery or xpath, whichever you like.

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