Large

Travian AutoTask

By congxz6688 Last update Sep 6, 2009 — Installed 63,884 times.

reverting to one village

in
Subscribe to reverting to one village 10 posts, 5 voices



0144 User
FirefoxWindows

whenever i set building upgrade task, and try to go visit other villages, ir reverts to the vilage the task is running at, as if script war running "?newdid=that_vilage" command in the background all the time

the script was modified only in language section(i'm running on lt server)

 
congxz6688 Script's Author
FirefoxWindows

this is the key that ensure success for translating:
allbuildwithid is about all of building Names which game is using, but simple text.
allresindorf1 is about all the resourceName in dorf1, which display with mouse_moveover.
gametext is about some keyword which game is using.
errorText is about the error texts which display in building page while upgrade can't execute.(even a punctuation can't be lost!)
allsourceString is about the resource_name which is onbuliding.
allbuildString is about the building_name which is onbuilding.

all of them must be absolutely identical with the texts which game is using.

in fact, i worry about autoTransport function...it had made some trouble in com server.
To check "the resources in transporting", some of gametext must be collate with game...

they are "Transport to", "Transport from", "Return from".edit them to your game texts.
they are used to confirm the status of Merchants, if error, transporting will repeat again and again...

 
congxz6688 Script's Author
FirefoxWindows

if a task can't run rightly, it will return the village...

if you can keep it work in "it", you can create a new script to offer it to the other.
like this:http://userscripts.org/scripts/show/54575

 
0144 User
FirefoxWindows

is there any way to make the script output debug information about what failed?
i can't seem to get all the values right

 
congxz6688 Script's Author
FirefoxWindows

0144 wrote:
is there any way to make the script output debug information about what failed?
i can't seem to get all the values right

press ctrl + shift + J, you can see something.

 
0144 User
FirefoxWindows

it seems to be working now, but i noticed a strange thing - under construction support mode, all merchants were automatically sent out in 3 waves carrying a big amount of crop, which would overflow the recieving vilages granary. the limit on the receiving village is set to "default".
is this a known bug?

 
congxz6688 Script's Author
FirefoxWindows
0144 wrote: it seems to be working now, but i noticed a strange thing - under construction support mode, all merchants were automatically sent out in 3 waves carrying a big amount of crop, which would overflow the recieving vilages granary. the limit on the receiving village is set to "default". is this a known bug?
No bug in my mother language "cn".
let me repeat it again:
in fact, i worry about autoTransport function...it had made some trouble in com server.
To check "the resources in transporting", some of gametext must be collate with game...
they are "Transport to", "Transport from", "Return from". edit them to your game texts.
they are used to confirm the status of Merchants, if error, transporting will repeat again and again...
 
Arias Scriptwright
FirefoxWindows

is there any easy way to get all the errorText ? Some of those errors dont I ever got, so its hard to know exactly what that are in my language.

 
monix User
FirefoxWindows

I noticed that the script does not work well for 'rs'. When sending Autotransport for Construction then it works 2 times. Please correct it. And can not run NewBuild Schedule. Tnx :)

 
jason301701 User
FirefoxWindows

man ,i need a helping hand
how can i use the autotask in the tw server ?
i wait for long for the ungrading because the army still cannot go out
I found that some poeple rewrite the script but still cannot use in TW server
May anybody help me ?

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