Farming Machine for Travian 3.5

By pixelgeek Last update Jul 30, 2009 — Installed 560,234 times.

Version 1.2.2

in
Subscribe to Version 1.2.2 10 posts, 8 voices



pixelgeek Script's Author
MozillaX11

Changelog

Check the changelog at: http://bugtracker.pixelgeek.ch/changelog_page.p...

Bugs

For any bugs, please go to http://bugtracker.pixelgeek.ch and report the bug there. Maybe is it also already known and I'm working on it...

Don't use the forum...

Don't use the forum for reporting bugs, as I rarely check it. The bugtracker gives me a better way of organising all your reported bugs.

Participate

Also if you don't know anything about programming, you can still support the development of this script, if you confirm bugs or add observations you made on your own. A simple "yes this happens to me too" along with your Travian-server sometimes helps a lot.

Quickfixes

On the bugtracker you will sometimes also find quickfixes to some of your problems (for example the "I'm gaul, but it shows roman icons"-problem. So it's worth checking it from time to time.

Thanks

Thanks for helping me, special thanks for krisan, as he provided some solutions as well.

 
dmcgraw User
FirefoxWindows

Pixelgeek, thanks for the new version. I really appreciate your efforts on this script.

To anyone: is there a way to have the script halt when you have gone through the list once? The script used to work this way for me several versions ago but now it halts and displays the No Farm message for a few seconds and then starts the list over again if I don't press the Halt button. (I don't know if this is a bug or a configuration error on my part, thus I have not filed a bug yet.)

 
Ameer User
FirefoxWindows

are you using the script in random mode? if not then try disabling all others and select the start and end farm number and it should work. didnt try though.

 
pixelgeek Script's Author
MozillaX11

The end button at the moment just works as a limiter to define the range of farms. If the end is reached, it starts over again at the beginning. This is already reported in the bugtracker and I'll try turning this one in an option.

I just wanted to mention that with the new release you are now able to define a default troop configuration. You find this setting in the beginning of the script, where all the other variables are as well...

 
odgie User
FirefoxWindows

thank u pixelgeek, its a first version of FM that works in 100% from loooong time and its make me happy :)
I have an idea, mayby u can do something with that: when script sent any attack it jumps to Rally Point - then I get a big lag that sometimes takes 1-2 min before it load, jump to a2b.php and send another attack. Could u change so that instead of Rally Point went immediately to the http://*.travian.*/a2b.php* after sent attack? I think it's good idea because FM will be much more faster, ofc if it's possible :)
regards

 
Fire_ User
FirefoxWindows

I do not like this version either, because the earlier version could open both of the two firefox, to send an attack on farms and another to evolve, this version is no longer the case that.
is open two and two do this, it will change the same page with two both open, or the previous version was much better to develop the village and attack the same time nothing is confusing.

 
Ameer User
FirefoxWindows

hey, is there any way to have the minwait function for reading reports.
now it just reads them pretty fast a random delay would help it skip the mh's

 
Vitataya User
ieWindows

Very nice script, I like it very much.

I have some problem when I have a lot of farms in my lists and I use the analytic report function. The problem occur when I send my troops to the farm. Sometimes it have a new report so it cancel the sending of troop and go to read the report and then back to farm it. It loss of a time. And when i have many report that back in a few seconds so it can't send the troops.

How to fix these things? Can u changes the priority of sending troop first, then checking report after complete sending.

 
cyan_zeppelin User
FirefoxWindows

If you have to many farms and you read a report and you want to change the troops or delete that farm you have to search it to the big list and is harder if you do this offten.
Please add a option below like this:
» Add to Farming Machine
» Change farm settings

or something like that.

 
Maws User
ieWindows

Version 1.2.2

I mark an end point when Farming Machine Start, It dont stop at end point.

How I stop Farming Maching at end point(I need raid 20 town and Stop)

Thank

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