Modified ScentMapNumbers

By Dazaras Last update Jul 10, 2009 — Installed 89 times.

Random variation

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Subscribe to Random variation 3 posts, 2 voices



Dazaras Script's Author
FirefoxWindows

I've been doing research on the random variation of the zombie numbers, and I've found that the random difference is usually positive. The highest number I've seen is 4.8 too many zombies. Keep this in mind when using this script please.

I'll be doing more research on this. I'm hoping to find whether the random change is just a number 0-5 added on or something a little more difficult. Lets hope for the former.

So far, most of my own personal testing has been with a small group of zombies, only 3-4. The next step is to see if anything changes in larger groups.

 
bh420 User
ieWindows

i got this. um, well its showing the numbers twice, wich takes up a lot of space on the visual. and it has taken away 3.4 zombies on a square that had 14 zombies standing on it.

and on a square that has 2 zombies and 8 bodies, it reads: *12.2 Z - 18.6 B12.2 Z - 18.6 B what on earth does that mean?

i will not be using this as i have no idea how to read it. but i did find it interesting.

 
Dazaras Script's Author
FirefoxWindows

That's interesting. On mine it shows the numbers only once, but I did notice it showed them twice on iWitness shots.

The numbers you posted are clearly supposed to be "2.2 Z - 8.6 B", which means ~2 zombies, ~9 bodies, but I have no idea why it's adding 10 to them like that.

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