Large

KingsAgeX

By Arxleol Last update Jan 18, 2011 — Installed 18,926 times.

feature request

in
Subscribe to feature request 32 posts, 6 voices



XaRz User
SafariMacintosh

Hi

I'm wondering if can be done an updated map vewer for displying great map dimensions,

It's possible?

 
Arxleol Script's Author
FirefoxWindows

you mean more then 12x12?

 
XaRz User
SafariMacintosh

Yes,

I mean a huge map view. My desire is to group all my colonies in a single map from 500|500 to 600|600...is that possible? Is there a way to show a map like these?

 
Arxleol Script's Author
FirefoxWindows

I will see what I can do but first thoughts are that this is huge amount of job. But I will work on this idea. Thanks for suggesting.

Ax

 
XaRz User
SafariMacintosh

mmmm perhaps I could help? I'm a developer, if you point me some directions I could try to help you with it.
regards,

 
Arxleol Script's Author
FirefoxWindows

ok I'll think about it and then come back to you.

 
suton User
FirefoxMacintosh

At this point, when you pick another village from menu, script jump to main screen of that part - if you're in the barracks/training, the jump will be to barracks (but not training). If you're in market/own bidding, the jump will be to another village market - but not on bidding screen (you know what I'm trying to say).
It would be nice to jump to exact same screen of another village, if it is possible.

Also - when you have already written attack coordinates and just want to jump to another village to send attack to that coordinates - jump erases the coordinates. Could the coordinates stay untouched?

 
Arxleol Script's Author
FirefoxWindows

Thanks for reporting. I will make sure to correct these things. And previoously it should have moved you to correct screen. Also I will try to fix coordinates for attacks.

Thanks,
Ax

 
Arxleol Script's Author
FirefoxWindows

Well, I guess this request has been fulfilled I guess!

 
suton User
FirefoxMacintosh

Don't know, I leaved the game. :) But, I'm back again... and again problems with new KA version, I suppose.

 
Arxleol Script's Author
ChromeWindows

If you refer to problems with drop down menu, I expect to fix it in next version following week.

 
--Mario-- User
FirefoxWindows

Hi i want to ask do this script works on 0.1.20 version? if no yet , can you do some update for it thanks ;)
this is home server http://kingsage.lt

 
Arxleol Script's Author
ChromeWindows

Script works with 0.1.20

 
Arxleol Script's Author
ChromeWindows

If something doesn't work, please write where problem is!

 
--Mario-- User
FirefoxWindows

ok i updated the settlements and when i pres on one of them its says no page found...
another problem when i go to the castle the script options are in the middle of the screen not at the botom...
thank yuo..

 
Arxleol Script's Author
ChromeWindows

Which version of kingsageX do you have installed? As these problems were already fixed! I have tested script on none-premium account.

 
--Mario-- User
FirefoxWindows

// KingsAgeX! user script
// version 0.59

and when press on settlement its says
"Not Found

The requested URL /null&s=build_main was not found on this server."

 
Arxleol Script's Author
ChromeWindows

Do you have premium?
And are options in castle shown in correct position?

 
Arxleol Script's Author
ChromeWindows

Also maybe try updating settlement list, and when you update do you get confirmation that list was updated?

 
--Mario-- User
FirefoxWindows

Yes i have premium , options shows incorrectly... when updating its says "list updated"...
all other functions working correctly ...

 
Arxleol Script's Author
ChromeWindows

Well, I had only ability to test out script on none-premiums. If you would be willing to give me access to your account? I'd fix this in no time.

Contact me on email: arxleol at gmail dot com

 
szczeciu User
FirefoxWindows

Hello, I dont know how will work the attack panel function but the most valuable function in the game would be attack planner that we could plan JUST IN TIME attacks from different villages, for example first cleaning attak from village A and after a seconds (time to reach)attacks with the Counts. All we shold do is set up time of reach, villages from/to and the units, script should do the rest (calculate time and send units).

BR, Zibi

 
szczeciu User
FirefoxWindows

of course the other attacks from villages B, C... etc

 
Arxleol Script's Author
ChromeWindows

I will think about that, first thing is to finish auto attacking, after tha\t I might think about adding auto execution.

Ax

 
--Mario-- User
FirefoxWindows

Thank you very much for fixing the the script for kingsage.lt great job

Cross
Presentational HTML allowed.
Use <code> for inline code and <pre> for code blocks. Use &lt; and &gt; for literal < and >.
We help break paragraphs and link your links.
or cancel