tw translation
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Hi, this is for tw translations. Texts:
Texts['tw'] = {};
Texts['tw'].DIR = ''; // Leave blank or set rtl for Right-to-Left languages
Texts['tw'].BattleFor = "%1 之戰"; // %1=city name
Texts['tw'].SeaBattleNear = "%1 海域的海戰"; // %1=city name
Texts['tw'].Battles = "戰鬥";
Texts['tw'].BattlesXXXhrs = "最近 %1 小時的戰鬥"; // %1=elapsed hours
Texts['tw'].WonLostBash = "勝利 / 失敗 / 互擊"; // Set short-names if too long
Texts['tw'].NoMoreCR = "沒有更多戰鬥報告.";
Texts['tw'].NextXXXCR = "下 %1 個戰鬥報告..."; // %1=number
Texts['tw'].BattlesWLB = "戰鬥: 勝利 / 失敗 / 互擊";
Texts['tw'].WLB = "勝 / 負 / 互擊"; // Set abbreviate letters
Texts['tw'].UnConfirmedCR = "(%1) 戰鬥報告尚未確認."; // %1=asterisk symbol
Texts['tw'].Loots = "戰利品";
Texts['tw'].wood = "木材";
Texts['tw'].wine = "葡萄酒";
Texts['tw'].marble = "大理石";
Texts['tw'].glass = "水晶";
Texts['tw'].sulfur = "硫磺";I don't know how to create the filters, becuase the word order of TW is different from english. So I paste the original text, and hope you may give me a hand. :) Text of 'BattleFor' XXXXX City 之戰 ^^^^^^^^^^ city name Text of 'SeaBattleNear' XXXXX City 海域的海戰 ^^^^^^^^^^ city name Text of 'PlayerFromCity'
來自 XXXXXX City 的 ZZZZZZ Player
^^^^^^^^^^^ ^^^^^^^^^^^^^
city name player nameThanks for your great scripts :D |
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Thank you :o) You are right. PlayerFromCity's filter can't work :o( I may fix this problem ;o) |
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Check v.100 please. I added filter rule to support this problem :o) |
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Hi oliezekat, Thank your help. I change some translations to match the original meanings. Texts['tw'].WonLostBash = "勝利 / 失敗 / 濫攻"; Texts['tw'].BattlesWLB = "戰鬥: 勝利 / 失敗 / 濫攻"; Texts['tw'].WLB = "勝 / 負 / 濫攻"; |
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Thank :o) |
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Hi,
// ikariam.tw by robertliu
Texts['tw'] = {};
Texts['tw'].DIR = ''; // Leave blank or set rtl for Right-to-Left languages
Texts['tw'].BattleFor = "%1 之戰";
Texts['tw'].SeaBattleNear = "%1 海域的海戰";
Texts['tw'].Battles = "戰鬥";
Texts['en'].LastBattle = "Last battle";
Texts['tw'].BattlesXXXhrs = "最近 %1 小時的戰鬥";
Texts['tw'].WonLostBash = "勝利 / 失敗 / 濫攻";
Texts['tw'].NoMoreCR = "沒有更多戰鬥報告.";
Texts['tw'].NextXXXCR = "下 %1 個戰鬥報告...";
Texts['tw'].BattlesWLB = "戰鬥: 勝利 / 失敗 / 濫攻";
Texts['tw'].WLB = "勝 / 負 / 濫攻";
Texts['tw'].UnConfirmedCR = "(%1) 戰鬥報告尚未確認.";
Texts['tw'].Loots = "戰利品";
Texts['tw'].wood = "木材";
Texts['tw'].wine = "葡萄酒";
Texts['tw'].marble = "大理石";
Texts['tw'].glass = "水晶";
Texts['tw'].sulfur = "硫磺";
Texts['tw'].DoUpgrade = "你想要安裝 \"%1\" 版本 V. %2 嗎?"; // %1=script name %2=script version
Texts['tw'].EnhancedBy = "由 %1 (V. %2) 所增強."; // %1=script name %2=script version
Texts['tw'].NewVersion = "有新釋出版本 V. %1 !"; // %1=script version
Texts['tw'].BattleField = "戰場"; // NB: translate it with short text for island view
Texts['tw'].SinceX = "自 %1 開始"; // %1=local date/time
Filters['tw'] = {};
Filters['tw'].BattleFor = "^(.*)\\s+之戰$";
Filters['tw'].SeaBattleNear = "^(.*)\\s+海域的海戰$";
Filters['tw'].PlayerFromCity = ""; // Not supported by this server, use CityOfPlayer's filter
Filters['tw'].CityOfPlayer = "^來自\\s+(.*)\\s+的\\s+(.+)$";
// To support v. 0.3.2 features. You may set filters as displayed in game
Filters['tw'].BarbarianVillage = "異教徒村落"; // City name under v. 0.3.2
Filters['tw'].Barbarians = "異教徒"; // User name under v. 0.3.2
Filters['tw'].DeletedPlayer = "刪除的使用者";
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