Prisoners = lost resources in fact; freed troops no calculation -> Explanation
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And here's the explanation to why this script considers troops taken prisoners as lost.
@ALL Please have a look at the image provided by jb510 (Thank you for this !): ![]() Now: 1. The script sees that a number of troops have been taken prisoners. It will calculate the resources needed to train these troops and will show them as loss. Reason: you have invested resources to train these troops and now you have potentially lost them. The script cannot determine if and when you will free them or if the player that keeps them prisoners will let them free. So it simply considers them as resources lost ! 2. The info row states that you have freed a number of troops without specifying what kind of troops. How is the script going to compute the resources needed for training this xx troops if it doesn't know from this report what troops have been freed ? It may be possible that the number of troops taken prisoners is identical to the number of troops freed, but how can one be sure of that ? To avoid complicated searching in the troops returning tables (that may be available only a definite time, until the troops return to their village of origin) the script does no calculation. With the available data it is impossible to get a 100% accurate calculation. For you it means: be happy you freed some troops. Taking into account the two affirmations above, please consider the extended TB3 report as some kind of additional information in this case, the best that can be obtained with the available data. OK ? P.S. Profit/Efficiency calculation may not be accurate in this case. |
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I don't know enough about scripting but wouldn't it make sense to simply not calculate "trapped" troops, because they aren't killed but rather "detained"? My thought is the trapped troops are still alive, thus the resources aren't wasted. The profit and efficiency should be based on resources carried calculated with the returning troops, if that's possible. My assumption is the script sees the row with the first cell "Prisoners" and simply makes all values null. Just a thought. |
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I feel if your troops are freed in the same attack in which they were imprisoned, then I guess it should not be counted as a loss. However, they should be counted as a loss when they are not freed, for example in a raid attack or when you do not have a surviving troop in a normal attack. |
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Yes, but this script takes troops that are imprisoned and then released as resource lost too. Can we please fix that? |



