Suggestions / Ideas
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Post your Suggestions and Ideas here... |
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only set for romans can this be updated quickly ??? ;)
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any chance of getting it to work on the aux server ? |
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@PJAY: I will try to fix that @capt.jack: can you describe what's not working? Maybe your server is not running Travian 3.5? did you try the original version? |
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Adding functionality to add hero |
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@jcatar: I already noted that one ;-) |
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should this work on the .org server?
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@pixel cant import/export farm lists for all villages
but other than that excellent work!! |
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@PJAY:
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@Loonix: .org is also T3.5, so it should work... when you saw the welcome message, your village position got extracted and you should see the Farming machine @ your rally point |
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I just want to thank you for this great script. Thank you thank you thank you :) |
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yeah like i said it works on teatons but shows roman icon...not such an issue as long as people are aware as far as exporting farm lists....you need it to put on the lappy ;-)
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@PJAY know I see what you mean : the buttons on the bottom left... never used them before... but i'll check the functions behind them... |
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@PJAY: could you please check the new version? |
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Does it work on old 3.1 servers as well? |
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@Fossa: did not try it. but if the old version is running on 3.1, then this one will not work |
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@pix yeah that did the trick still cant see a way to select race...the script sets to romans as default and it didnt do that before....can you look into it... good work...need more than 15 millions supplies a week...preferably crop..lol |
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@PJAY: I think I found the mistake... Another Beta-Update just for you to check :-) |
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Can you have the machine, skip inactive villages, reather that select them, ie just go to the next active farm. Many thanks |
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@sheep ..it should skip them after 10 seconds or so and marks them as inactive!!! @pixel...like your solution to the race option...just remove it...lol ok what else is missing?? when you have an active farm it shows up on the map as a farm icon i have a screen shot from before i can send you so you can see what i mean...or can sick it on my photo bucket this enables you to see if that village is all ready in any of your farms by noticing the icon therefore not replicating farms in the list!! |
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@PJAY: I know what you mean, this little tree-field, which was overlaid on the map... I noticed this on myself. By the way: Took another look at the race icon thing and checked it with gauls... so should now also work for you |
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@pixel: I think you should add a timeout at the troops selection window. This way the script will be unoticable to the MH. If not, I think he can see that you are actually running a script cause you go over that window way too fast. |
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@Zoug: at the moment i'm just trying to get the old script working again. I think quite a lot of people used this script before, so probably no one of them had problems with the MH. If you click on the availabe units to add them all, you could be quite quick as well, no? @PJAY: map looks like they changed a lot here, will look into it later |
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@pixel: But you can't enter coords and select the number of troops within a second. |
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this idea may be hard, or even impossible to work out, but... I would make the number of troops that you would like to send variat slightly. For example you want to send 50 clubs, but one time this is 51 another time this is 48 or 53. So slight variations in the number of troops so that the script is even harder to detect. |