Farming Machine for Travian 3.5

By pixelgeek Last update Jul 30, 2009 — Installed 560,194 times.

Suggestions / Ideas

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pixelgeek Script's Author

Post your Suggestions and Ideas here...

 
PJAY User

only set for romans

can this be updated quickly ???

;)
edit...however if you just add the data and ignore the roman icons it still works!!!

 
capt.jack User

any chance of getting it to work on the aux server ?

 
pixelgeek Script's Author

@PJAY: I will try to fix that

@capt.jack: can you describe what's not working? Maybe your server is not running Travian 3.5? did you try the original version?

 
jcatar User

Adding functionality to add hero

 
pixelgeek Script's Author

@jcatar: I already noted that one ;-)

 
Loonix User

should this work on the .org server?
I cant get it to display anything. (besides from the wellcome message)

 
PJAY User

@pixel

cant import/export farm lists for all villages
other 2 work i.e. sort distance and import for single village

but other than that excellent work!!

 
pixelgeek Script's Author

@PJAY:
- checked it with a gauls account and it worked with the icons...
- was import/export possible in the last version? It is possible to get the village-settings out of the variable... but don't know why you would want to do that
- sort distance works on my installation (just click on "Farms" @rally point)

 
pixelgeek Script's Author

@Loonix: .org is also T3.5, so it should work... when you saw the welcome message, your village position got extracted and you should see the Farming machine @ your rally point

 
Ovidiu Androne User

I just want to thank you for this great script. Thank you thank you thank you :)

 
PJAY User

yeah like i said it works on teatons but shows roman icon...not such an issue as long as people are aware

as far as exporting farm lists....you need it to put on the lappy ;-)
its ok expoting village by village but why do that when you can export every farm for every village with one click like it used to!!!

 
pixelgeek Script's Author

@PJAY know I see what you mean : the buttons on the bottom left... never used them before... but i'll check the functions behind them...

 
pixelgeek Script's Author

@PJAY: could you please check the new version?

 
Fossa User

Does it work on old 3.1 servers as well?

 
pixelgeek Script's Author

@Fossa: did not try it. but if the old version is running on 3.1, then this one will not work

 
PJAY User

@pix

yeah that did the trick

still cant see a way to select race...the script sets to romans as default and it didnt do that before....can you look into it...

good work...need more than 15 millions supplies a week...preferably crop..lol

 
pixelgeek Script's Author

@PJAY: I think I found the mistake... Another Beta-Update just for you to check :-)

 
little sheep User

Can you have the machine, skip inactive villages, reather that select them, ie just go to the next active farm.

Many thanks

 
PJAY User

@sheep ..it should skip them after 10 seconds or so and marks them as inactive!!!

@pixel...like your solution to the race option...just remove it...lol

ok what else is missing?? when you have an active farm it shows up on the map as a farm icon

i have a screen shot from before i can send you so you can see what i mean...or can sick it on my photo bucket

this enables you to see if that village is all ready in any of your farms by noticing the icon therefore not replicating farms in the list!!

 
pixelgeek Script's Author

@PJAY: I know what you mean, this little tree-field, which was overlaid on the map... I noticed this on myself. By the way: Took another look at the race icon thing and checked it with gauls... so should now also work for you

 
Zoug User

@pixel: I think you should add a timeout at the troops selection window. This way the script will be unoticable to the MH. If not, I think he can see that you are actually running a script cause you go over that window way too fast.

 
pixelgeek Script's Author

@Zoug: at the moment i'm just trying to get the old script working again. I think quite a lot of people used this script before, so probably no one of them had problems with the MH. If you click on the availabe units to add them all, you could be quite quick as well, no?

@PJAY: map looks like they changed a lot here, will look into it later

 
Zoug User

@pixel: But you can't enter coords and select the number of troops within a second.

 
w1sefool User

this idea may be hard, or even impossible to work out, but... I would make the number of troops that you would like to send variat slightly. For example you want to send 50 clubs, but one time this is 51 another time this is 48 or 53. So slight variations in the number of troops so that the script is even harder to detect.

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