Suggestions
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Just a few suggestions: 1. I hope you can add a feature to input a list brutes you want to fight.
Great job on this script! :) |
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Having the cell link open in a new tab/window is definitely an option I can add.
Thanks for the suggestions! |
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thanks. i'll definitely wait for updates.. thanks for the script |
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Hover over a cell link to see their stats/weapons/etc? too lazy to click but I would like to make sure who I fight doesn't have a bear etc etc |
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I hope you can add a feature to input a list brutes you want to fight.
Links to cells in the brutes arena to open in a new tab/window to just check if you want to fight that brute or not
Hover over a cell link to see their stats/weapons/etc
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hi, thanks for the enemy-management list. it is working great. i noticed that my brute fights other brutes with the same level. is there a way to modify the code to also include enemy brutes that are 2 levels lower. for easy wins:P |
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Yeah that's how I coded it, but picking on lower level brutes--haha that's funny. Look for that option to come in the near future. |
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Any chance for full automation? Doing pupil fights is tedious, even if it was limited to attacking a certain character instead of random characters that'd be fine. |
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Unfortunately, auto-fighting is not possible. I've been asked to do it a few times, and I wanted to do it. But mybrute fights are only initiated through a flash program responding to a mouse click. Injecting a mouse click into a flash program is outside of greasemonkey's capabilities. Since I couldn't do an auto-fight, I did "quick fight" to move the button into the cell so you didn't have to go through the arena for every fight. I even tried to trap the fights in the background so you didn't even have to reload your cell between fights, but that same flash program pops the fight animation on top of your window, so that's where the option for skipping the quick-fight animations came from. Never fear though, I'm cooking up some code to test an idea of mine to make quick-fights even faster. Something along the lines of loading up all three opponent's right away, rather than one at a time. |
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I've no experience coding, would it be feasible to have said automation code running thru greasemonkey and a different program perform the mouse click say every 20-30 seconds? |
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Hello!
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The Jerk -
Samogot -
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That would be good, if quick fight search in enemy list would search not only my level enemies, but also some diapason. I think that it must be configurable. For example, I prefer enemies between -2 and +1 of my level. |
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And about enemy`s cellude on mouse over (or such) in arena:
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The quick fight level searching bounds are completely customizable.
Sorry the next version is taking so long, With Quick Fight's make-over I've got a lot of bugs I need to work out before I can release it. |
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Okay everyone! Version 0.5d has been released, that I'm pretty sure incorporates everyone's requests for new features from this thread. Check it out and have fun! |
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Graziano- I added hover-over to preview bonuses zercas- I added an option to change the level search range (to search for up to X levels lower) It needs to be set in the config page to your preference (2 lower, 0 higher) The Jerk -
Samogot-
Enjoy!
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Thanks, much faster now. Only suggestion I can think of now is for the auto fetch 3 enemies to go after the lowest level first for maximum xp/success rate. IE your 4 but you load 3 enemy but you lvl to 5 after the first or second fight but the last enemy is lvl 2 so 1 pt xp. |
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Oh, and for it to attack enemy list first before random people in case you don't have 3 enemies in level range. |
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Bugs out with level 3 chars (or mybrutes lagging) and the quick fight screen gets stuck on "PreLoading 3 Level 1 Opponents..." even though I have 3 lvl 1 enemies set up. Also sometimes gets stuck on a loop trying to fight the same character. Thanks |
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Wow! Good Feedback! Good Call on catching a Level-Up to trigger re-loading new opponents. Should be easy enough to put in there. Right now, if say you have two qualifying enemies, but three fights left, it sets it up like this:
mybrute.com Lagging/failing will always be a problem, but MBM should know when this happens and not get stuck or go into a loop, but rather present an error message so you know what happened. Thanks for letting me know, I'll start hunting down the error. |
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Oh a quick-fix for you until I get the code updated. If it gets stuck or if you level-up, switch to a different brute, and then switch back to the original brute. Switching between brutes, wipes preloaded opponents and triggers a reload. |
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Did more testing. Yes, wanted
Not a big deal having it in its current order, just not quite as effective for leveling. The level 3 (or maybe lower I havent made fresh pupils lately) issue is definitely level based and not lag based. No issues with it selecting an opponent with higher level characters upon page load. I haven't narrowed this bug down to exact cause (it may be an outside factor because cannot always duplicate), but it does go in a fight loop when you get a random fight enemy fight then level and the next enemy falls outside the leveling parameter. Auto character switch works about 70-80% of the time probably mybrute lag based tho. Was able to find a clicker to click start fight so mostly automated now although it fails a bit. Will do more testing when fights reset and the initial couple hours of lag depart. |
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Okay, I'm on the hunt -- I'll figure out the kinks! If you've a clicker program, you must love the new auto-navigate to next brute option! ;) |
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Okay, ran it again. Number one thing that was causing problems was it trying to to to the arena to get opponents two levels lower, disabled that and didn't get anymore stalls/loops. Is a auto-navigate check system possible? What I mean is before it goes to the next brute record current web address then after it runs navigate to check if its the same address and if its the same address to run script again. Long names/set password break my clicker too but that's outside the scope of this program. Tho I could just set more enemies and make one of those a non issue. |