My Brute Manager

By GamerToolz.com Last update Jun 3, 2009 — Installed 25,934 times.

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zercas Scriptwright

Just a few suggestions:

1. I hope you can add a feature to input a list brutes you want to fight.
2. Links to cells in the brutes arena to open in a new tab/window to just check if you want to fight that brute or not.

Great job on this script! :)

 
GamerToolz.com Script's Author

Having the cell link open in a new tab/window is definitely an option I can add.
And I like the idea of an enemy list, I'll see where I can fit it in.

Thanks for the suggestions!

 
zercas Scriptwright

thanks. i'll definitely wait for updates.. thanks for the script

 
Graziano Scriptwright

Hover over a cell link to see their stats/weapons/etc? too lazy to click but I would like to make sure who I fight doesn't have a bear etc etc

 
GamerToolz.com Script's Author

I hope you can add a feature to input a list brutes you want to fight.
Version 0.5 introduces a new optional enemy-management list, check it out!

Links to cells in the brutes arena to open in a new tab/window to just check if you want to fight that brute or not
The cell links are trapped inside mybrute.com's clickable areas, so when changed to pop-up links, what happened was it would pop-up the cell, but then the arena-page would also go into the vs page. So for now, there is an option to put a banner of pop-up links at the top of the arena page until I can come up with a better way to fit it into the page.

Hover over a cell link to see their stats/weapons/etc
I understand the idea, but pre-loading six cell pages within the arena page may be very slow. Or I could make it only load up per a mouse-over..maybe on top of that referee guy to the right of the opponents. Either way I'll experiment and see what I can up with.

 
zercas Scriptwright

hi, thanks for the enemy-management list. it is working great. i noticed that my brute fights other brutes with the same level. is there a way to modify the code to also include enemy brutes that are 2 levels lower. for easy wins:P

 
GamerToolz.com Script's Author

Yeah that's how I coded it, but picking on lower level brutes--haha that's funny. Look for that option to come in the near future.

 
The Jerk User

Any chance for full automation? Doing pupil fights is tedious, even if it was limited to attacking a certain character instead of random characters that'd be fine.

 
GamerToolz.com Script's Author

Unfortunately, auto-fighting is not possible. I've been asked to do it a few times, and I wanted to do it. But mybrute fights are only initiated through a flash program responding to a mouse click. Injecting a mouse click into a flash program is outside of greasemonkey's capabilities. Since I couldn't do an auto-fight, I did "quick fight" to move the button into the cell so you didn't have to go through the arena for every fight. I even tried to trap the fights in the background so you didn't even have to reload your cell between fights, but that same flash program pops the fight animation on top of your window, so that's where the option for skipping the quick-fight animations came from. Never fear though, I'm cooking up some code to test an idea of mine to make quick-fights even faster. Something along the lines of loading up all three opponent's right away, rather than one at a time.

 
The Jerk User

I've no experience coding, would it be feasible to have said automation code running thru greasemonkey and a different program perform the mouse click say every 20-30 seconds?

 
Samogot Scriptwright

Hello!
I have an idea what would be better then links in arena. This is iframe in the right side of arena page. I even write such script, but I have not enough time for managing it =(
http://userscripts.org/scripts/show/49146
So you can use my idea and code in your script. I make my script very fast, so code is not optimized and have a few bugs
And do not forget write about me, if you would use it ;)
PS: I use 1 image on my server. It would be bater if you copy it

 
GamerToolz.com Script's Author

The Jerk -
I'm sure there are many programs out there for /windows/ubuntu/osX/what have you/ that allow you control the operating systems' reporting of mouse events into applications. But that is WAY outside the scope of editing basic HTML for extra links and shortcuts. Sorry.

Samogot -
The v0.5d has some WAY better arena control options than before. Graziano asked for the same thing earlier. Don't worry, it's almost here! Thanks for the offer.

 
Samogot Scriptwright

That would be good, if quick fight search in enemy list would search not only my level enemies, but also some diapason. I think that it must be configurable. For example, I prefer enemies between -2 and +1 of my level.

 
Samogot Scriptwright

And about enemy`s cellude on mouse over (or such) in arena:
I understood that it must contain not only inventory, but also fight history

 
GamerToolz.com Script's Author

The quick fight level searching bounds are completely customizable.
The arena loads a bonus-preview on mouse-over, with links to the cell's that work much better than before, and also add/delete enemy links on the enemies in the arena.

Sorry the next version is taking so long, With Quick Fight's make-over I've got a lot of bugs I need to work out before I can release it.

 
GamerToolz.com Script's Author

Okay everyone! Version 0.5d has been released, that I'm pretty sure incorporates everyone's requests for new features from this thread. Check it out and have fun!

 
GamerToolz.com Script's Author

Graziano-

I added hover-over to preview bonuses

zercas-

I added an option to change the level search range (to search for up to X levels lower) It needs to be set in the config page to your preference (2 lower, 0 higher)

The Jerk -
Even though Auto-Fighting isn't possible, Quick Fights are now way faster!

Samogot-
I added an option to search for lower AND/OR higher level brutes too, It needs to be set in the config page to your preference (2 lower, 1 higher)
And I added the # of victories an opponent has above the bonus preview in the arena. (I hope that's what fight history meant?)

Enjoy!
Keep the new ideas coming!

 
The Jerk User

Thanks, much faster now. Only suggestion I can think of now is for the auto fetch 3 enemies to go after the lowest level first for maximum xp/success rate. IE your 4 but you load 3 enemy but you lvl to 5 after the first or second fight but the last enemy is lvl 2 so 1 pt xp.

 
The Jerk User

Oh, and for it to attack enemy list first before random people in case you don't have 3 enemies in level range.

 
The Jerk User

Bugs out with level 3 chars (or mybrutes lagging) and the quick fight screen gets stuck on "PreLoading 3 Level 1 Opponents..." even though I have 3 lvl 1 enemies set up.

Also sometimes gets stuck on a loop trying to fight the same character.

Thanks

 
GamerToolz.com Script's Author

Wow! Good Feedback!

Good Call on catching a Level-Up to trigger re-loading new opponents. Should be easy enough to put in there.

Right now, if say you have two qualifying enemies, but three fights left, it sets it up like this:
Fight 1= Random
Fight 2= Enemy
Fight 3= Enemy
I'm not sure if you didn't know it was doing it that way, or if you knew, but you wanted it reversed?

mybrute.com Lagging/failing will always be a problem, but MBM should know when this happens and not get stuck or go into a loop, but rather present an error message so you know what happened. Thanks for letting me know, I'll start hunting down the error.

 
GamerToolz.com Script's Author

Oh a quick-fix for you until I get the code updated. If it gets stuck or if you level-up, switch to a different brute, and then switch back to the original brute. Switching between brutes, wipes preloaded opponents and triggers a reload.

 
The Jerk User

Did more testing.

Yes, wanted
enemy
enemy
random

Not a big deal having it in its current order, just not quite as effective for leveling.

The level 3 (or maybe lower I havent made fresh pupils lately) issue is definitely level based and not lag based. No issues with it selecting an opponent with higher level characters upon page load.

I haven't narrowed this bug down to exact cause (it may be an outside factor because cannot always duplicate), but it does go in a fight loop when you get a random fight enemy fight then level and the next enemy falls outside the leveling parameter.

Auto character switch works about 70-80% of the time probably mybrute lag based tho.

Was able to find a clicker to click start fight so mostly automated now although it fails a bit.

Will do more testing when fights reset and the initial couple hours of lag depart.

 
GamerToolz.com Script's Author

Okay, I'm on the hunt -- I'll figure out the kinks! If you've a clicker program, you must love the new auto-navigate to next brute option! ;)

 
The Jerk User

Okay, ran it again. Number one thing that was causing problems was it trying to to to the arena to get opponents two levels lower, disabled that and didn't get anymore stalls/loops.

Is a auto-navigate check system possible? What I mean is before it goes to the next brute record current web address then after it runs navigate to check if its the same address and if its the same address to run script again.

Long names/set password break my clicker too but that's outside the scope of this program. Tho I could just set more enemies and make one of those a non issue.

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