Upcoming Features: open to suggestions
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I don't really like the translations mumbo-jumbo, so I decided to use pictures instead of words. Those should work for almost everyone. Exceptions will probably be right-to-left-writing people. The other feature I will implement in the next version will be caching of scores, to reduce bandwidth usage. And then... I have no clue what to do after that. So I'm open to suggestions. |
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i suggest to you: possibility to select a part of army in the barracks and see in the left the attaq and def power of selected unit's |
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Or display att/def points before to confirm/launch attack ^^ .oO(not easy to process this at real-time) |
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The attack, defensive and stamina points after successful spying of a town will be great. |
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Well one more good thing would be if this script would save scores for each city so i dont have to go and check baracks each time when i change my city ;) |
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Upkeep costs and military score would be very very nice additions. That way you can compare 2 armies and see if you are getting the most bang for your buck ;o) |
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Since I do not have a barracks in every town this script will not show their scores. Can you add a feature to store the upgrades globally, so that you can parse units from "View Troops in Town"? |
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+1! Please add this. |

