Ikariam Military

By Toranaga Last update Sep 1, 2009 — Installed 79,398 times.

Upcoming Features: open to suggestions

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Subscribe to Upcoming Features: open to suggestions 8 posts, 8 voices



Toranaga Script's Author

I don't really like the translations mumbo-jumbo, so I decided to use pictures instead of words. Those should work for almost everyone. Exceptions will probably be right-to-left-writing people.

The other feature I will implement in the next version will be caching of scores, to reduce bandwidth usage.

And then... I have no clue what to do after that. So I'm open to suggestions.

 
la faucille Scriptwright

i suggest to you:

possibility to select a part of army in the barracks and see in the left the attaq and def power of selected unit's

 
oliezekat Scriptwright

Or display att/def points before to confirm/launch attack ^^ .oO(not easy to process this at real-time)

 
Sardanapalos Scriptwright

The attack, defensive and stamina points after successful spying of a town will be great.

 
andrejs User

Well one more good thing would be if this script would save scores for each city so i dont have to go and check baracks each time when i change my city ;)

 
Flakker User
FirefoxWindows

Upkeep costs and military score would be very very nice additions. That way you can compare 2 armies and see if you are getting the most bang for your buck ;o)

 
Eyashusa User
FirefoxWindows

Since I do not have a barracks in every town this script will not show their scores. Can you add a feature to store the upgrades globally, so that you can parse units from "View Troops in Town"?

 
rfu Scriptwright
FirefoxWindows

+1!

Please add this.

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