Travian - Farming Machine

By m4rtini Last update Jul 13, 2010 — Installed 36,419 times.

Modify to send paladins if no axeman?

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Subscribe to Modify to send paladins if no axeman? 3 posts, 3 voices



teutonicus User

Hi m4rtini,
can you make your mod send paladins if there are no axeman?
Off course i think there should be an option for when you add a farm you choose if you want to send paladins as 3rd choice.

Thanks

 
m4rtini Script's Author

I make it to fit my needs and i don't use paladins. i won't do any fixes unless it helps me or fixes a bug.

if i start using paladins i will make such an option possible.

 
M_C User

I am still very Confused how what we use make any difference ( but I do not have a Tut so maybe the feature for auto army does not show ?

I just change the -36,145|50,10,0,10,10,20,0,0,0,0|gauls|MmixX|37592|MmixX`s Lair|35|true|3

to suit what I want sent

*edit* never mind I understand now ( I have mine setup with even numbers so when a group arrives they are all ready again and if I see some left @ home I look thro the logs to find what farm is activate again and remove from list so i so not loose any troops again

*edit* actually now I have ran into another problem

the freezing on report veiwing is fixed
but now troops are not sending out if they are past the first 2 slots

ie

-36,145|0,0,0,10,0,0,0,0,0,0 Does not work

but

-36,145|50,0,0,0,0,0,0,0,0,0 Does work

Linux gave

dom.find("input[@name='c' and @value=" + arr[8]" XPfirst, theForm) has no properties

as error

Window is

Warning: Error in parsing value for property 'cursor'. Declaration dropped.
Source File: http://s2.travian.com.au/build.php?id=39

Unsure why the give diff reasons

but for some reason FM is not putting in the Troop numbers into Travian rally box's for sending

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