Travian - Farming Machine

By m4rtini Last update Jul 13, 2010 — Installed 36,423 times.

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BmW User

I dont know why, but the script doesnt select any troops for me and yes im teuton + farming with axes, and i add farms and select how many axes and i click start farming and then it doesnt select troops, but the "original" script does :)

 
m4rtini Script's Author

"Add farms like normal but only add units in the box for klubs"

 
BmW User

Oh ;) Damn im stupid :) Its working now, i dont know why i didnt see that, sorry :) But i have 1 more problem, i have 30 villages and village names goes over "Farming Information" or how should i say, can something be done about that? :)

Otherwise it is a great script, finally i dont have to use version 1.0 anymore ;)

And one more question :P Since Travian version 3.5 will be on all servers that will restart in year 2009, are you planing to make it work on 3.5 version too? ms99 (travian beyond ML & CN) said its not that hard to make his script work on 3.5, maybe this one isnt eather? :)

PS: "Randomize Farming" is the best option, because it makes script 10x harder to detect, without randomize farming its preaty easy, so you really did a good job :)

Greetingz BmW

 
oo0o User

i tried it on roman in server ukx latest round.its working ok just sometime its seems cant detect the sender village,.but after a while, when all troops sent out, when there are attack report, it tend to go and open attack report instead and stuck there.any idea why this happen??

 
m4rtini Script's Author

yeah, i didn't add the roman troops info. did so now. found out that if you got attacked by a roman or gaul you needed that info also.

 
dreamboyrr User

omg this is the best script ever!!:D thx,, u have to improve 2 things on this script it has a problem wen he reads the rapports he freze.. and the other problem is so slow wen he change farms:D can u fix this problems? thx again;) sorry for my bad english:(

 
ernte machine User

hi, which part of the code must be changed to make it work for gauls?

 
jungalist User

cant get it to work, I changed the troop numbers form Axe's to Club's but it still doesnt select any troops.

 
Lepidus861 User

It stucks when it reads report

 
Lepidus861 User

I disabled my other scripts and now it's working fine. I just have find what script is making the problem.

 
Lepidus861 User

Does it skip farms if I select randomize farming?

 
hans wurst User

sorry for my english

can you write this script for t3.5 ?

 
m4rtini Script's Author

everyone with problems. deactivate all other scripts. make sure that you have changed plus =1 into plus=0 if you don't use plus. then open your error console(ctrl+alt+j) and copy what appears there when running the script.

@hans wurst

when i start playing on a 3.5 server i might make it so. until then i won't have any use of doing so.

 
n00b User

Nice mod!

But can you make it compatible with beyond?
and i think maby the script should read the reports a little bit slower and be able to change sides, it stucks if there is more then one side of raports. for me it speeds trpough the raports unnaturaly fast

 
n00b User

nvm the beyond thing, it's working now:)

 
MeMyselfAndI User

Mine is freexing on reports to.. When I had the plus=1, it at least read the report, but when i had it on plus=0, it froze even before reading the report.. Tried to reinstall firefox, greasemonkey and the script.. But the real weird thing, is that it works on the speed server.. And tried to log on with a freinds account on my computer, and it works just fine! Could it be because I need to have more than one villiage?? Cuz it works great then..

 
m4rtini Script's Author

i don't think it reads the reports too fast. it waits one second before it opens a reports. and using about 1 second on reading it too. i don't think that's too fast. and i doubt you're gonna get banned for reading your reports too fast. if you're too paranoid you shouldn't be using this script in the first place.

I've had several people telling me that it's freezing on the read reports page. it might be because they have just a single village account. but i have no way of testing that.

 
MeMyselfAndI User

Warning: Error in parsing value for property 'FILTER'. Declaration dropped.
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Warning: Error in parsing value for property 'FILTER'. Declaration dropped.
Source file: http://s4.travian.no/unx.css
Line: 491
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Warning: Error in parsing value for property 'FILTER'. Declaration dropped.
Source file: http://s4.travian.no/unx.css
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Error: pulled.getElementsByTagName("a")[0] is undefined
Source file: file:///C:/Users/<meg />
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n00b User

Would there be any chance of making it calculate incomming resources from the reports it's reading?
Would be an AWSOME feuture if I could know exactly how much incomming resources i have...

 
joel filipe User

My FarmingMachine - Teutonia mod is always wrong, go read the reports and, thus is always to stop.

 
honteguy User

This is a problem with a slightly different HTML pages in diffrent versions of Travian. For me
plus=-2
instead of
plus=0
worked.

But in general playerid searching and villageid should be more robust and less hardcoded.

 
m4rtini Script's Author

@noob
i don't really see the use of that. I'm usually not by my computer when the script runs anyway.

@joel filipe
i have no idea what you're saying.

@hontaguy
Sure it could be more robust, but i was originally just making this mod for myself, but decided that i might as well share it. so i went for the easy solution just do get id done.

 
n00b User

the point would be, when you sit down you can se oh, i've got 200k wood incomming to [03] blæ, when its running you havent got any control over how much its farming.

 
freaky hawk User

where do you change the plus from 1 to 0?

 
m4rtini Script's Author

the plus thing should be solved now.
and if any of your farms had ( ) in their village name earlier the script would stop. it wont anymore.

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