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Hi, i am sorry
Problem no 2 is not true in my message. I wrote without checking. Annnd i solve the problem 1 with some code. There is solve to needed wine amount.
- Change the updateTavern function in view.js as follows,
function updateTavern(res, root) {
function storeWineUsage() {
try {
var n = document.getElementById("wineAmount");
var city_id = getNode_value("//form[@id='wineAssignForm']/input[@type='hidden' and @name='id']");
var city = getCity(city_id);
city.wineUsage = tavernWineUsage[n.selectedIndex];
setVar("config", serialize(config));
} catch (e) {
log("Hiba: "+e);
}
}
var n = getNode("//form[@id='wineAssignForm']//*[@type='submit']");
n.addEventListener("click", storeWineUsage, false);
var n = document.getElementById("wineAmount");
wineUsage = tavernWineUsage[n.selectedIndex];
var cellarLevel = getArrValue(res.buildings["vineyard"], "level", "-");
if (cellarLevel >=0) {
wineSave = wineUsage * cellarLevel;
wineSave = wineSave / 100;
wineUsage = wineUsage - wineSave;
res.wineUsage = wineUsage ;
} else {
res.wineUsage = wineUsage ;
}
}
- Change the updateTownHall function in view.js as follows,
function updatetownHall(res, root) {
res.gold = Number($X("//div[@id='CityOverview']//li[contains(@class,'incomegold')]//span[@class='value']", root).textContent);
log("gold:"+res.gold);
res.corruption = $X("//div[@id='CityOverview']//li[@class='corruption']//span[contains(@class,'value')]//span", root).textContent;
log("corruption:"+res.corruption);
res.woodworkers = $X("//div[@id='PopulationGraph']//div[@class='woodworkers']//span[@class='count']", root).textContent;
log("woodworkers:"+res.woodworkers);
res.specialworkers = $X("//div[@id='PopulationGraph']//div[@class='specialworkers']//span[@class='count']", root).textContent;
log("specialworkers:"+res.specialworkers);
res.bonusspace = Number($X("//span[@class='value total']", root).textContent) - townHallSpaces[getArrValue(res.buildings["townHall"], "level")];
log("bonusspace:"+res.bonusspace);
res.happiness = Number($X("//div[contains(@class, 'happiness ')]/div[@class='value']", root).textContent) + res.population;
log("happiness:"+res.happiness);
var wineUsageP = $X("//div[@class='serving']//span", root);
if (wineUsageP != undefined) {
var winusage_basic = (gameVersion() < "0.3.0") ? 80 : 60;
var wineUsage = tavernWineUsage[Number(wineUsageP.textContent) / winusage_basic];
if (gameVersion() >= "0.3.0") {
var cellarLevel = getArrValue(res.buildings["vineyard"], "level", "-");
if (cellarLevel >= 0) {
wineSave = wineUsage * cellarLevel;
wineSave = wineSave / 100;
wineUsage = wineUsage - wineSave;
}
}
res.wineUsage = wineUsage;
}
log("wineUsage:" + res.wineUsage);
//var wineUsage = $X("//div[@class='serving']//span", root);
//if (wineUsage != undefined) {
// var winusage_basic = (gameVersion() < "0.3.0") ? 80 : 60;
// wineUsage = tavernWineUsage[Number(wineUsage.textContent) / winusage_basic]
//}
//res.wineUsage = wineUsage ;
//log("wineUsage:" + res.wineUsage);
res.scientists = Number($X("//div[@id='PopulationGraph']//div[@class='scientists']//span[@class='count']", root).textContent);
log("scientists:"+res.scientists);
res.efficiency = Number($X("//div[@id='PopulationGraph']//div[@class='scientists']//*[@class='production']/child::text()", root).textContent);
log("efficiency:"+res.efficiency);
}
And there is no solve for 3. and 4. problems now. Thank you
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