oliezekat
Script's Author
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PLEASE DO NOT REPLY THIS TOPIC.Create new topic to report bugs or submit ideas ;o)
Subscribe RSS feed of updates (with last changes infos)
Version 1.0.0:
Fix "Ikariam Alarm And Overview Table" to support Ikariam v0.3.0
- resource titles,
- wine process,
- warehouses capacities,
- support cities with several warehouses,
- remove units (resources) points.
Version 1.0.1:
- Fix to support buildings which save wine usage
Version 1.0.2:
- Add arabic, thank Wa7d
Version 1.1.0:
- Stylized as Ikariam game
- Fix tables max width
- Fix buildings tooltips
- Add units tooltips
- Add translation options for resources names
- Fix tooltips
- Support new v3 buildings
Version 1.1.1:
- Fix army table counters
Version 1.1.2:
- Complete Arabic translation, thank Wa7d
- Fix french translation
- Disabled experimental players tables (bug with Ika-Core)
- Remove units sums per cities (we may not sum potatoes with tomatoes)
- Add support for Right-to-Left languages (see arabic as example)
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oliezekat
Script's Author
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Version 1.1.3:
- Fix hard bug which crash down several languages. So sorry...
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oliezekat
Script's Author
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Version 1.2.0:
- Add tooltips into buildings table for each buildings under construction (or finished)
- Remove constructions cols into resources table (need space for gold incomes)
- Remove corrupted translations (with bad encoding)
- Update italian translation, thank matteo466
- Add gold incomes into resources table
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oliezekat
Script's Author
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Version 1.2.1:
- Fix population bug
- Probably fix 100's bug (for population, buildings, and army/fleet)
- Estimate max win usage if not fetch tavern setting
- Disable un-used settings and log report
- Add links to buildings
- Add elapsing time for buildings under construction
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oliezekat
Script's Author
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Version 1.2.2:
- Remove ressources links if not current city (don't work)
- Remove happiness scores (not usefull and need space)
- Add buttons to city's world map or island view
- Fix while display resource view
- Fix productions per hour values
- Fix population growth values
- Add sums of max population and population growth
- Add daily incomes tooltip
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oliezekat
Script's Author
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Version 1.3.0:
- Add tooltip wine produced without wine used
- Add merchant navy support to report resources which will arrive
- Code-source cleaning
- Fix to fetch resources amount
- Add romanian, polish, and magyar languages
- Update portuguese language
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oliezekat
Script's Author
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Version 1.3.1:
- Fix while load transport for foreign city
- Fix while transport delivered but not update resource amount yet
- Fix to estimate wine usage
- Fix warehouse capacity (and progress-bar) if sold some resources in branch-office
- Add trading resources sold in branch-office
NB: you could have some minor troubles if you had resources transports before update this script. This problem will disappear after resources are delivered AND you display concerned cities.
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oliezekat
Script's Author
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Version 1.3.2:
- Fix if demolished building
- Fix while logged-out
- Apply upgraded building's level while estimate town-hall max-size, warehouse capacity, and saved wine
- Fix to update transports undelivered or previously under loading
- Fix 0x or 0y coords bug
- Fix to detect canceled transports which come-back at starting city
- Add turkish translation, thanks to NailBey
- Fix to update upgraded building's level
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oliezekat
Script's Author
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Version 1.3.3:
- Fix Ika-Core conflict to detect current city's view
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oliezekat
Script's Author
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Version 1.3.4:
- Fix progress-bar width
- Fix counters while warehouse are full
- Fix conflict's bug with Ika-Core while to detect building upgrading
- Removed auto-refresh and alarm features ; forbidden by Ikariam rules
- Complete arriving resource tooltip with final amount
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oliezekat
Script's Author
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Version 1.3.5:
- Add chinese translation, thank Alphasong
- Add sum of trading and resources transports
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novi
User
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Hi.
THX!. Your creations are good.
I ask: it the messages function you do not want to bring it back onto the 0.2.8 functions? These 10 bitty ones not the best solution...
you were thinking about the thing?
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oliezekat
Script's Author
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Version 1.3.6:
- Removed cities space bonus tooltip (not usefull, spend process time)
- Fix instant counters syntax
- Apply resources transports to estimate progress-bar
- Add buttons to display city's view
- Fix to change current city while display building
- Allow to open any resources production views
PLEASE DO NOT REPLY THIS TOPIC.Create new topic to report bugs or submit ideas ;o)
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oliezekat
Script's Author
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Version 1.3.7:
- Fix for links which require to change current city
- Fix to fetch buildings positions
- Add Dutch translation, thanks to cremers
- Add Czech translation , thank Tetraedron
- Add Vietnamese translations, thank Gafs
- Add traditional chinese translation by Whiskers
NB: reset tables data if some troubles in buildings table.
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oliezekat
Script's Author
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Version 1.3.8:
- Fix some troubles while first-use (or reset data)
- Hide not use buildings
- Update spanish translation, thank graff86
- Add buttons to cities army and fleet overviews
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oliezekat
Script's Author
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Version 1.3.9:
- Fix progress-bar 0% bug
- Add buttons to finances and merchant navy
- Support Finances view to update cities incomes
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oliezekat
Script's Author
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Version 1.4.0:
- Fix to fetch buildings position (barracks bug)
- Update german translation, thanks to xkaaay
- Add russian translation by Mugiwara
- Display red alert if not enough wine for next 24 hours usages
- Add available free spaces for new buildings
- Add available action points
- Remove Last Update time per cities
- Display red "!" symbol for each views, cities, or buildings which require attention (to update data overview)
- Change script's namespace that's reset all data
- Most beautifull appearance while script's first use
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oliezekat
Script's Author
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Version 1.4.1:
- Fix minor bug while don't require attention for building under construction
- Update Spanish translation, thanks to Crom
- Fix zero incomes bug
- Fix time-zone troubles while fetch transports arriving time, thank Cassiopeia
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oliezekat
Script's Author
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Version 1.4.2:
- Fix display for Right-to-Left languages (Arabic)
- Apply new limits (to define color) while progress-bar become full
- Not display red alert while townhall is full with small growth
- Display red alert if growth is negative
- New and better methods (events based) to detect while require attention
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oliezekat
Script's Author
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Version 1.4.3:
- Not sum growth if town-hall is full
- Fix resource link while produce nothing
- Display gold treasure remaining time if negative incomes
- Display red alert if not enough gold for next 72 hours
- Request attention if some military units are built
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oliezekat
Script's Author
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Version 1.4.4:
- Support new events to request attention
- Estimate growth
- Fix to estimate population while negative happiness/growth
- Collapse wine tooltips in one tooltip
- New HTML & CSS rendering friendly-ready for graphic add-on
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oliezekat
Script's Author
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Version 1.4.5:
- New light colors
- Change CSS classnames for Empire Board Graphic Addon
- Fix to support 6 warehouses
- Fix tooltips for right-to-left languages
- Add Finnish translation by DeFe
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oliezekat
Script's Author
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Version 1.4.6:
- Support tavern level 27
- Report available action points into resources table (if not request attention)
- Report reserved gold in branch office under city's incomes
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oliezekat
Script's Author
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Version 1.5.0:
- Report military units under construction
- Fix army/fleet city's overview trouble shooting while foreign army stay in your city
- Update Czech translation , thank Assassin
- Display wall icon if stored resources are safe against pillaging
- New tooltips engine. Use for transports now.
- Add Swedish translation, thank Dinfur
- Fix resources capacities if no warehouse
- Report number of transports per starting cities
- Report number of military movements per starting cities
- Change namespace that's reset database
NB: Empire Board Graphic Add-on updated too.
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oliezekat
Script's Author
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Version 1.5.1:
- Fix bug which crash-down script while first-use
- Fix transport tooltip while most use wine than produce it
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