Undeveloped Properties Purchases
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Does anyone have a tweak to have script buy undeveloped properties in Auto Buy but not buy more than the first 10? |
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no but that would be very cool |
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I would add it if someone could implement it. Its something ive been looking for. |
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I'm not sure if this is 100% fool proof buth I've changed following: Search for line:
if (!boss.preferences.buy_land && itemlist[item].subtype=='U') continue; Just above it insert following lines: if (itemlist[item].name == "Empty Lot" && inventory[item] >= 10) continue; if (itemlist[item].name == "City Block" && inventory[item] >= 10) continue; if (itemlist[item].name == "Downtown Square" && inventory[item] >= 10) continue; This will skip the Best Return on Investment calculation for these properties if you own more than 10. Only problem I see is that when you have e.g. 8 Empty Lots, it will buy 10 extra so the result will be that you have 18 Empty Lots... |
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Perfect this is exactly what I was looking for. Thank you |
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Why would you want to turn off buying properties if they are the best ROI? |
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Because they are the basis for other upgrade purchases. For example, if you have a few hundred of any of the first three land options, then you generate a limited amount of income, but every upgrade you buy costs an extra few $M because of the inflated basic cost before upgrade. The offset of additional cost against aditional income means you end up taking a month of real time to offset the additional cost in no time at all. In the long run it is much more effective to never have more than 10 of the first three city properties, in order to direct your income to more lucrative property purchases at an earlier opportunity. If you need to know more, I did a more detailed explanation and example on another thread, which I can dig out for you if you want. |
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I had not thought of that.
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The example with figures I wrote some time ago can be found in this thread of discussion: |