FarmingMachine

By sowrov Last update Feb 16, 2009 — Installed 152,765 times.

Problems And Issues

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Subscribe to Problems And Issues 294 posts, 87 voices



Bananana User

@foxie
Did you stop Beyond? Somehave that links on the right side cover the stop button, dont know why.

 
wewez User

@Nameless123

u can change the refresh rate here:
var minWait = 5000; //Don't make it smaller then 5000ms!
var maxWait = 2 * minWait;

if u wan longer time. increase the minwait.

 
sowrov Script's Author

@Nameless: Try to find this line in the source code

var minWait = 5000;
and set it as you wish.

@foxie: I thought I fix it! Are you using the last version? If yes then give me some screenshot.

@coly: I think http://imgtrav.ifrance.com site was down for some days! From the source code you can change the farm marking image. find this following line:

farmImage = "http://imgtrav.ifrance.com/img/m/d130.gif";

and give another image, for example: "img/m/d01.gif" then the image will load from the server. but it is bit risky I think!

 
tomziwar User

@m4rtini

sry i dont get it what u are saying :D
can u write this in other words... my english is horrible :D

 
m4rtini Scriptwright

@tomizwar
the modifications i did could make the computer slow if you had a lot of farms and a lot of villages. so sowrov didn't want to implement it.

@sowrov
why would it be risky to use a image from the server?

 
ukiya16 User

finally sowrov you did it eheheheh!!! now its not skipping!! weeee thanks a lot!!!! it's perfect!!!!

 
oo0o User

hi all
great tools
i tried with .com speed and work wonder
but when i tried with ukx, a few problem happen. no more colour changes,graphic changes to show included on the village where set as the farm, and only once it work when i tried to send troops out for raiding.then rest keep on saying

"This is not a Farmer Village
Trying to change current Village
Switching to village at: (NaN|NaN), after 10 second"

anyone had tried with ukx server and has any idea how to deal with it?

 
piegus User

Its a great tool.
BUT I have a feature.
can u add 1 more option to this:
I want smth like now but, if there's not enough troops the FM will chceck next farm (what it needs axes, clubs or paladins) And if they're available it will send them. But it will have in memory which farm it skipped to get back to them when there will be available units.

 
foxie User

Hi again,

Yes, I've upgraded to the latest version and the halt farming button is already on top of beyond links. Great Job! Keep on!

Regards

 
BmW User

If you could make randomize farming like the script Teuton mod has, it would be great, because i can tell you, that the script that attacks farms in an order is easy to detect, every good MH could detect it, i know how, but with random it would be much harder :) So i just gave an suggestion :)

BmW

 
Live4travian User

There is already an option to randomize your atacks...

 
PeppersMagik Scriptwright

Hey! I wonder if it's possible to make an option to send all the troops of one kind, since I'm making new troops all the time I have to edit the farms all the time

 
Abhy Boy User

Can U make it reloaded after x hour ??
In my case every 2 hour, so it will be like this :
Start Farm machine from Village [0] to village [5] then FarmMachine wait 2 hour to atack again from village [0] to village [5].
So in a day will be only 12 times attack per village.

BTW Happy Valentine to All

 
Abhy Boy User

Can U make it reloaded after x hour ??
In my case every 2 hour, so it will be like this :
Start Farm machine from Village [0] to village [5] then FarmMachine wait 2 hour to atack again from village [0] to village [5].
So in a day will be only 12 times attack per village.

BTW Happy Valentine to All

 
hans wurst User

can you wrtie this script for t3.5 ?

 
optimize User

i keep getting a windows script host error saying something bout location is undefined!? 0.o

 
w1sefool User

Also, what would be very handy... is that the number of troops send to a farm differs a bit all the time. So for example you put in 50 troops to send, but the scripts picks 51, or 48 or 53, Something like that.

 
itssapir User

HI i love your script
i just have 1 problem
i dont want it to skip to next farm when im out of soldiers
i want to stay on that farm and refresh till it has the soldiers to farm it
maybe you could put that option that ppl check or uncheck it

 
Nameless123 User

Hello again lol,I came back with a different problem. :P

Well,My problem is the farming machine shows the image of the farms differently.FM still launches raids on the farms there's no problem with raiding,But the image of the selected farms look kinda weird on the map,Please can anyone tell me how to solve this problem?Here's the image. :)

http://img22.imageshack.us/img22/563/travianfar...

Sorry for the image being censored a lot.

 
Live4travian User

Thats the image of the farm... so you can differentiate whos in the script and whos not!

 
M_C User

Quick Question

FarmingMachine - Teuton mod

are you able ( or have already added )
New queue system that will skip farms, but return to them so that every farm is attacked once before any farm is attacked twice
- Reads reports and checks if a maximum of resources was gathered and no casualties. Then places tat target in a prioritized queue that get attacked before any other attack is sent.

???

Unsure who's script is best to use :P

 
M_C User

Request

Can your Farm Que have an Cycle Count please

When Ever I do not use Random it stops after it hits the End of the List

and Random .. is really random I had the same place done 3 times over

if their was a cycle list you could almost fine tune it to an art and give time for farm to replenish resources .. but not over or under farm it

 
M_C User

Having small problem using random

#1 even tho I have set amount of attackers ( mostly 30 mark ) I have noticed it has also sent a random amount of attackers ie It has sent 30x then another set of 16x to the same village attacking at the same time

#2 it seems to love attacking the same village over and over at the same time I have 12 farms added using 150 troops using 30 odd for the large farms and 5 - 8 troops for small farms the problem is if it over use's my large troops it ends up spamming the same small village by breaking up a 30 troop that just arrived down to 6 waves being spammed )

this script defiantly needs some way to stop raiding the same place while still being raided and needs to not raid until all over farms have been used ...

I will try and not use random again but last time I did not it stoped after 1 farm list cycle and i really need something that will start over again

 
coly Scriptwright

@sowrov

can you do, but added that the farm (the village) on the travian map is different from other villages (for example some other color)
to the same farm would not be added to the list several times

 
tomziwar User

Does that picture of farms on map comes from Farming Machine or from Beyond ?... cuz when I turn beyond off, farms look like normal villages :)