OGame Transfert

By Gillou Last update Dec 10, 2009 — Installed 10,864 times.

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V0.8 beta 017 German Translation

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Subscribe to V0.8 beta 017 German Translation 11 posts, 2 voices



dhu User

hi gillou,
I translated the latest version to german. not sure if all the functions work correctly as I do not have an english/french/italian account to crosscheck.
my italian and french is not as good...

just let me know where to send the code...

dan

 
Gillou Script's Author

hi Dan,

Thanks for translation!

You can send it through this page link

I'll create an account on german universe for checking compatibilities.

 
dhu User

hi gillou

I've sent you the files already.

V0.8 beta 17 DHU changes - ogame_transfert.user.js
- original file with changes
- added german language
- changed some english text
- each line or section marked with //DHU090101 xxx

I wanted to send you also additional documentation, but you only allowed to upload a *.user.js file. if you want the files below, please let me know.

WinMerge Report.htm
- WinMerge report showing all changes side by side
WinMerge patch.txt
- WinMerge patch to apply changes to original file. I assume you have made changes to the original already.

I will document the problems I see in the german version on the discussion board.

regards
dan

 
Gillou Script's Author
You can now send this file type : user.js, htm, txt and zip. They will be appreciated. (You will doubtless have to erase your navigator's cache to see the modifications.)

Thanks for your work ;) seems to be great, i just corrected this critical line :
"Rohstoffproduktion auf" into "Rohstoffproduktion  auf" to exactly match to the source code of german resources page. (2 spaces)

If you launch a full update, all datas would be read.

The link to the temporary release : link
 
dhu User

thanks Gillou.
I have now installed the temporary release.

imperium page:
after a full update, some blocks in the imperium page are now correctly filled with data
- main information block: shows correct information
- resources block: beta 17 only showed the production factor, the rest of the block was empty. beta 18 now shows also the % pull-down menus to set production rates. they also work as expected.
- the blocks production per hour and production per day stay empty. see screenshot at http://smilebear.info/pics/SNAG_Program-0000.png
(btw, please change the title to "Produktion pro Tag" ... capital letter T for Tag)
- buildings block seems ok. however, if the color of the cell entries are red or orange, the pop-up window shows something like "Infinitys,NaNh:NaNm". see screenshot at http://smilebear.info/pics/S-090102-01.jpg . not sure what should be displayed correctly.
- the defense block does not show correct values. here is a screenshot of my current view: http://smilebear.info/pics/S-090102-02.jpg the first line (rocket launchers) is correct. but I miss the light and heavy lasers and the ion cannons. for the first column I've added another screenshot to show the actual defenses screen of that planet: http://smilebear.info/pics/S-090102-04.jpg
- research block looks ok
- under construction block looks ok

I have not yet tested much worked on the transfer stuff. i'll do that later..

dan

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Gillou Script's Author

Same link

- Production per day : The script is based on the word 'total' in resources page, here -> Gesamt
- buildings block : same, based on the production per hour...
- Defenses block : Maybe a problem with special german character (To check)

To work after setup this new release, you would update all resources pages and defense pages

Thanks for your very clear feedback, greatly appreciated.

 
dhu User

you are welcome. I am not very good in coding, but I like debugging ;-)

the version you provided in the previous post did not include the "Gesamt" fix. I made the change and uploaded the file again as

DHU090102224 ogame_transfert.user.js

some very small spelling changes. all marked with "//DHU090102 "

suggestion to the script... would it be possible to mark the strings that are important for the function of the script? it would help in translation. perhaps there are other strings I translated and would not match with the expectations of the coding..

dan

 
dhu User

here we are....

that one seems to fix the defense block. but please check. yellow marked.

http://smilebear.info/pics/S-090102-05.jpg

I am not sure if that is correct. i just added the escape codes for ü, ö and ä.

uploaded as
DHU090102331 ogame_transfert.user.js

dan

 
Gillou Script's Author

It's a good debugging and good solving, but i have the same problem with Spanish.

So, I inverted the logic (Instead of looking for what I want, I look for what I don't want...).

Link

I'll create a section with all required translations.

Thanks again for all your help.

 
dhu User

seems to work :-)thanks!

just an idea:
I noticed that your script can't see when fleets are underway.
would it be possible to add a block in the imperium page that shows fleet movements?

or perhaps the fleet block in the imperium view could be enhanced?
5 --> 5 ships based on this planet and waiting/ready
(5) --> 5 ships based on this planet and moving. then within the popup when hovering over it, show a list of movements (from/to/times/ev. loads), etc..

or add a fleet movement block with data from the overview page, but enhanced and displayed in tabular form like the fleet page. for example, the fleet page does not show the return to planet time, but the overview page does show it. the fleet and the overview page do also not group the fleets from the same planet together. this is sometimes inconvenient because I would like to know when I will have a certain amount of metal or crystal available on that planet (from raids or from transports)...

dan

 
Gillou Script's Author

Thanks, i add this to the todo list.

I have just a project before... Add the possibility to send large and small cargo at the same time.

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