incorrect RoR
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PC, do you think you could have the script use a more accurate way to calculate RoR? I just did the math and the correct numbers don't really match the numbers on the screen. The way I calculated it was Income/(undev. land +dev. land) or income/total cost to buy = RoR. I'm around a high enough number of properties that it's starting to make a difference which properties I actually buy vs. which ones I should buy. Thanks for all your hard work, so I don't have to put in the hard work. |
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Perhaps. The ROR was based on the original and then modified according to advices from users. What makes it difficult for me is that I am unsure which version *IS* correct. Why? Well, because I don't really spend time into finding the differences in the city incomes, be it 0.01%, 0.1%, $100 or $10M. Ever since I find that hitting victims in the hitlist would bring five times more $$$ AND in ten times less time -- yes, that's one to fifty ratio. My current income level is about 0.15B / hr or 3.6B / day, from about 125B of investment in city. ROI on a per hour level, that's like 0.12% interest. Doing bounties, I can spend just 2 hours a day, and gain a minimum of 15B from the period, and that's limited to my current level of 125. In another way to look at it, out of 3 days of bounty hunting (about 3 hours a day) I've accumulated 62.5B. I can invest all these cash into the cities, raising city investment from 125B to 197.5B (50% increase), and probably only gain 10% increase in daily income -> 3.6B -> 3.96B. It would take several days for the investment to be returned. Yes, it is true that these will be long-lasting extra incomes, which is not bad. But that's not the heart of the problem. If I have to spend more time to nickle-and-dime every city investment (aka Micro-Management) just to yield maybe 1% more in total income, I'd rather spend those time bounty hunting, which usually yields over 100% in total income. The time spent / income gained ratio suggests that bounty hunting is of more priority. Now, if I just wanted to make "small extra" incomes in addition to bounty hunting, I'd say why not? But still, I will not spend time on it -- basically, it's Casinos (and its requirement) for me... whatever takes my investments in the fastest way. Why did I implement the "auto buy" feature into the script if I don't even believe in it? Well, I added it in cuz people asked for it... I still don't use it. |
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Pea Cracker, i have been posting on this topic for quite a bit. The current ROR is INCORRECT. Property ROR that is currently calculated only uses income divided by the sum of next establishment cost plus the original cost of the undeveloped land. The correct calculation should include the next undeveloped land cost - which is much higher when you own more than 10. a user on the mob wars discussion forum posts an excel calculator which works extremely well and i have been using it for some time with great effectiveness. Here is its link, do you think you can use the calculations for the next version? |
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but that's not even how it's being calculated. I feel it's not wise to have more than 10 of undeveloped land. If you do the math on it, it does not work out best. Not even close. So if you're spending so much more on properties total, then I would assume that a small amount of RoR difference shouldn't matter. But I only own 10 of each undeveloped land. I did the calculations, and it does not simply divde income by cost of the building + original land. That is what it should do, but the numbers don't match. my MW stats for money: (Income: $248,943,700, Upkeep: $18,542,080) Cash Flow: $230,401,620 every 54 minutes (that's 26.67 paydays/day, That's $6,144,041,664/day or $256,001,735/hr gross if you want to get technical.) Because of the captchas, and issues with the agg refresh stopping by itself, and running out of stamina, and the "page being heavily limited" limitation, I don't have the time to do the HL all day, and my daily income has been pretty close between bounties and property. Since my last victim list reset (about 3 days ago) I've made about $10.5 billion, while I've made over $18 billion in property. I'm just a level 165 also, so I see how it is easier for the higher levels than me to make more money than me on the HL. I suspect that lower level players would prefer to focus on growing their hourly income as well since they have less success on the HL maybe. Regardless of what preferences you focus on while playing, is it hard to have the script just find the asking price for the next land on the page? I'm not a scripter, but it seems that the script does search the page for things (like if the HL link is there or not when there's a bounty). Hold on, I just went back and figured out what it was calculating. the script is calculating the income by the price of just the building, not the land included. So I was wondering if you would be able to just add the original price of undeveloped land to the equation PC ($5k for lots, $50k for city blocks, etc)? I know it would be a pain in the ass to find out what the cost of the undeveloped land was before people bought it for those that buy more than 10, and you wouldn't need to for those that don't buy more than 10. On a side note, even if you just do bounties, it would still maximize profit to buy the best piece of land as well, since that would only make you more money. Land is more of a strategy for long term and constant income, when you're not actively HL'ing. That's the beauty of it, you don't have to DO anything once you own the land, the money just rolls in. I play Mafia Wars on Myspace (similar, but odd. there was a $700 QUADRILLION on there yesterday, and quadrillions are on the HL frequently, but I digress) and I am level 50 and I make $500+ million/hr (a whopping $1 billion every 2 hrs). I used those bounties and turned them into constant cash investments. Over the long term, it's the best way to do it. As the RoR goes down, the time it takes to pay for itself gets longer, but so what? If it takes a month for the casinos to pay themselves off then forever after that is free cash. It works out as long as you plan on playing for the next month, and if you don't, then it doesn't really matter :) |
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you know what? I just figured out that there's no need to change the RoR - for me anyways. As long as the undeveloped land amount stays constant, then, even though the RoR shown is technically incorrect, it is still in the correct order of which to buy first. To recap (remarkable, listen up to this one). The RoR shown on the 'city' page calculates for each property - income/cost. That's all. It does not include the cost of buying the undeveloped at all, just the cost of buying that particular building. So, to me anyways, if PC put in the cost of undeveloped land, that would show the correct RoR, if you don't have more than 10, but it would only be an aesthetic improvement, since I only really care which to buy next. Buying more than 10 of undeveloped property is not worth the cost by far. PC, you can play any way you want, but I'd highly recommend using that autobuy tool for reasons I took so long to type in the post before this one :) Eventually, you'll make more money on property than on the HL, but it'll take a while. |