FBMW++

By Pea Cracker Last update Feb 24, 2009 — Installed 39,028 times.

Feature Request

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Subscribe to Feature Request 39 posts, 21 voices



Bit Zero User

Two requests:

1.
I want to bank my money, but I also want to buy property. I'd like to be able to define a percentage (or flat amount) to bank each payroll, and the rest to be spent on property. If everything gets spent on property then I'd go broke healing.

2.
I would like to be able to define how I want my 3 skill points distributed and have the script level me up automatically.

 
Stubbed User

1) I'm keen on this as well, as would many people. I've stuffed up a few times and drawn out couple of billion to buy property, only for it to be depostied back into the bank account and loose 10% of it!

 
remarkable Scriptwright

1. Banking would be nice, but i would like instead of placing a percentage. Just have a set amount to keep in the bank as an option. I never use the bank other than for hospital, so keeping about 1 billion in there at a time and only refilling after it got below 0.5 billion would be a great option.

2. No, seems like a useless feature to have this level for you.

3. I would live version 1.22 to look more like 1.5 with the interface on the bottom right corner and the captured bounties to be listed after a win on that same interface (not the button). This is the only reason i switched back to 1.5 after trying 1.22 (and i found no bugs to complain about).

4. An "only purchase 10 undeveloped land properties at a time" feature would be nice so i could incorporate it into that mob wars spreadsheet and assume correct ROI. Yes this is a big deal to me, wasting the least amount of cash and getting the highest return is my largest goal in the game, my bounty is already 3.5 billion because of this.

5. Auto-Fighter with memory of favorable/unfavorable mobs would be sweet!

6. Mad props to Pea Cracker, you rock.

 
Stubbed User

Remarkable:

1) Agree
2) Agree
3) Disagree slightly. While the location of the interface is debatable, I don't think listing the kills on the same page is a good idea, mine already takes up a whole screen, so having it as a separate window is a good idea imho.
4) Doesn't it do this anyway?

One extra feature would be the option to specify a limit before refreshing the page, similar to the origional Mobwars Helper. This will help in not getting catchapa'd so often.

 
CryptoNight User

Re: 3. A combination might be a good idea ... keep the running list in the separate screen, but provide a 1 or 2 line scrolling "status" window on the main screen. This way you can see the entries being added without interrupting.

Also, would like to see the entries in the victim list be anchor tags instead of using the onclick. This way you could copy the link and paste it into another browser, or as in my case, into a record log.

 
script3r User

Not sure if this an official feature request thread, but with the old Mobwars Helper script, on the city page, by each property's ROR there was a line telling how many turns until you could afford it, based on your hourly income. Any chance that could make a comeback? I think it would be better suited to be by the "cash needed" line up on top now though. Anyway, just a thought. I for one liked that line.

Thanks for all your hard work PC!

 
meyerje User

Right now this script does everything I want/need it to do. The only feature here that interests me is the auto fighter. #1 would be nice, but I'd want an auto fighter before that.

 
remarkable Scriptwright

bump

 
HaRdLy007 User

I'd like to see a way of limiting the aggressive refresh.

 
LuxCal User

I agree with limiting the "aggressiveness" of the refresh. Perhaps by being able to set the amount of time between refreshs?

 
Eddy G User

I like the suggestion in 1, but can I suggest maybe this.

A user settable a "auto bank amount".

So say the user sets, Bank='X' .. The script would put $ in the bank up until 'X' (for healing/hit listing whatever), then holds the rest as cash, this is when the property auto buy takes over, once said amount is reached for the next purchase.. away it goes and does its thing.. This would be useful for all levels..

I like the op's suggestion of the auto skill point distributor... would really love to see this included...

 
remarkable Scriptwright

Ide like to see the script box in the lower right corner again and have it actively list the claimed bounties like it did in version 1.5

 
JimiB User

Having the Auto buy for undeveloped properties with a limit set to 10 (or another variable amount) would be nice because I've had some issues trying to buy 10 pieces of land so I could buy my 10 properties. I've had some issues trying to get my land properties purchased before the screen refreshes again. (I auto buy the property, but not the undeveloped land.)

Tying into that is the ability to have the script refreshes halted (or paused) when the preferences window is open. Sometimes it's hard to catch the aggressive update at just the right moment to get it to stop. (Would be especially nice if you've just realized how badly you f'd up by pounding on a high level mobster on the hitlist and you can't stop the hits or aggressiveness in time...)

Outstanding job Pea, keep up the great work

 
outofideas52 User

i just seem to have a problem when you run out of stamina on agg refresh, then it just shuts off. It would be nice if it would be able to determine when enough stamina is available to resume, or have the user set that preference.

 
0331Jarhead User

Hey I love this script, I wish I could be able to make something half this sweet! The only addition I would like to see would be an auto fighter then it would be perfect!!

 
script3r User

Thanks for the "turns left" line, PC! Your work continues to be awesome!

 
sm00th101 User

is there a way you could get this to check for updates less? I saw the bug you posted PC about the buying land bug in v1.27, and I just thought I'd skip it, but I keep getting the 'update available' message over and over and over. That's all. Love the script!!

 
Chris D User

I disabled the update checks. Its at the top of the script, so you can delete those lines easily and check manually here on the forums.

 
fart man User

im hijacking the thread, yeah so you cant buy grenade launcher ak47 hybrids, you have to get them through the god father? i dont think i like mob wars anymore ever since they started putting weapons in the jobs because i dont do any of those shitty low level jobs. so i have no tactical shotguns, and no ak47 things, that is so f*&^% stupid, why not just make it something we can all buy. i hat the programmers of this game now adays. any other games i can move on to. im bored with this one, it's too complicated with "winning" all these stupid weapons, i just want to fuckin buy them

 
fart man User

sorry about the language i just thought when i reached level 80 it would let me buy better weapons, but of course not, i have to go do some crappy job 10 times to get 1 gun....lame

 
fart man User

im sooo mad, i have to guy buy a yacht and a container yard so i can get 20 shitty ass tactical shotguns so i have to do this god damn job 100 times to get 10 guns, then i can g do the illegal weapons cache. so friggin retared, starting to hate this game instead of enjoying it

 
fart man User

is it just me or do they need to tone down the captchas, i get them for no reason, they show up when im doing nothing but normal activity, thats it i'm done with this game, its been annoying me more lately, than giving me joy. so im done later all

 
Woopsy Daisy User

Maybe the amount to bank/ keep for property you could just have as a slider bar? Or does that make it harder to program?

 
outofideas52 User

wow.. did that all just happen in like 10 minutes?

 
Woopsy Daisy User

Actually - the "agressive" refresh rate might work better as a speed "slider". Some of my bigger "hits" have been when for whatever reason the refresh rate has not been as quick. Slow internet/busy times or whatever. If you could slow it sometimes on purpose - that might help?

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