FBMW++

By Pea Cracker Last update Feb 24, 2009 — Installed 39,028 times.

1.22 almost ready

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Subscribe to 1.22 almost ready 7 posts, 4 voices



Pea Cracker Script's Author

I have it in my hands... no, my computer. It looks okay on my end but I've barely run it for like 10 minutes after 2+ hours of digging into the codes and grinding out the bugs. So it is very likely you guys will see more than I do... as always.

I guess I don't have a very good environment for testing.. hehe. Let me get a few bounty kills, check the jobs and all, and we'll see how it goes.

 
remarkable Scriptwright

super! I'm terrified of upgrading any higher than 1.15 after these last reviews, but im waiting. This is great work you do!

any chance that you may have included a "buy only 10 undeveloped land at a time" feature?

 
sm00th101 User

or maybe just have a 5 - 15 sec timer or so before buying more land. the original MW helper script would wait like 5 secs before taking any actions to give you time to stop it if you wanted. It was unnecessary for some things, but I guess I could wait a few secs for land, if it's a huge problem. However, I think you worked out the land buying bugs, so even though I still have 100 empty lots :( I upgraded, since it won't keep doing that now.

 
Pea Cracker Script's Author

Hmm, not sure if it's good enough a test.. but I killed a victim, it continued.. and then I hit & didn't kill another one, and it continued... gratz?!

 
remarkable Scriptwright

upload it and lets have a look

 
Pea Cracker Script's Author

whew.. damn.. found the last little line... it was added before due to complains of not getting healed while hitting and kept hitting until died in tragedy... and this little line was making the hitman a little chicken... non-aggressive and waiting for the medic to come by, but somehow due to high frequency of refreshes, the medic was never able to reach the chicken. Haha!

Now I need to get into similar situations again to see if the new codes kick in fine.

 
@cid Scriptwright

looking forward

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