FBMW++

By Pea Cracker Last update Feb 24, 2009 — Installed 39,024 times.

Tweak: healFloor for player deaths not autohealing

in
Subscribe to Tweak: healFloor for player deaths not autohealing 6 posts, 5 voices



Chris D User

having a heal floor would protect players, once they die, from being healed and chain killed.

In function hospital_exec()

adding
var healFloor = 20

and changing
(boss.health * 100 < boss.max_health * boss.preferences.heal_limit)
to
(healFloor < boss.health && boss.health * 100 < boss.max_health * boss.preferences.heal_limit)

would give a 1 hour buffer after dying so that one can resurrect themselves on their own within that hour.

 
Phazoni User

GREAT suggestion. I've suffered from this a few times.

 
Pea Cracker Script's Author

I used to implement a crit health with floor at 33% as default... but then some complained about the script taking them off the hitlist and healing them before they could finish off their kill (after hitting 2-3 times on the same target) and claim that they missed "the final blow". I know I can always put it into the preferences and all, but that'll take more time and I'd rather leave the option for later. For now, I want to focus on stability, which is kinda tough with the instability from the servers themselves.

 
Chris D User

This is different than crit health. Crit health is forced healing while on the hitlist. I use it already and changed the values in the /* In-Code User Customization Values */.

This option is for when you die and doesnt let you heal automatically, but keeps you in the safety zone of being already dead.

 
GNomad Scriptwright

That'd be a nice toggle to throw in the script, PC.

 
lala52 User

Yeah PC, got killed repeatedly and lost a good many exp points. Giving us an option here would work really nice to lay low for a while specially in gangfights.

Cross
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