v1.16 ETA
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Again another fix'em release, but... also the biggest facelift thus far -- even I myself have mixed feeling about this, and so you will definitely as well. But heck, we got so many versions we can back-track to, that's the fun part. Hehe. ETA is about 4 hours, hang on tight. |
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how can you back track to a previous version? |
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GinFactory, go here: http://userscripts.org/scripts/versions/37709 And I'm interested to see this PC! You do so much work on this, every day. I'll provide as many e-high fives as I need to, to keep you motivated because your work helps all of us a great deal. I'll see what I can do about reactivated my paypal account, I had some issues with PP a long time ago so we'll see! |
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Another 3 hours to go... gee, my jobs are taking so long, I have to test them out a few times. v1.16 is sort of fun in "slow motion" where you turn off "aggressive refresh" and click around manually as you would if you didn't have the script, cuz there's magic in the air. I think I'm going to prepare a Christmas version where people can relax & enjoy the game more... Christmas hitlist slaughterhouse?! haha. |
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OMG I'm falling in love with 1.16... Aside from that, I'll need to deal with my empty stomach, aching tooth, frozen feet and messed up brain. But it looks like 1.16 will be read in an hour :) |
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Im looking forward to it. Will you have an auto fighter included where you can select the size of the mob you want to kill? |
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For new features, they're probably not going to come in till we've stabilized with the errors and bugs found thus far. In the mean time, why don't you try: http://userscripts.org/scripts/show/38178 And also let me know if it DOES suggest the correct mobs to hit. Because it is sort of different from my own play style. I, for example, also check the days the enemy mob has played, whether they're currently online, what type of weapons and properties they own, and the amount of wins/losses... in addition to mob size and level. Yeah, all that into an easy calculation, and I hit. lol :) |
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Thanks PC. I think it is working ok. It is highlighting people i wouldnt have thought to hit and I am winning. :) |
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Actually, winning/losing is one thing, my calculations are geared to toward maximizing the exp gained from winning while avoiding losses, which means Best exp/stamina investment, otherwise I'd rather do $/stamina in the hitlist... |
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cant wait till v1.16 |
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arrrrrgh.... I'm losing it... |
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lol deep breaths |
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Anything I can help with? Like I said I run 3 accounts at once so, if you need help testing, I'm yo man :) I can always start up a 4th too haha. And I don't know my js by heart, but I can read and understand it, I have plenty of experience coding elsewhere. |
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Alright I need to get some rest... but here's v1.16 anyway, just that I didn't have enough time to test everything. |