FBMW++

By Pea Cracker Last update Feb 24, 2009 — Installed 39,028 times.

(Relatively) Simple Change Request

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Subscribe to (Relatively) Simple Change Request 4 posts, 3 voices



Chrisos User

PC,

Thanks for the hard work on this code, I'm a professional software developer myself, and from a technical perspective, the pace you knock out these updates and quality of code are a real credit to you!

I have a very simple change request...

On the bounty limits, I find the multipliers are generating values that are too clumsy to use.

For example, I have my lower limit set at $50,000,000 which is no problem, but my upper limit is either $1,000,000,000 or $2,000,000,000. I find that up to $1.4Bn I have a shot at making the kill (or at least winning the battle), but above that I get my ass handed to me on a plate with a look of pity from the intended victim.

Making these limits either directly editable, or more granular would be a huge help.

If you get this done quickly, I'll pay you again what I have paid so far, just think a 100% bonus! :)

I'm even quite happy to do the change myself if you want the code to integrate.

Chrisos.

 
Chrisos User

A simple enough change.

Replace the BountyList function with this:

function BountyList(m)
  {
  for (var i=1; i < 20; i++)
    {
    this[i] = (i/2*Math.pow(10,m));
    }
  }

Which halves the intervals.

Or:

function BountyList(m)
  {
  for (var i=1; i < 100; i++)
    {
    this[i] = ((i*Math.pow(10,m))/10);
    }
  }

Which gives you intervals a tenth of the original size.

 
FlyfisherMike User

I'd like the hitlist min/max values directly editable too.

 
sal5678 User

Thanks for this, Chrisos. I love the 1/10 version.

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