FBMW++

By Pea Cracker Last update Feb 24, 2009 — Installed 39,028 times.

FBMWH+ 1.13 is up

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Subscribe to FBMWH+ 1.13 is up 16 posts, 7 voices



Pea Cracker Script's Author

Mainly to fix hitlist and other errors in 1.12
Also added passive refresh toggling on/off inside preferences, as well as separating the multipler for min and max on bounty limits.

Hopefully this quick patch will allow sufficient customization and error fixing.

 
FlyfisherMike User

YA! Total bounty collected!!! I wish I hadn't cleared mine out so soon.

 
Nozama User

Thanks Pea, I really appreciate your work and my hitlist errors are all cleared up. I'll keep you updated if I see any other issues.

If you could let us all know the information you want for bug reports I'm sure most would be willing to provide it if we do run across anything.

If you're considering a fight function, the Mob Wars Auto Fighter Script does most of what I'd like but I'd prefer a way to set time between attacks, mob size and boss level.

If you're not considering a fight function that's cool too just wanted to offer some suggestions.

 
Nozama User

10 kills on the hitlist then this error

Error in module 'hitlist' on line 1768: killing.nextSibling is null

Cleared hitlist still the same error

Resetting the database appears to fix it.

 
Aroenai User

I was getting so irritated with more than 10 undeveloped lands being bought, so I played around with it and this seems to work.

Find:

    if (boss.preferences.buy_land==false && itemlist[item].subtype=='U') continue;

Add add this after it:
    if (boss.preferences.buy_land==true && itemlist[item].subtype=='U' && inventory[item] >= 10) continue;

Find:

          if (boss.preferences.buy_land) input.parentNode.submit();

and replace it with:
          if (boss.preferences.buy_land && inventory[item] < 10) input.parentNode.submit();

 
Chrisos User

Doesn't that happen when you get better return from undeveloped land than from anything else though?

 
Pea Cracker Script's Author

Like I have been saying all along, we all play the same game differently...

 
Chrisos User

We do? Why wasn't I told before? :)

 
tbone2112 User

Is there a function that allows the program to go back into the aggressive refresh once the stamina regenerates?

 
FlyfisherMike User

Yeah, sometimes mine does and other times it doesn't.

 
sal5678 User

Chrisos. I addressed this in another thread, but here are the loss figures based on where I was a couple days ago. (Losses would be much greater now.):
With 490 empty lots, every time 10 are developed, $2.4M extra is paid to replace them.
With 140 city blocks, every time 10 are developed, $6.5M extra is paid to replace them.
With 40 squares, every time 10 are developed, $30M extra is paid to replace them.
Revenues don’t come close to offsetting these losses.

*figures are based on where I was on 12/10: About $110B worth of property (resale value) which put the ROR on everything about 0.04. It doesn't take into account the income of $49K/hour for lots, $39K/hour for blocks, or $60k/hour for squares. However, with this script, land is developed so quickly that the loss significantly exceeds the income.

Also, I can’t find the post, but when I decided to sell everything off and only keep 10 each (except for beachfront and container yards), rather than depleting them as developed, I sold for about $230M. This netted me $200M since the cost to replace all that I had, when purchased as needed instead, was only $30M.

Thanks for the update, Aroenai. I’ll give it a try! While these losses aren't big in the grand scheme of things, I think their big enough to try to avoid.

 
Chrisos User

Ah yes, I hadn't thought of that.

 
sal5678 User

BEST VERSION YET, Pea! Thank you.

One question. Is there any way of setting a maximum between $1B and $2B?
$1B is pretty conservative for me right now and $2B is a little ambitious.
Rather than multipliers and dropdowns, wouldn't it be easiest to just enter numbers manually.

BTW, thanks for the mod, Aroenai. It works great!
(Pea- Perhaps that mod could be incorporated in future releases? Thanks.)

 
tbone2112 User

Error while inserting the script's menu.
Line: 504, error: boss.jobs[boss.preferences.job] is undefined

 
Chrisos User

sal5678: I posted a quick fix for that here:

http://userscripts.org/topics/18913

It gives you more granularity, but does not allow you to type in what you want.

 
Aroenai User

sal5678 that's exactly why I wanted it, it's a stupid investment to buy a whole ton of lots that will only get upgraded later for more money.

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