Travian: Attack builder

By m4rtini Last update Jul 5, 2010 — Installed 312,243 times.

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m4rtini Script's Author

i will be updating several of my script in the coming month. give me some suggestions if you have some. and notify me of any bugs you may find.

 
Pobro User

Our lame server admins did something to make your script always late 2sec. What can we do to get the script in right time like it should? If youre to busy hunting bugs. Please tell where in the sourcecode script looks for server time so i can add there 2 more sec.

 
m4rtini Script's Author

it's more of a general problem. lagg in the browser and server. impossible for the script to predict.

add this line:
seconds = seconds +2;

like this:(lines 836-838)
seconds = parseInt(seconds,10) + parseInt(diffTime,10);
seconds = seconds +2;
if (seconds >= 60)

didn't test it but it should work.

 
ndiguru User
FirefoxWindows

k about this for brain storming. make it so it will auto attack the new(add ons) bookmarked camps under map view/ bookmarks. otherwise think of this, every time anyone has the need to hit more camps, or relocate your city you'll have to sit and manually attack say 100+ camp manually for the script to remember them. why not have the script read from those camps bookmarked. If all your settings(amounts of troops) are the same for the rest of a particular same level camps. all the script have to do is read for the new added bookmarked camp cords. the way it is now you'll have to sit for hours manually attacking each new camp.

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