FBMWH+ 2008-12-06 Enhancement List
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I'm adding some new features (*) to the next major release, in addition to what it already have (o): * New preference to choose Auto Level Mode -> 1) None (do it manually), 2) Atk, 3) Def, 4) Energy, 5) Health, 6) Stamina
I think that's it so far, I'll edit it if I remember anything I missed or decided to alter the list later. |
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Will the aggressive refresh include auto-healing. My biggest complaint right now it having to wait for a page refresh to get healed. However, what I just read sounds like what I've been waiting for. I'm all about bounty hunting so this makes me excited!
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Of course it does... You have to understand, the original script's healing DOES work, provided that it knows exactly how much health you CURRENTLY have. But the script would not know that UNLESS it reads (refreshes) from the game. So the more aggressive it refreshes (or reads), the more accurate & up-to-date it is. Other than that, you would need to manually click around or refresh to make it up-to-date. In case anyone wonders... NO, the script will not anticipate who is going to attack and how much health you will lose, it has to read that from the game! |
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Perfect! That's what I thought but just wanted to clarify.
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So how do we get this new version? |
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This sounds awesome. Pea, you da man. Question on the Auto-Bauy feature. Thank you for including it, many of us are very excited about it. You said though, that it does not auto-draw from the bank. That means I have to keep cash in my pocket all the time, and I prefer to keep it safe in the bank, using your auto-deposit option. Can you add an option to auto-withdraw if there is not enough in the pocket? Thank you for doing such a great job! Especially if that's not your first job, and a non-paid one! :) |
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We have very different play styles. Well I keep the cash on hand cuz I can get hit a few thousand times and it won't add up to the 10% cut that the bank will do me. Maybe at lower level (sub 40) it was good to put them in the bank, but as soon as you start getting billions of cash, it just ain't worth it. I only keep a few billion in the bank one-shot for healing only... rest is cash for buying anything. |
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Right. But if you're killed because the script didn't heal you in time, ALL your money is gone... |
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Are you sure? I've been killed a few hundred times and my near trillion dollar cash is still with me. Something wrong with your char? Correct me if I'm wrong... but I think the maximum money you can get off the corpse of a victim was $70K (same as winning an non-kill attack). I've killed many people to test this result... hrrmph. And the maximum money I lose to an attack or death was $100K. When I have 1 billion $1,000,000K in my hand as cash, it means it will take at least 1,000 total fight losses and deaths combined to lose 10% of that money. Alternatively, I can click one button and lose 10% to the bank. Well, if I'm gonna die anyway, I rather keep more money with me, why bother wasting the money on the bank? Of course, the picture is different when you're at lower levels, say, level 20 or so and have only $70K on hand. Yeah, you *can* lose *all* your money with one death.. or even just 1 hit (w/o death). But as I do keep a few hundred billion in my hands, and a few billion in the bank, I really have no issues with dying or having no money to heal. I just need to manually deposit a little cash into the bank once a long while to make sure there's at least a billion in the bank. I'm currently under level 100, I guess when I hit level 1000 or so, I'll change the billions into trillions. |
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Okay I've revised several item properties, created item type of "drop" items with chance (%) of drop, and change the logics to check drop items as requirements the same way prep items for jobs (or prep jobs of jobs) are considered. In short, all that garbage I just threw at you means you can pick a job goal of "Illegal Weapon Smuggling" where it will not only try to do prep jobs to get you the prep items (Illegal Weapons), but also try to do the prep jobs to get you the required items (10 Tactical Shotguns, something you can't just buy one-shot...) I'll be testing the automation of the jobs against prep items and chance drop items, as well as revising the calculation of exp/energy to make sure it includes all preps. |
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You're right. My apologies - I was under mistaken opinion there. What about that email/sms feature, what do you think? Here's an idea - you can spawn up another window and use one of the free SMS sending sites to send a message to a phone number from the settings (google for "send a text free" and you will see a whole bunch of script-ready sites, most without captcha) |
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CAPTCHA -> SMS/email is a great idea... that I might be able to take a look at later. For now, I'm trying to get rid of problems, get accurate (or at least near-accurate) results. Today I've worked on some lines to calculate better timings for upcoming job events, in addition to auto route to jobs that would get you the proper prep & drop items. Later on I need to work on rerouting the error pages. Right now I have seen the following:
This page is being heavily rate limited. Please avoid constantly refreshing this page. 2) Facebook (not MW) Common error page -- Sorry, an error has occurred. We're working on getting this fixed as soon as we can. 3) Firefore error --
jar:file:///C:/Program%20Files/Mozilla%
20Firefox/chrome/browser.jar!/content/browser/undefined
Firefox can't find the file at jar:file:///C:/Program Files/Mozilla
Firefox/chrome/browser.jar!/content/browser/undefined.
* Could the item have been renamed, removed, or relocated?
* Is there a spelling, capitalization, or other typographical error in
the address?
* Do you have sufficient access permissions to the requested item?*** This may be a GM problem though ***
4) Link/Connection error --
Connection Interrupted The connection to the server was reset while the page was loading. The network link was interrupted while negotiating a connection. Please try again. 5) More others which I forgot to capture but will... At any rate, I need to figure out ways to counter these and reroute them back into MW, so that the script can run w/o interruptions. |
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There's evidence that the "This page is being heavily rate limited. Please avoid constantly refreshing this page" error is your IP being locked for 15 minutes. |
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Yeah, it hit that page and I'm stuck for 15. There's another script that when it hits that page it can pause for 15 minutes and then start back up. Quite useful and keeps things moving. That's an easy solution for that. I also hit it when I'm refreshing more than once every 4 seconds for awhile but I'm aggressive when it comes to bounty hunting.
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pea can you please include pay for jail or break out of jail please |
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I'll try... I haven't got a lot of experience in getting jailed... so I need to get into the situation to make/test it out. |