Awesome script - thx - possible enhancement
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Is there any way to add in a randomization timer to the job component. I am thinking that if I am an admin / developer of the app I look @ the player logs and see people doing jobs at the exact time increments 24x7 it would flag the account as a bot.... What if a randomization was added in that would either vary the time by 0-15 minutes after you get the energy needed OR require that people have 3-5 energy over the needed anount for a job and then randomize the # of energy points that are needed to do the job. Example -
The next time the script fires the random # may be a 0,1,2,3,4,5 and it would vary the points accumulated to do the job enough to vary the timing of the job enough to not be seen as a bot..... Make sense and BTW - THANK YOU for taking this script to the next level. Ron |
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Actually that's excatly what I started out with... I built in these things: while scanning the hitlist, I randomly go to other pages (mobs, city, jobs, stockpile, etc.) when there's nothing worthwhile of hitting. On top of that, I even have random delays to do jobs or take hits, anywhere from 5 seconds to 3 minutes. I even added a "slow motion" option, which was the opposite of "aggressive refresh", that would issue one command and wait for several minutes before the next. BUT.. the infamous CAPTCHA still comes.... so I took the slow motion off. And kept the aggressive refresh. |