Travian3 Beyond - ML&CN

By ms99 Last update Feb 4, 2010 — Installed 5,883,193 times.

New idea =)

in
Subscribe to New idea =) 9 posts, 8 voices



Tamir User

I have nice idea that i got from the war in the Israeli server 2 (i quit already but i thought about it and it could improve my defensive forces).

Ok so my idea is that when you click on the wall or in the main page, you can see:

a. The % that the wall gives you
b. the total defense that all the units in your village have + the wall bonus defense for example 10%, it mean like if you have 10 paladins you will see: 1100/440 total defense, it can be very helpful if you want to see how much defense power you have and if you need more or not, it could helped me very well XD, and if you really want extremely cool you can show in little table for how many for each force it can stand for, for example if you have 10 paladins and wall who gives you 10% more so it will show you 1100/440 and in little table for example it will show you the Axeman picture and in numbers "15" or something like this i didn't calculated.

for tell you the true? if you had this in the script before i gave up so it could helped me so much that maybe i were not give up, because it was crazy me because i were need to calculate again and again how much defense i have and how much i can kill if someone will attack me... so it can help now to other people =)

hope you be able to do it it look like hard work =)

 
arashkey User

just one thing
make AutoLinks: (Add)+++
it 's the best thing that I have ever seen !

 
FitForTheLoo... User

Please post your resuests in the "Requests" topic, don't create new ones.

 
david.macej Scriptwright

This isn'r bad idea, but you have only app. defense power for your village calculate on basic defence and wall. In this case you can't calculate hero defence bonus and armoury upgrades for defenders.

 
ms99 Script's Author

Hi Tamir,

To be able to implement your idea following information is needed (I will list only some of them):

1. The wall level
2. The number of troops in the village
3. Your hero bonuses
4. The bonuses of other heros available in your village (from other players)
5. The def levels from the armoury for the troops of the village
6. The def levels of troops from other villages (yours or another player)

Well... There is no page generated by the game server to include all this information for a correct calculation.

Not to mention that information for steps 4 and 6 is not available at all in the current village. But let's say, we're gonna ignore this (and the calculation just starts being wrong, but let's say we can offer a minimum of def power calculation).

As we ignore some information, let's build up the new list of requirements:

1. The wall level
2. The number of troops in the village
3. Your hero bonuses
4. The def levels from the armoury for the troops of the current village

And now let's continue the analysis:

1. Wall level is only available on the 'dorf2.php' page.
2. Number of troops in the village is only available on the "Rally point" page.
3. Hero bonuses, if a hero's mansion available, only on the "Heros' mansion" page.
4. The def levels for the troops of this village only on the "Armoury" page (if the Armoury is still available, as after some time, you do not need it anymore and destroy it).

As you can see, the minimum information required is not available simply on one page. Gathering all this information needs 3 or 4 AJAX requests to the game server (opening the required pages in the background and reading out the needed information) depending on the page you currently are on. I want to avoid this kind of requests as they, if repeated many time, can cause an "unusual activity" suspicion on the game admin...

Please keep in mind that the calculation can never be correct as there are a lot of missing variables.

Yes, the idea is good, but I don't think it will be implemented.

Thank you.

 
ms99 Script's Author

@arashkey,

May I ask you what "Autolink: (Add)+++" means ? Sorry have no idea.

 
BmW User

@ms99
You wont implement it :P I dont know exactly what it is, but i've seen it in other scripts, i think what it does is that it build some building, dont know exactly how it works :)

 
ErEf User

automated upgrading of buildings is not the scope of this script

 
Andrada6 User

Maybe a little table containing all this variations from min to max would minimize the requests sent to the server to one, the RP.

plus - 0 to 10%
hero - 0 to 20% ( I think this will make the report very unclear because there are lots of troops and heroes per a nomber of troops )
armoury - 0 to 30%

but as fy of if you could won the battle if all the people would done their job about upgrading to lvl20 their troops and sending a 20% def bonus hero, with usualy isn't happening.
you'ld find a thing like how experienced is the team that sent you reinforcement.

but, eh.. if you want to know this things, I think routine math calculations can be done

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