Bug/Issue reports
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@ms99
but the real issue is that table... i changed the line you gave me but is not that... is not working. |
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missing other nation's units and times when sending units to villiages/oasis http://yfrog.com/0otimespj - there used to be all 3 of them, which was very usefull for guessing what can enemy send on you or have sent allready T3B 3.8.8.7.7 FF 3.5.2 +EDIT : found another wierd thing in dorf3 page - http://yfrog.com/17dorf3j
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@ms99:
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@hex
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@ms99 Broken village list still happens from time to time, now on any screen, but quite a bit on karte.php. However fixing it, just requires refresh/reload. I've seen this behaviour on both my accounts. |
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@oedip & @david.macej & Ohnonotreally,
I would have never had the idea to zoom-in/zoom-out the page on the 24" monitors I use. OK, I tested with zooming and for my test accounts the best result obtained was using following: dlr1.style.width = (v.clientWidth + 100) + 'px';No more broken coordinates in the village list. What was the setting that worked consistently for you on all your accounts ? Sorry, but I had to revert the displaying of the coordinates in the village list and use the way they are generated by the game server... as separate DIV elements in the same cell (earlier versions of the script removed the game generated DIVs and replaced them with cells in a table. This way, the coordinates always looked OK in the village list. But... this caused incompatibilities with other scripts (e.g. "Village Manager") so I had to undo the generation of separate cells for the coordinates, that always looked well-formatted, in the village list. Kindly asking all of you to test more values and post your best result. Sorry, I have no other idea (and no time) on how to fix the issue of those left-floating left coordinate DIVs inside a cell in the village list. If nothing else helps I will rewrite the .css for those DIVs. Thank you for your understanding and support. |
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@hex,
For the first issue reported, search for the line of code: if (!lastRowActions) {
Replace it with:
if (lastRowActions) {
The three troop tables will then appear when you open a cell or oasis from the map.
Alternative: you wait for the next version of the script to be available. For the second issue... have no chance to test this. |
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@oedip & @ms99 ok, i tested a bit the dorf3 issue and support (shield) is working, but for swords only green "undefined" is shown, also notice i dont have PLUS account @ms99 working nicely, but i would also need all that 3 rows in rally point page - a2b.php with filled units (same issue, only 1 row) |
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@hex,
1. I will have a look at the "undefined" issue on "dorf3.php" for the "green icon" (incoming def). 2. Showing the time for all the tribes while on the "Rally Point -> Send Troops" page was never intended and has never been available. To implement it means changing a parameter from "false" to "true", but...here are my thoughts: When a village is attacking you, you will: - click on the attack link in the "dorf1.php" page -> opens the "Rally Point" overview - click on the link of the attacking village provided by the game server in the attackers table - this will open the attackers village - the script shows the times for all tribes Now, please explain why you need the times for all tribes in the "Rally Point -> Send Troops" page. |
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This: if (!lastRowActions) { Replace it with: if (lastRowActions) { The three troop tables will then appear when you open a cell or oasis from the map. ... is not working on my accounts :(( i'll wait for the next ver. |
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@ms99 1. its enemy attack against your oasis (incoming off)
if you dont want to implement that, its fine by me, but i would like the 3 rows there also, so which variable should i change ? :) thanks a lot |
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@hex,
1. Will take longer (not available this evening with the next version of the script). 2. Look for following line of code: createTimeTroopTable(parOK, xD, yD);3. Replace it with: createTimeTroopTable(parOK, xD, yD, true);4. Save your script. Enjoy ! Explanation OK, feature will be available with the next version of the script (later this evening). Thank you. |
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great script, but the recent update seems to hav removed the summary of nature troops within oases. it used to give the total defence of the troops and the population of said troops when u clicked on an occupied valley screen - can this please be reinstated for the next release?
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@joeshenton,
Here are two screenshots from my test accounts. The information you miss is shown... Perhaps you should test with only this script activated or you should perform a clean install. ![]()
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It is now working thanks to recent update.... thankyou. |
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@ms99 Thanks, I was unable to test your script before you released. But since the new version, everything seems great. |
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it appears that version v3.8.8.7.8 shows-has memory leak with firefox 3.5.2... As a result of that, firefox crashes when the amount of memory that uses reaches almost 1.5 Gb ... |
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@chris_10,
For me it doesn't really looks like a memory leak. Using Vista SP2 & Firefox 3.5.2 and the latest version of the script. Computer is rebooted only when nothing works anymore or Microsoft sends the updates that require a reboot. The total uptime shown is distributed over the last Tuesday evening, Wednesday morning and evening and this morning and evening (computer hibernated four times). Used Firefox for developing the script and for reading some news. Total no. of tabs open at this moment = 11 (varies, max no. was 26 on Wednesday). And the total memory usage of Firefox looks very good to me.
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Hi!
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@Bojik,
The surprise is only for non-PLUS users with more than one village. Just open the "Market -> Send Resources" page click in the "Village" (destination) field and start typing the name of one of your villages (not the active village)... OK ? |
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OK ;)
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You 're right... Script was tested on other two pcs, without any problems... It seems that memory leak is being caused by firebug (add on of firefox) when the current script runs... Can't find until now solution at pc with the specific problem... keep going that excellent project.. |
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I have to say this, things is awesome, although I got all the pop up windows at the start and closed them, but now want them back. Is their anyway to do this. The only down side to it is I'm new to this game and it blew my head trying to figure out what half of the things meant, now I'm slowly getting their. |
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@Rako12344321,
If the script is running, just go to the Setup to enable/disable features. The Setup icon is the big icon top-left (or top-right if you are playing on a right-to-left server) that looks like a piece of paper with tick-marks and an arrow. |
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Ok, thanks I disabled them and saved it and re-enabled them it's all good now :) If I have any more questions is it ok to come back and ask? |




