Travian3 Beyond - ML&CN

By ms99 Last update Feb 4, 2010 — Installed 6,039,070 times.

Bug/Issue reports

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oedip User
FirefoxWindows

@ms99
i tested on several accounts but in some of them is working (with the first set of lines) in others don't. But in my case is only the adding of resources who mess up the space/split issue. So is not a problem for me anymore. i can still help you with tests if you want.

but the real issue is that table... i changed the line you gave me but is not that... is not working.

 
hex User
FirefoxWindows

missing other nation's units and times when sending units to villiages/oasis

http://yfrog.com/0otimespj - there used to be all 3 of them, which was very usefull for guessing what can enemy send on you or have sent allready

T3B 3.8.8.7.7 FF 3.5.2

+EDIT :

found another wierd thing in dorf3 page - http://yfrog.com/17dorf3j
there is attack coming onto my oasis - so violet swords and dorf 3 is not supporting this
may also consider adding violet shield (support of oasis)

 
david.macej Scriptwright
FirefoxWindows

@ms99:
Try to zoom out page in browser on test account.

 
oedip User
FirefoxWindows

@hex
i tried the last one on my account... works fine. purple swords and everything

 
Ohnonotreally User
FirefoxWindows

@ms99

Broken village list still happens from time to time, now on any screen, but quite a bit on karte.php.

However fixing it, just requires refresh/reload.

I've seen this behaviour on both my accounts.

 
ms99 Script's Author
FirefoxWindows

@oedip & @david.macej & Ohnonotreally,

I would have never had the idea to zoom-in/zoom-out the page on the 24" monitors I use. OK, I tested with zooming and for my test accounts the best result obtained was using following:
dlr1.style.width = (v.clientWidth + 100) + 'px';
No more broken coordinates in the village list.
What was the setting that worked consistently for you on all your accounts ?

Sorry, but I had to revert the displaying of the coordinates in the village list and use the way they are generated by the game server... as separate DIV elements in the same cell (earlier versions of the script removed the game generated DIVs and replaced them with cells in a table. This way, the coordinates always looked OK in the village list. But... this caused incompatibilities with other scripts (e.g. "Village Manager") so I had to undo the generation of separate cells for the coordinates, that always looked well-formatted, in the village list.

Kindly asking all of you to test more values and post your best result. Sorry, I have no other idea (and no time) on how to fix the issue of those left-floating left coordinate DIVs inside a cell in the village list. If nothing else helps I will rewrite the .css for those DIVs.

Thank you for your understanding and support.
 
ms99 Script's Author
FirefoxWindows

@hex,
For the first issue reported, search for the line of code:
if (!lastRowActions) {
Replace it with:
if (lastRowActions) {
The three troop tables will then appear when you open a cell or oasis from the map.

Alternative: you wait for the next version of the script to be available.

For the second issue... have no chance to test this.
 
hex User
FirefoxWindows

@oedip & @ms99 ok, i tested a bit the dorf3 issue and support (shield) is working, but for swords only green "undefined" is shown, also notice i dont have PLUS account

@ms99 working nicely, but i would also need all that 3 rows in rally point page - a2b.php with filled units (same issue, only 1 row)

 
ms99 Script's Author
FirefoxWindows

@hex,

1. I will have a look at the "undefined" issue on "dorf3.php" for the "green icon" (incoming def).
2. Showing the time for all the tribes while on the "Rally Point -> Send Troops" page was never intended and has never been available. To implement it means changing a parameter from "false" to "true", but...here are my thoughts:
When a village is attacking you, you will:
- click on the attack link in the "dorf1.php" page -> opens the "Rally Point" overview
- click on the link of the attacking village provided by the game server in the attackers table
- this will open the attackers village
- the script shows the times for all tribes

Now, please explain why you need the times for all tribes in the "Rally Point -> Send Troops" page.
 
oedip User
FirefoxWindows

This:

if (!lastRowActions) {

Replace it with:

if (lastRowActions) {

The three troop tables will then appear when you open a cell or oasis from the map.

... is not working on my accounts :((

i'll wait for the next ver.

 
hex User
FirefoxWindows

@ms99

1. its enemy attack against your oasis (incoming off)
2. lets say when launching multiple attacks on enemy village, i would like to see what can be thrown at me as revenge - mostly saving those 3 clicks you mentioned when trying to utilize my offense

if you dont want to implement that, its fine by me, but i would like the 3 rows there also, so which variable should i change ? :) thanks a lot

 
ms99 Script's Author
FirefoxWindows

@hex,

1. Will take longer (not available this evening with the next version of the script).
2. Look for following line of code:
createTimeTroopTable(parOK, xD, yD);
3. Replace it with:
createTimeTroopTable(parOK, xD, yD, true);
4. Save your script. Enjoy ! Explanation OK, feature will be available with the next version of the script (later this evening).

Thank you.
 
joeshenton User
FirefoxWindows

great script, but the recent update seems to hav removed the summary of nature troops within oases. it used to give the total defence of the troops and the population of said troops when u clicked on an occupied valley screen - can this please be reinstated for the next release?
Thanks :)

 
ms99 Script's Author
FirefoxWindows

@joeshenton,

Here are two screenshots from my test accounts. The information you miss is shown... Perhaps you should test with only this script activated or you should perform a clean install.



 
joeshenton User
FirefoxWindows

It is now working thanks to recent update.... thankyou.

 
Ohnonotreally User
FirefoxWindows

@ms99

Thanks, I was unable to test your script before you released. But since the new version, everything seems great.

 
chris_10 User
FirefoxWindows

it appears that version v3.8.8.7.8 shows-has memory leak with firefox 3.5.2... As a result of that, firefox crashes when the amount of memory that uses reaches almost 1.5 Gb ...

 
ms99 Script's Author
FirefoxWindows

@chris_10,

For me it doesn't really looks like a memory leak. Using Vista SP2 & Firefox 3.5.2 and the latest version of the script. Computer is rebooted only when nothing works anymore or Microsoft sends the updates that require a reboot. The total uptime shown is distributed over the last Tuesday evening, Wednesday morning and evening and this morning and evening (computer hibernated four times). Used Firefox for developing the script and for reading some news. Total no. of tabs open at this moment = 11 (varies, max no. was 26 on Wednesday). And the total memory usage of Firefox looks very good to me.

 
Bojik User
FirefoxWindows

Hi!
The description of the 3.8.8.7.8 is written that there whill a little surprize when sending resources to one of our villages, but a did find any surprise there... It is as usualy!

 
ms99 Script's Author
FirefoxWindows

@Bojik,

The surprise is only for non-PLUS users with more than one village. Just open the "Market -> Send Resources" page click in the "Village" (destination) field and start typing the name of one of your villages (not the active village)... OK ?
 
Bojik User
FirefoxWindows

OK ;)
If you mean the autofill - it works, i don'd see this because i usualy don't send resources in that way.

 
chris_10 User
FirefoxWindows

You 're right...

Script was tested on other two pcs, without any problems...

It seems that memory leak is being caused by firebug (add on of firefox) when the current script runs...

Can't find until now solution at pc with the specific problem...

keep going that excellent project..

 
Rako12344321 User
FirefoxWindows

I have to say this, things is awesome, although I got all the pop up windows at the start and closed them, but now want them back. Is their anyway to do this.

The only down side to it is I'm new to this game and it blew my head trying to figure out what half of the things meant, now I'm slowly getting their.

 
ms99 Script's Author
FirefoxWindows

@Rako12344321,

If the script is running, just go to the Setup to enable/disable features. The Setup icon is the big icon top-left (or top-right if you are playing on a right-to-left server) that looks like a piece of paper with tick-marks and an arrow.
 
Rako12344321 User
FirefoxWindows

Ok, thanks I disabled them and saved it and re-enabled them it's all good now :)

If I have any more questions is it ok to come back and ask?