Travian3 Beyond - ML&CN

By ms99 Last update Feb 4, 2010 — Installed 6,040,961 times.

Requests

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Subscribe to Requests 1290 posts, 286 voices



mao_tm User

Can U put a "delete" and "Archive" button on opened reports and messages window?
to be able to delete/archive right when you read it.
M

 
bo_wadh7a User

hi

first of all thanks for this wonderful script keep up the good work

can u add a function like the npc at the market that reduce the use of gold by trading between your on villages

i hope you get my point

thanks

 
gyles User

hey, i love this script and am a big fan of your work!! just 1 small request which should be simple to add.

on the "sell" in the marketplace. could you put some premade values (similar to the "send resources" page)such as 750,1000,1500,3000, 4500 you could make these values different for the race you are so for example as a roman my merchants hold 1500 each and 4500 with trade office so these values would be useful.

i know there isnt a lot of space in the page but if you could put it near the bottom. i spend a lot of time having to first select which type of resource and then type how much when i normally am trading the same ammount!

i know this isnt a perfect explanation, but i can explain it further if your interested :P

hal

edit!! just another thing i thought of, is there any way we can make the village list on the right hand side ordered by size rather than alfabetically or have a choice between the 2

 
DMaster Scriptwright

focusing on the input box...can you use this ?

<body onload=document.all["message"].focus()>

	<form action="whatever" name="againwhatever">
		<input type="text" name="message">
	</form>

 
polle1 User

@ms99
In wich way do you want the translation to be send to you?

copy/paste in a mail?
or..
as a attach file (made in Notepad)?

 
ms99 Script's Author

@polle1,

If you want to post the translation on this page, you may search for the 'Translation "xx"' thread (where xx = your language). If the thread is not available you may create a new one with the name specified above ('Translation "xx"'). You may post the entire translation or (preferred) only the strings that need a change and the new ones.

You may consider sending the translation via mail to the address specified on the "About" tab of this page. It is your choice to send it as inline text or as an attachment (please use a simple text editor if you attach the file). Again, you may send the entire translation or (preferred) only the strings that need a change and the new ones.

Thank you for your consideration and understanding.

As usually yours, ms99.
 
polle1 User

Send by mail

 
DMaster Scriptwright

ok.. i know this script is huge.. but it has a drop down setup page.. maybe you could look into it ?

 
vilaemail2 User

REQUEST: Unit upgrades.

Is it possible for script to save the level of troops in armory (for example) and use that value (level of armor) to calculate REAL units defense? Maybe this is to much simplified, so let me explain. I understand it is pretty hard task to take in consideration the origin of troops in the village [since troops upgrades are the ones that are researched in the village troops have originated from - especially if owner of that village isn't player - ally for example]. So my suggestion is to leave the same formula for calculating total troops attack and defense in village, but if you get a chance [user clicks on armory etc.] to get troops level and also to see which troop is where [in rally point] you might just succeed to calculate troop armor/attack better.

Thank you for reading.

Sincerely,
vilaemail.

 
polle1 User

A small request:
what about a Travel time calculator as a pop up?
All troops should be in a dropdownlist (also the merchant)
then enter origin,target and arriveltime

as far as i can see, you allready have all then info neede in the script.
origin of troops could be current activ villags, so when you switce to another villags the time changes too.

 
ms99 Script's Author

@polle1,

If you open a village/empty cell/oasis from the map you receive the distance/times from the active village to the opened cell (for all troops and races and merchant) at the bottom of the page.
If you open the map and move the mouse over the cells there, you will receive the distance and times from the active village to the cell you are mousing over (for all troops and your race and merchant).
If you change the active village by clicking on another village from the village list, the distance and times are updated.
Times shown there keep track of the tournament square level of the active village.

Remember to enable the "Show distances and times" option in the "Map options" section of the Setup.

To be honest, I do not really see the need of an additional travel time calculator as you may open any cell of the map and change the active village from the village list. All with only a few clicks (and if required with entering the coordinates of the desired cell on the map page).

Thank you.

EDIT: The only reason for having an additional travel calculator would be as an ally manager to calculate the times when troops from more players need to reach the same destination at the same time. But if anyone gives you the correct times (as those times will include the TS level correctly) you can send them the start time for their troops for every village. But even if this case, everyone can calculate on its own the start time.
 
polle1 User

@ms99
ok, but can anyone then give me a link to a travel time calculator where the time is correct for the merchant also..The only place where i have found the correct time for merchants, is here

 
jimmy gunawan User

can u make the "village name" change color when the village making up the level of construction or making a building ... ??

 
finalboy User

" can u make the "village name" change color when the village making up the level of construction or making a building ... ?? "

and make beside the "village name" the time of the building... and make a noise when the building is finish

 
T!T0 User

hi! I would like the reports, do not leave so many things. since it is repeated!
I leave you a picture of how I want is to have an easier reading of the reports.
would have to remove what is in the red ...
I leave you the link to the image:
http://img15.imageshack.us/img15/7140/tbeyond.png

 
George12348765 User

Can we have a Number next to the Message warning, telling us how many messages we have also with reports.

I think it would help a lot!

 
ms99 Script's Author

@T!TO,

Sorry, but a lot of people asked for that part of the report. Why don't you just ignore that part if it is of no interest for you ?
 
ms99 Script's Author

@George12348765,

I suppose you expect a number on the big reports/messages icons on top of the page.

If this is what you requested, the answer is NO !

Reason: the script would need to read the "Reports" and "Messages" pages every time you open/update a page in your browser. This can be done via additional requests to the server. But this is a perfect pattern (every time the player opens a page from the gamse server, he also opens the "Reports" and "Messages" pages immediately after). And your ban is just behind the corner because of unusual activity.

Not to mention that I don't really know if the number of unread/total messages or reports can help someone. If you have mails/reports and you want to read them, you just go to those pages and read the messages/reports. And good is..
 
ms99 Script's Author

@jimmy gunawan & finalboy,

Nope ! I may consider adding a list of buildings in progress in the future. But you will have to visit the villages for updates. But for the moment NO ! And the idea with the noise... I think one can exaggerate, what do you think ?
 
ZigZagEr User

Hey,

Just felt like saying that I really really like this script! it's not the same without it! (duh)

I have a request which i believe is small and easy to implement:

I found out that when i use a "graphic pack" (skin), the icons that the scripts shows for showing up the resources (in the resource bar for example) are the default ones, and not from the graphic pack.

I believe this can be easily changed, and I'll appreciate if you do :)

Thanks a lot!

 
polle1 User

Is there anyone who can make a travel time calculator script?
I could really use such one

 
Acr111 User

@ms99

Could you, please, perform this?
Add in the makeDraggable function the following line:

document.body.appendChild(parent);

after the line:

item.addEventListener('mousedown',function(ev){

The purpose? When you click the upper bar of a floating window (the one which allows dragging), it brings the folating window on top of all other floats (so you can see all of it while moving it around, or just to read it if it is partially covered by another float)

Acr111

 
galio User

@ms99

is it possible to have somewhere the available merchants that we have on the marketplace ?

 
ms99 Script's Author

@galio,

The number of merchants available is provided by the game server when you open the "dorf3.php" page even for non-PLUS users. It's one click away. Hope this is enough.

Another method would be to have this information saved and updated via a click that would generate a request to the game server to retrieve the "dorf3.php" and read the number of merchants. But this would also be a click away with the disadvantage of having another GM cookie saved. Looks like some players already have issues with the GM cookies when updating the script.
 
congxz6688 Scriptwright

oh, can i get the floating window of village_list? i really need it.
about this: http://userscripts.org/topics/17901?page=33#pos...