Requests
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@DMaster, Hope the "traning troops" enhancements for the barracks/stable/etc. are ok and they provide the information you suggested. Thank you. |
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In my opinion the previous version was better. The new column change too much the "aspect".
Nux |
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actually im pretty much like it !!!..
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I think he means it twist the page to much. Many of the features this script hold look like it could be a part of the original Travian, and i have to agree with Nux here, that they look to different than the rest, or as Nux said, changes the Aspect too much. |
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I kinda like it too :) |
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Please can you add something special to rally point?
There are returning troops and resources witch they are bring.
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@benak, I'm not sure but I think the captured resources are only available via the Reports (BmW, please correct me if I'm wrong). This would mean that the script needs to perform at least one AJAX request to the game server to read the last report. And if the information is not available it would have to read the next report and perhaps the next report and perhaps... and perhaps the last report (meaning a lot of AJAX requests to the game server). And it is also possible that the information is not available even if the script reads all the reports (think if you delete the report while the troops are still on their way to their hometown). Even if your idea is good, I do not think this is a candidate for a request to be implemented. Please keep in mind that the script has access to the game server the same way you as a player have access. It cannot access the game database directly but only via the Web interface of the game server. Thank you. |
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@ms99
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ahhhmm *cought*
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@DMaster
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~ @ms99 ~
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Hi ms99, You catch the race of the player from the barracks right?
Nux |
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I think you should put some links in the resume of villages like this:
Instead of words for the links, you could use some small icons like the blue refresh icon already there |
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Hi Nux, Yes, the race of the player is read when a barracks is present in the village center and it works this way: 1. If the user goes to the village center and the barracks is there then the script tries automatically call the getRace function
The reason for doing it in this way:
These are big advantages compared to the small inconvenience of not showing the race and troop time information for the first 1-2 days of the game until you build a barracks. And even if you would have troop time information, what can you do with it if you have no troops at all ? Thank you. |
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@chipos, What benefit would those links have on the main page besides one or two clicks less ? Reason: when you enter the "dorf3.php" page the script behaves completely different for PLUS or non-PLUS accounts. Problem would be the non-PLUS accounts which can only open the "Overview" of "dorf3.php" page. The script generates all the other options of the 'dorf3.php' page on the fly without any connection to the server, but they all are based on the "Overview"... Thank you. |
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@DMaster, I'll have a look next week on how to randomize the map cell scanning of the "Scan the map" function. |
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What about changing the send troop page in the following way? Substitute the line:
The three options (send all troops/spy/fake) appear now in a box between the radio buttons for choosing attak type and the name/coords of the attacked village, rather than at the top of the page.
Let me know if you all like it.
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@Acr111
BmW |
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i tryied also ..
not adding thus lines will make the script work again and the MOD will work BUT it wouldnt have any style.. acr111
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k.. i think i fixed it..
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Hi Acr111, Thank you for the suggestion. I've modified the code and this is the way it looks for me on a Romanian server: The "Select all..." links do not really fit the small space of between the other two elements ("select attack type" and "village name/village coordinates"). I will upload the modified version later this evening and we'll see what the users will say, ok ? Thank you. |
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Very great! I like it very much! :D I have an other idea for the same page: what do you think about moving the troops times from the place they are now under the input box where you insert the number to send (maybe in a little character style) like this (please don't laugh..bad image..I know)? |
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@all
@ms99
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Continue :D another idea is about new alignment in the http://s8.travian.it/build.php?gid=17&t=2 page (market -> make offers) What do you think about this? And the last thing: could you add in the setup the choice for the fake? for example a select html to choose the type of troop we want to use to fake. Nux |
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-large map like in TPlus
Keep up the good work! |



