Archived Comments (locked)
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The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008) |
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@Lord J:
well if you have many villages sending recourses at the same time to one village it is good to now how much you are going to receive so you dont overflow you warehouse ;)QP targets has such a modul (to bad this script and QP doesnt like each other in FF2, however in FF3 its wokring fine if my script is added before QP, so match95 that may be a solution for you ;) about Autosending:
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sorry to be asking for a change again but... cold you had a icon to the side off the village name so we can with one click use the fillup option..... example:
match95: if you use Travian QP Targets you will not see anything..... i dont now about other scripts... |
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its not working |
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i meant i cant see the fill up icon |
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i can see the fill up icon |
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you don't need to be sorry at all, the idia ist good and i already thought about doing something, but atm face a problem how to determine language independant whether ressources are comming in or going out. (since its easy to catch all running merchants but well you get all not only incomming)... however i am quite busy atm ;) |
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sorry to ask for a change again but could you add a line telling us how much recourses are there on route to your village why may you ask... well if you have many villages sending recourses at the same time to one village it is good to now how much you are going to receive so you dont overflow you warehouse ;) tanks ;) |
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Nice one tumuulunku!! really useful |
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this is an intresting problem as QP seems to be quite "agressive", it just overwrites my row :(
QP is evil... i dont really know atm how to fix it, i could make my little menu be a floating one, maybe something you can drag around, but i dont really like the idia.. dunno.. even changing script apply order doesnt change anything :[ |
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Yeah, Thx! Works great! I have only one problem. The script doesn't work with Travian QP Targets 3.3.0 at the same time... QP Targets has the ability to increase the fields with (x0) (x2) (x5) quantity. Thats a good advantage too. Of course I could deactivate QP at marketplace (or not?), but I would like to use either your script's advantage, either QP's... Do you have some idea, how to solve this? |
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sorry but i was thinking.... this way thing are to much right i works to perfect.... if game admins want to catch players that use scripts this would be a good way..... i had one idea that was to split the merchants and not the resourses....
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Ohhh,
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SWEET !!! Now i dont have to make the script :) works like a charm, and very very usefull.. |
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now it is 5 stars ;) i really dont care about the code, because it works ;) thanks :) |
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Yes, very good!
Thanks :) |
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phew.. a little bit complex to make it work that way and now quite confusing code but should work fine :] |
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Hi,
Regards
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thanks :)))))))))))) it works like a charm ;) and it is great this way ;) just one small thing could you add another image for 'hardware' in case we need to send only cereals ;) edit: and another thing you could also take into account the warehouse size and barn size ;) |
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you are right, some servers have an diffrent html structure -.-
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it looks great.....
i can see the fill up and cereal image but when i click fill up it does not do anything :( |