Travian MP Percent Dependent Fill

By tumuulunku Last update Jun 8, 2008 — Installed 3,521 times.

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Jesse Andrews Admin

The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008)

 
tumuulunku Script's Author

@Lord J:
back to your first request

well if you have many villages sending recourses at the same time to one village it is good to now how much you are going to receive so you dont overflow you warehouse ;)
QP targets has such a modul (to bad this script and QP doesnt like each other in FF2, however in FF3 its wokring fine if my script is added before QP, so match95 that may be a solution for you ;)

about Autosending:
i would love to have that thing, atm i am not into automatic actions in travian even so its of course possible -.- maybe later, i am on vecation so i may get some time but dont expect too much ;[

 
Lord J User

sorry to be asking for a change again but...

cold you had a icon to the side off the village name so we can with one click use the fillup option.....

example:
if i want to send the resources to village 2 i will first make village 2 my active village then i will click on that icon in from off the other villages and with one click i will send resources from any village to my village 2 without having to go village by village ;)

match95: if you use Travian QP Targets you will not see anything..... i dont now about other scripts...

 
match95 User

its not working

 
match95 User

i meant i cant see the fill up icon

 
match95 User

i can see the fill up icon

 
tumuulunku Script's Author

you don't need to be sorry at all, the idia ist good and i already thought about doing something, but atm face a problem how to determine language independant whether ressources are comming in or going out. (since its easy to catch all running merchants but well you get all not only incomming)...

however i am quite busy atm ;)

 
Lord J User

sorry to ask for a change again but could you add a line telling us how much recourses are there on route to your village

why may you ask...

well if you have many villages sending recourses at the same time to one village it is good to now how much you are going to receive so you dont overflow you warehouse ;)

tanks ;)

 
dbKiller Scriptwright

Nice one tumuulunku!! really useful

 
tumuulunku Script's Author

this is an intresting problem as QP seems to be quite "agressive", it just overwrites my row :(
and it keeps overwriting it when i am adding more rows -.-

QP is evil...

i dont really know atm how to fix it, i could make my little menu be a floating one, maybe something you can drag around, but i dont really like the idia.. dunno.. even changing script apply order doesnt change anything :[

 
Diego2002 User

Yeah, Thx!

Works great!

I have only one problem. The script doesn't work with Travian QP Targets 3.3.0 at the same time... QP Targets has the ability to increase the fields with (x0) (x2) (x5) quantity. Thats a good advantage too.

Of course I could deactivate QP at marketplace (or not?), but I would like to use either your script's advantage, either QP's...

Do you have some idea, how to solve this?

 
Lord J User

sorry but i was thinking....

this way thing are to much right i works to perfect....

if game admins want to catch players that use scripts this would be a good way.....

i had one idea that was to split the merchants and not the resourses....
i dont now if i made myself clear.....

 
тħε đяεάмşνίĻĻ User

Ohhh,
This is what I have been looking for since ever,
I am glad I found it,
Thank you very much
you saved my time, and my hand,
lol
no accounting department in my marketplace anymore, this script does every thing,
lloooooooooooool

 
Hmmm2 Scriptwright

SWEET !!! Now i dont have to make the script :) works like a charm, and very very usefull..

 
Lord J User

now it is 5 stars ;)

i really dont care about the code, because it works ;)

thanks :)

 
Metador User

Yes, very good!
The code isn't intresting for the normal user :)

Thanks :)

 
tumuulunku Script's Author

phew.. a little bit complex to make it work that way and now quite confusing code but should work fine :]

 
Metador User

Hi,
can you add 4 images. One for every ressource. So that the script only fill the ressources where the images aren't grey.

Regards
Metador

 
Lord J User

thanks :))))))))))))

it works like a charm ;)

and it is great this way ;)

just one small thing could you add another image for 'hardware' in case we need to send only cereals ;)

edit: and another thing you could also take into account the warehouse size and barn size ;)

 
tumuulunku Script's Author

you are right, some servers have an diffrent html structure -.-
so how about now, is it working?

 
Lord J User

it looks great.....
but i cant get it to work :(

i can see the fill up and cereal image but when i click fill up it does not do anything :(

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