Archived Comments (locked)
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The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008) |
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This script will need to be edited for tavern lvl18 etc - just find the variable tavernWineUsage and add the numbers onto the end. |
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A less featureful but likely also less prone to breakage script doing similar things with a bit more elegance is available here: http://userscripts.org/scripts/show/30750 |
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They dont work anymore !
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There was a "silent update" earlier today - now the table no longer loads on the shipping movements screen, and consequently it no longer picks up the goods in transit to show in the ++ on the table |
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It is solved. Thanks! |
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It almost looks fine now.
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Can the problem be that I use this?
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Somehow it still does not work properly. It does not show the building in progress and the status of the buildings.
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Broken as of July 1st. New fixed script here: http://userscripts.org/scripts/show/29431 |
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Minor fixes needed Search for 2 instances of @class='avatarCities' and replace with @class='avatarCities coords'
then search for the text()=' "+city_idmainView and replace with text()='"+city_idmainView (i.e. get rid of the space) |
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well population and resource workin, ships and building dont for me and military didnt try, but im ok with population and resources. |
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Guido thanks for that info, not ma table have some use lol. |
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Artela, Actually town populations/happiness and even ships status seems to be working. But Build Status and Military units are broke. Turning off the coords in options does fix the resource status though... -G |
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yep 0.2.6 killed it again :( |
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The v2.6 Patch seems to have broken the script again. This time the resource volumes aren't working, as well as build status. -G |
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The problem seems to be that GF has added island coordinate in front of the city name in the city selection on some servers but not all like the danish servers for instance. In my installation I have modified the and also removed this line:
This works when there are no coordinates in front of the city name. I will see if I can come up with a general solution that works both with and without coordinates. |
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thanks for your suggest but i dont have time to do because i leave in holydays :))) but i thing about the error...... maybe is associated with problem of multi account sitting or multi user of ikariam on the same computer....
see you all
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For people who are having problems do you have the co-ordinates displayed in the drop down window for the city selection? Try the following
Then reset all data in and select a town.
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what is that "ff" server? seems to me, that have a small number of servers where run a script, and on others will not run... this is the problem of the script... it no runs, on any hungarian server... |
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i reset all data AGAIN
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For those who don't get it to work, It runs great here. Just like it should! :) I have clicked 'Reset all data' btw, that might help for you as well. |
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i do this way but no result's
but i search old script to test but i dont find a other good overview than right help me with some's link of old version thanks |
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guys who are having trouble, try clearing ur cache, then go to each towns, town hall, tavern, shipyard and barracks, see if that fixes all ur table trouble. |
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one last thing i noticed that this one doesnt show the trade ships movement anymore, jus thought u would like to kno. |
