BumRush 1.0

By qContinuum Last update Aug 21, 2008 — Installed 1,101 times.

Archived Comments (locked)

in
Subscribe to Archived Comments 11 posts, 7 voices



Jesse Andrews Admin

The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008)

 
qContinuum Script's Author

@Junior69: All options are set by clicking the 'BumRush' link that is put into the navigation on the left. It is directly under the 'Living Area' link. If you don't see this then check to make sure you are using one of the supported layouts.

@JohnDoe: If you are using the actual hobowars.com game (not the facebook version) and you are using one of the supported layouts then there is no reason why it shouldn't work. Firefox executes Javascript the same on every computer so unless there is something interfering with the execution of the javascript (extremely uncommon), it's almost impossible for it to not work for only one specific person.

 
Junior69 User

how do i enable the hospital option?

 
JohnDoe User

well I added your script but it doesn't seem to work for me... would it be possible that you could clean it up a little so I could try to search for the error...

I'm not very good with script writing/java but I just enough to search for errors if the script is written in more that just 1 line

would be nice thanks

 
sambousik User

That's an awesome script man.. Too bad it doesn't work on the facebook version as well.. Would it be possible to modify it to make the auto explore work in fbhbw as well? It saves so much time..
Thanks man, and once more amazing script..

 
qContinuum Script's Author

brandonh6k... another good idea. i'll put it on my list of things to do

 
brandonh6k User

Have you thought about adding in a option for a RPSLS solver as well? Something that would point to the correct item based on what the bald hobo is doing (sticking out his tongue, etc). I've got a list, but I'm lazy and would love to have it just there on the page instead of having to look it up.

-----

Ears: Throw lizard
Eyes: Throw rock
Thumb: Throw lizard
Ground: Throw spock
Tongue: Throw scissors

 
qContinuum Script's Author

The way I was talking about is the waypoint system you are referring to, but it would randomly pick the waypoints. Since there is no advantage to going in any particular direction it would work the same.

 
brandonh6k User

Rather than setting a route for exploring that everyone would follow, it might make more sense to allow the user to set waypoints (like 5 or so). I typically follow the same explore pattern every day, so that would be pretty handy for me. If the user doesn't set waypoints, it just does the current random explore.

Nice script btw.

 
qContinuum Script's Author

It will detect when the macro check comes up and will stop all automatic functions. You can then resume them after the check. This way your macro points will never go down. However it will still do some things (like display the configuration link) because they won't affect the check.

By automatic beg and train, do you mean something that will drain your T and/or money begging or training and run automatically like the university solver? Something like that could be done. You also mentioned setting a route while exploring... the reason I have it randomly selecting a direction is so a lot of people don't go the same exact route everyday, causing suspicion. As far as I can tell random moves don't affect can/money/food collection much if at all, but I was thinking of creating a "smart" auto-navigate that would plan out a random, but natural looking route and would be aware of where it is in the maze so it doesnt accidentally run out of the limit. This would be a little safer than just setting a direction IMO.

 
Robert DeCosmo User

It seems to work nice Although what is it supposed to do when the Macro check come up? It just sits for me. Also I think with the explore you should be able to assign the route to go each day if that is possible. Are their ever going to be like an automatic beg/train I'd like to see that it would be nice but if it isn't possible then its not. Other than that It seems to work good if it gets me banned then Ill let you all know!

Cross
Presentational HTML allowed.
Use <code> for inline code and <pre> for code blocks. Use &lt; and &gt; for literal < and >.
We help break paragraphs and link your links.
or cancel