Archived Comments (locked)
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The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008) |
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@Junior69: All options are set by clicking the 'BumRush' link that is put into the navigation on the left. It is directly under the 'Living Area' link. If you don't see this then check to make sure you are using one of the supported layouts. @JohnDoe: If you are using the actual hobowars.com game (not the facebook version) and you are using one of the supported layouts then there is no reason why it shouldn't work. Firefox executes Javascript the same on every computer so unless there is something interfering with the execution of the javascript (extremely uncommon), it's almost impossible for it to not work for only one specific person. |
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how do i enable the hospital option? |
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well I added your script but it doesn't seem to work for me... would it be possible that you could clean it up a little so I could try to search for the error... I'm not very good with script writing/java but I just enough to search for errors if the script is written in more that just 1 line would be nice thanks |
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That's an awesome script man.. Too bad it doesn't work on the facebook version as well.. Would it be possible to modify it to make the auto explore work in fbhbw as well? It saves so much time..
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brandonh6k... another good idea. i'll put it on my list of things to do |
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Have you thought about adding in a option for a RPSLS solver as well? Something that would point to the correct item based on what the bald hobo is doing (sticking out his tongue, etc). I've got a list, but I'm lazy and would love to have it just there on the page instead of having to look it up. ----- Ears: Throw lizard
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The way I was talking about is the waypoint system you are referring to, but it would randomly pick the waypoints. Since there is no advantage to going in any particular direction it would work the same. |
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Rather than setting a route for exploring that everyone would follow, it might make more sense to allow the user to set waypoints (like 5 or so). I typically follow the same explore pattern every day, so that would be pretty handy for me. If the user doesn't set waypoints, it just does the current random explore. Nice script btw. |
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It will detect when the macro check comes up and will stop all automatic functions. You can then resume them after the check. This way your macro points will never go down. However it will still do some things (like display the configuration link) because they won't affect the check. By automatic beg and train, do you mean something that will drain your T and/or money begging or training and run automatically like the university solver? Something like that could be done. You also mentioned setting a route while exploring... the reason I have it randomly selecting a direction is so a lot of people don't go the same exact route everyday, causing suspicion. As far as I can tell random moves don't affect can/money/food collection much if at all, but I was thinking of creating a "smart" auto-navigate that would plan out a random, but natural looking route and would be aware of where it is in the maze so it doesnt accidentally run out of the limit. This would be a little safer than just setting a direction IMO. |
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It seems to work nice Although what is it supposed to do when the Macro check come up? It just sits for me. Also I think with the explore you should be able to assign the route to go each day if that is possible. Are their ever going to be like an automatic beg/train I'd like to see that it would be nice but if it isn't possible then its not. Other than that It seems to work good if it gets me banned then Ill let you all know! |