Archived Comments (locked)
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The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008) |
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it doesn't work
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I realized that when I hit any button from the attack builder, the page refreshes automatically.
thanks a lot |
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Hey, I'm not the author I only added one option to this script. Please comment HERE: http://userscripts.org/scripts/show/26059 if you find any bug. I hope codelovers will also add my small modification to their script. |
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anyone find that this does not send troops when you hit "kick ass" or whatever it is to start it? |
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If you run this script, the QP Targets script function "auto scout" or auto anything really gets all screwed up, every time it tries to send scouts or whatever at villages the words "Undefined" pop up as the village coordinates and name. Basically, this script interferes with QP Targets. |
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RU:
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when i whoop some asses write me ERROR:not enough troops! (Troop #1) |
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I add 5 wawes, and that's scripte send 10 or more wawes. why??? |
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i'll look for it now |
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Oh :P BTW, dont you know how to fix that script wouldnt send troops 1 sec before as it should? :P |
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nothing, just added "Time between waves in ms: (default 500) " to all languages, but still need translation |
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So what did you just fixed? :D PS: I think that Multihunters bans you only if the one that you are attacking reports you :P i know a multihunter and he says 2-5 attacks in 1 sec. is ok :) |
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Not too fast ;P today I deleted account, but before... about 1400 attacks send with small delay. No reaction from multihunter ;) |
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Nice ^^ Thanks :) The script from Bluelovers was sending too fast :D 9 attacks in 1 sec. xD |