Travian:extended marketplace

By m4rtini Last update Apr 12, 2008 — Installed 11,149 times.

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Jesse Andrews Admin

The following is an archive of comments made before threaded discussions was implemented (November 16th, 2008)

 
m4rtini Script's Author

I just finished my last exam so i will probably get more time to work on my script from now on. Sorry for the long time without any activity

 
TeeAaTeeUu User

Already now this script is great. But as always there is something to do better :)

How about random time of 5-10 seconds before resources anre send from another village? And maybe every amount of resource is rounded to nearest 50, for example 578 -> 550?

This way it would be more like someone would have actually done it like this script so no admin could se the different. I maybe paranoia but exactly right amount of resources send many times a day in just few seconds from over 20 villages doesn't sound very plausible. Risk of getting caught?

Those are in my opinion must have features if this is going to be used daily. I just don't want to take the risk of losing my account :D

Also one nice to have feature might be javascript link to add resources to the form like in real travian market. And as said before nice would have some calulations of how much resources is leaving in overall or how many merchants would be used.

No need to do like this but consider at least ;)

 
m4rtini Script's Author

all that will come when i do my next big update. I'm gonna rewrite the while thing because this really was just a test. it's gonna be prettier, faster and more functional =)(I hope :P)

 
syntax53 User

couple other comments--

1) it would be nice if after it calculated what it will send, if it showed you remaining number of merchants and remaining capacity (allowing you to manually edit in some more of a certain resource)

2) i edited in horizontal rows between the villages and made the village names bold so they stand out more.

3) when you click send it would be sweet if it told you "sent" right underneath the village instead of up top. could also add some information there (sent where, how many merchants used/available now, etc).

-syn

 
syntax53 User

not really sure what's causing it but every now and then when i go into it, one village will be missing from the list, and another will be repeated (name, current resources, and everything). happens with different villages too.

 
m4rtini Script's Author

ctrl+alt+z is now the only way to open it, before you could type something in your address bar to open it.

the dropdown for villages will come. tho dropdown for ratios would either be a rather long list or not good enough. it would have to contain many common ratios and all the ratios for the different troops.

"to limit/push merchants to max capacity" is a good idea, I'm just not sure if I'm able to do it, I'll try tho.

 
syntax53 User

curious how you get the script to come up without control+alt+z?? also, it would be nice to have a drop down for the village coordinates (like http://userscripts.org/scripts/show/9544). dropdowns for fractions/percentages would be nice as well.

lastly, maybe a checkbox to limit/push merchants to max capacity. e.g. if your merchants can carry 1200 and you have 1300 resources available, it only sends 1200.

 
m4rtini Script's Author

if you're not playing on a English server you need to go tools\greasemonkey\userscripts commands\set marketplace translation. and type inn the translated name of the marketplace.

 
m4rtini Script's Author

now opens with the key-combo ctrl+alt+z

 
m4rtini Script's Author

@QP
that was kind of the point, so that the user just types that inn. and different id's is automatically detected in the script. probably not gonna work for other languages.

 
QP Scriptwright

Hi there m4rtini :)

I haven't tried this out, but I agree with Lefap on at least one thing, you should correct the @include. The problem isn't the server part of the path, because * matches anything (so even your comment to replace the "*" with whatever we need is irrelevant), but the rest makes no sense... there is no page in travian that has an URL of "dorf2.php?ext=1"

More over, to make a market script you should make an include that accepts all buildings and then check, in script, if it is a market page, because of players that (conquer villages and) have markets in different places inside the village.

Well.... that's my view anyway...

 
m4rtini Script's Author

well i made it for myself and it good enough for me. feel free to do any editing you want yourself to fit your needs.

 
Lefap User

Thats kinda messy. You should improve an interface and make everything more clearly

 
m4rtini Script's Author

@lefpap
just type in that url, didn't bother do make any fancy button or something that started the script
and basically it just makes sending resources from multiple villages way easier.
the ratio fields accept number between 0 and 1 and fraction ex: 1/3 , 1/10 etc.

 
Lefap User

I don't catch up. It should work on http://*.travian.*/dorf2.php?ext=1 but there is no website like that....

 
ThePirate User

It extends the list of trade. Nothing more.

 
Lefap User

What is this? No information....

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